scream | Virtual network sound card for Microsoft Windows

 by   duncanthrax C++ Version: 4.0 License: MS-PL

kandi X-RAY | scream Summary

kandi X-RAY | scream Summary

scream is a C++ library. scream has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has medium support. You can download it from GitHub.

All audio played through the Scream device will be put onto the local LAN as a multicast stream (using unicast is optional - see below). Delay is minimal, since all processing is done on kernel level. There is no userspace portion. The multicast target address and port is "239.255.77.77:4010". The audio is a raw PCM stream. The default sampling rate and size can be set as the "Default format" in the driver "Advanced" property page. The default speaker/channel configuration can be set on the "Configure" dialog of the Scream sound device. Data is transferred in UDP frames with a payload size of max. 1157 bytes, consisting of 5 bytes header and 1152 bytes PCM data. The latter number is divisible by 4, 6 and 8, so a full number of samples for all channels will always fit into a packet. The first header byte denotes the sampling rate. Bit 7 specifies the base rate: 0 for 48kHz, 1 for 44,1kHz. Other bits specify the multiplier for the base rate. The second header byte denotes the sampling width, in bits. The third header byte denotes the number of channels being transferred. The fourth and fifth header bytes make up the DWORD dwChannelMask from Microsofts WAVEFORMATEXTENSIBLE structure, describing the mapping of channels to speaker positions. Receivers simply need to read the stream off the network and stuff it into a local audio sink. The receiver system's kernel should automatically do the necessary IGMP signalling, so it's usually sufficient to just open a multicast listen socket and start reading from it. Minimal buffering (~ 4 times the UDP payload size) should be done to account for jitter.
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            kandi-support Support

              scream has a medium active ecosystem.
              It has 1510 star(s) with 126 fork(s). There are 37 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 84 open issues and 62 have been closed. On average issues are closed in 100 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of scream is 4.0

            kandi-Quality Quality

              scream has 0 bugs and 0 code smells.

            kandi-Security Security

              scream has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              scream code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              scream is licensed under the MS-PL License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              scream releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            scream Key Features

            No Key Features are available at this moment for scream.

            scream Examples and Code Snippets

            No Code Snippets are available at this moment for scream.

            Community Discussions

            QUESTION

            How to make my discord bot send an emoji if a message has a emoji in it?
            Asked 2022-Jan-24 at 10:07

            I am trying to make my discord bot send an emoji whenever the message has an emoji in it. With my code it does even throw back and error, and does not send a message to the guild.

            ...

            ANSWER

            Answered 2022-Jan-24 at 10:07

            When you write for i in message.content: you iterate through all message content characters, e. g. h, e, l, l, o.

            To check if message contains one of substrings you should write something like this:

            Source https://stackoverflow.com/questions/70830688

            QUESTION

            Firebase: TypeError: Cannot read properties of undefined (reading 'getIdToken')
            Asked 2022-Jan-22 at 07:08

            So I am running into an issue while working my way through a Firebase / React tutorial (https://www.youtube.com/watch?v=m_u6P5k0vP0&t=2656s). I am in the auth section trying to set up new users and I am having success in getting the new user into my Auth section on firebase but I am not getting their id token back so I can't move forward with creating a users collection programmatically. Currently I am seeing the TypeError on the command line and getting back a 500 error with an empty JSON string in Postman. Any ideas on what I am missing in data.user.getIdToken() ?

            ...

            ANSWER

            Answered 2022-Jan-22 at 07:08

            The createUser() method returns a UserRecord which has no user property. Also it seems you are trying to get a user's ID Token using Admin SDK which is not possible natively. Checkout In firebase - How to generate an idToken on the server for testing purposes? for more information.

            When the user is created on server, you can simply send back a response and then log in the user using Firebase Client SDKs. Also try refactoring the code as shown below:

            Source https://stackoverflow.com/questions/70809555

            QUESTION

            Should layers be visualized in the code structure?
            Asked 2022-Jan-14 at 06:08

            After have read Clean Architecture by Uncle Bob i have been thinking about the concept of screaming architecture and the last chapter around organizing code.

            I have generally liked working with layers being present in the structure to easily place code in the correct layer but I also see a benefit in dividing by feature.

            A large project I recently started working on does not present the layer structure at all and you have to look at an architecture document to see in what layer the java package resides. The project uses OSGI bundles.

            This project is worked on successfully by a large amount of developers and seems to work well but I can't help feeling that the structure is confusing and hard to work with and the architect needs to be involved when creating new features to make sure layers are adhered to.

            My question is if this is common and what the reason would be to not include the layer structure in some way?

            For instance doing something like this seems like a clean solution. https://blog.ttulka.com/package-by-component-with-clean-modules-in-java

            ...

            ANSWER

            Answered 2022-Jan-14 at 06:08

            My question is if this is common and what the reason would be to not include the layer structure in some way?

            The question is "Does the structure of the code give you any benefit?" and this depends on the programming language you use.

            In Java, for example, you have the access modifiers public, protected, private and default (no modifier). The default and the protected allows access within the same package. The protected also allows access in extended classes elsewhere. This means that if you make use of this modifiers you can control the visibility of classes, methods and fields.

            Controlling access to classes and class members can make your life a lot easier. I often see that the public modifier is extensively used. This leads to some problems:

            1. Developers often introduce dependencies between classes that were never intended, but they are introduced because you could do it.
            2. If everything is public the IDE can not support you well. Developers ususally use some kind of auto-completion or they use type searches when writing code. If everything is public, then everything can be accessed from everywhere. Since the IDE will list you all accsessible options, it will show you a long list of entries. Thus public doesn't make life easier. It's also sad but true that as a result of this developers often introduce more packages to organize the code and therefore make it worse by thinking they make it better.

            Simon Brown, who wrote the chapter "The missing chapter" in the clean architecture book, says:

            The access modifiers in Java are not perfect, but ignoring them is just asking for trouble. The way Java types are placed into packaged can actually make a huge difference to how accessible (or inaccessible) those types can be when Java's access modifiers are applied appropriately. If I bring packages back and mark (by graphically fading) those types where the access modifier can be made more restrictive, the picture becomes pretty interresting.

            The diagram is taken from the clean architecture book, chapter "the missing chapter", page 318.

            Now you can see the differences between the packaging types. If everything is public they are all effectively equal.

            More information can be found here:

            Source https://stackoverflow.com/questions/70703329

            QUESTION

            Match anything until first occurrence of word with regex
            Asked 2021-Dec-26 at 10:34

            I have the following sentence:

            ...

            ANSWER

            Answered 2021-Dec-26 at 10:34

            QUESTION

            How to pass argument to multiple trailing closures?
            Asked 2021-Dec-24 at 17:55

            I want to print "voala" within both closures, however it gets error: Cannot find 'sound' in scope. I found similar example in book, however it does not work, therefore asking.

            ...

            ANSWER

            Answered 2021-Dec-24 at 17:54

            You should give the value to the closures. Here both closures have an input parameter of a String type, and the multipleTrailing function gives the sound parameter to both of them. On the caller site this parameter can have any name (here I gave them sound in both places), and you can access those values

            Source https://stackoverflow.com/questions/70475333

            QUESTION

            Can Clone be implemented for a trait object with finite lifetime (without using unsafe code)?
            Asked 2021-Dec-05 at 14:52
            First things first: What am I trying to achieve?

            I'm trying to use Iterator::fold() with an accumulator that itself is an Iterator, but in addition I need a clone of that iterator internally.

            ...

            ANSWER

            Answered 2021-Dec-05 at 14:52

            You need to modify the code to implement Box> rather than Box. The latter presumably implements Cu32Tst<'static>, which is not what you want for the blanket implementation of Clone for Cu32Tst<'a>. This compiles:

            Source https://stackoverflow.com/questions/70225604

            QUESTION

            SQL to ensure unique node names in adjacency list
            Asked 2021-Dec-05 at 08:47

            So I have an adjacency list that forms a hierarchy simulating a versioned file structure. The problem is that the incoming file names are not currently unique and they need to be. To make things slightly more interesting the files may have different versions which should keep the name of the first version (note the versions all have the same NodeID).

            Adjacency List ParentID NodeID VersionNum FileName -1 1 1 FirstFolder 1 2 1 SecondFolder 1 3 1 ThirdFolder 1 4 1 FirstDocument 1 4 2 FirstDocument 1 5 1 FirstDocument 1 5 2 FirstDocument 2 6 1 FirstDocument 2 6 2 FirstDocument 2 7 1 SecondDocument 3 8 1 SecondDocument 3 9 1 ThirdDocument 3 9 2 ThirdDocument 3 10 1 ThirdDocument 3 11 1 ThirdDocument Targeted Result ParentID NodeID VersionNum FileName -1 1 1 FirstFolder 1 2 1 SecondFolder 1 3 1 ThirdFolder 1 4 1 FirstDocument 1 4 2 FirstDocument 1 5 1 FirstDocument_1 1 5 2 FirstDocument_1 2 6 1 FirstDocument 2 6 2 FirstDocument 2 7 1 SecondDocument 3 8 1 SecondDocument 3 9 1 ThirdDocument 3 9 2 ThirdDocument 3 10 1 ThirdDocument_1 3 11 1 ThirdDocument_2

            *I should also note that the folder names are already guaranteed to be unique (they already exist, it is the documents that are incoming) and they only have 1 version.

            ...

            ANSWER

            Answered 2021-Dec-04 at 04:19

            I would assume the last line (3, 11) in the targeted result is a mistake.

            You can find the repeated names with a window function in a subquery and then join it during the update. In short, you can do:

            Source https://stackoverflow.com/questions/70222906

            QUESTION

            Can this NumPy operation perform as fast, or faster, than its Cython Equivalent?
            Asked 2021-Nov-25 at 17:13

            TLDR; I'm performing an array operation (no mathematics) and I've found Cython to be significantly faster. Is there a way I can speed this up in NumPy; or Cython?

            Context

            I'm writing a function that is meant to take a subset of an NxN array from index onward in both directions (whose top corner is along the diagonal) and shift it one place upwards along the diagonal. Secondly, I need to shift the top row from index onward one place to the left. Lastly, I need to set the last column in the array to zero after the operation.

            The array is a strictly upper triangular matrix meaning that everything from the diagonal downwards is set to 0. This is my attempt at an elegant way to store historical collision data between pairs of objects (whose indices are represented by indices in the matrix). This would be similar to making a nested list of size n!/(2(n-2)!) which represents the ordered pairs of a list of indices of length n. In this algorithm, I hope to "remove" an object from the collision pairing matrix.

            The advantage I find in this implementation is that "removing a collision pair" from the matrix is much less computationally intensive than removing pairs from a nested list and shifting the indices in pairs past the "index to remove" point.

            The overall project centers around the automated "packing" of 3D models into a build volume for powder bed fusion additive manufacturing. The algorithm uses simulated annealing, so the ability to prune a collision set, store historical information, add/remove geometry are of upmost importance and need to be well optimized.

            Example

            Lets say our array takes this form (not representative of actual data).

            ...

            ANSWER

            Answered 2021-Nov-25 at 11:30

            The reason why the expression arr[index:-1, index:-1] = arr[index + 1:, index + 1:] is slow in both Numpy and Cython and the Cython code is much faster is a bit counter intuitive: this expression is not efficiently implemented in both Numpy and Cython.

            Indeed, Numpy copy the right-hand side (arr[index + 1:, index + 1:]) in a temporary array allocated on-the-fly. The temporary array is then copied to the left-hand side (arr[index:-1, index:-1]). This means that two memory copy are performed while only one could be used. It is even worse: the copied memory is pretty big and will not fit in the cache resulting in a bigger overhead (on some processors, like the mainstream x86/x86-64 ones, the write-back policy cause additional slow reads). Moreover, the new temporary array will cause many page fault slowing down even more the copy.

            Numpy do this because the left-hand side and the right-hand side may overlap (which is the case here) and thus the order in which the memory bytes are copied matter a lot. Numpy use a slow conservative approach rather than an optimized implementation. This is a missed optimization. Cython does exactly the same thing.

            Your Cython code do not suffer from all these overheads: it directly copy the array in-place relatively efficiently. The value read are kept in the cache and then written just after so that the write-back policy is not an issue. Moreover, there are no temporary array nor page faults. Finally, your Cython code do not copy the lower-part of the triangular matrix resulting in fewer bytes to be copied compared to the expression previously mentioned.

            One way to reduce the overhead of the Numpy expression is to copy the matrix chunk-by-chunk and allocates a small temporary buffer for that (typically few lines of the matrix). However, this is far from being easy since CPython loops are generally very slow and the chunk size should fit in cache so the method can be useful...

            Further optimization: conditionals are slow. You can remove them by starting the j-based loop at i+1 and ending it at n-1. Another j-based loop can then fill the value greater than n-1. For the same reason, the i-based loop should end at n-1 and another loop can then fill the remaining part of the array. A good compiler should use faster SIMD instructions.

            Source https://stackoverflow.com/questions/70106305

            QUESTION

            Typescript not understanding that T extends interface in a specific complex custom type
            Asked 2021-Nov-21 at 23:17

            So I'm using the Paths type I got from here, full disclosure, I don't fully understand how it's built and it will probably assist me in understanding the problem, I'll have my implementation of it at the bottom. In summary if I have the interface:

            ...

            ANSWER

            Answered 2021-Nov-21 at 23:17

            That's because T will never resolve inside the function implementation as it can be anything. You added an extends Person constraint on it but it can still be anything that extends Person. The actual T type is only known outside the function.

            Notice how this code works when you hover the person variable:

            Source https://stackoverflow.com/questions/70059286

            QUESTION

            Generating a flat mesh that shares vertices using compute shaders
            Asked 2021-Nov-17 at 15:13

            I have what seemed to be a simple problem that has now resulted in noise complaints from the neighbours over my screams of frustration.

            TL;DR Procedural meshes are normally make using strips of quads. I'm instead trying to make a mesh as one piece, reusing edge vertices, instead of lining up the quad strips as if it was one mesh.

            I'm testing something so maybe this is a wierd way to do it, but it should work.

            Shader 1:

            ...

            ANSWER

            Answered 2021-Nov-17 at 15:13

            The calculation of trId results in overlapping of some indices, and skipping of other values.

            With a 4x2 grid of vertices (idx shown) and yColumnHeight of 4:

            Source https://stackoverflow.com/questions/69995795

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install scream

            A ZIP file containing signed builds for Windows 10 on x64, x86 and arm64 is available on the GitHub releases page. The "installer" is a batch file that needs to be run with administrator rights. Microsoft has recently tightened the rules for signing kernel drivers. These new rules apply to newer Windows 10 installations which were not upgraded from an earlier version. If your installation is subject to these rules, the driver will not install.
            The driver is a boot-up driver
            Windows 10 was upgraded from a version preceding 1607
            Secure Boot is disabled in BIOS or not available at all
            The driver was signed with a certificate issued before 29 July 2015
            A special registry value has been set, thereby allowing cross-signed drivers to load on systems with Secure Boot enabled
            "Back Doors for Cross-Signed Drivers", a blogpost by Geoff Chappell
            "Windows 10 Anniversary Update - Digital Signature Question", a forum thread on MyDigitalLife
            Thanks to the great work of @martinellimarco, if your target system has a multichannel speaker setup, you can extend that to Windows as well. Use the "Configure" wizard of the sound device driver dialog, as shown below. Please note that this is just a system default, and that application software (like games) may require their own settings to be made.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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