embree | Embree ray tracing kernels repository
kandi X-RAY | embree Summary
kandi X-RAY | embree Summary
Intel Embree is a collection of high-performance ray tracing kernels, developed at Intel. The target users of Intel Embree are graphics application engineers who want to improve the performance of their photo-realistic rendering application by leveraging Embree’s performance-optimized ray tracing kernels. The kernels are optimized for the latest Intel processors with support for SSE, AVX, AVX2, and AVX-512 instructions. Intel Embree supports runtime code selection to choose the traversal and build algorithms that best matches the instruction set of your CPU. We recommend using Intel Embree through its API to get the highest benefit from future improvements. Intel Embree is released as Open Source under the [Apache 2.0 license] Intel Embree supports applications written with the Intel SPMD Program Compiler (ISPC, ) by also providing an ISPC interface to the core ray tracing algorithms. This makes it possible to write a renderer in ISPC that automatically vectorizes and leverages SSE, AVX, AVX2, and AVX-512 instructions. ISPC also supports runtime code selection, thus ISPC will select the best code path for your application. Intel Embree contains algorithms optimized for incoherent workloads (e.g. Monte Carlo ray tracing algorithms) and coherent workloads (e.g. primary visibility and hard shadow rays). The single-ray traversal kernels of Intel Embree provide high performance for incoherent workloads and are very easy to integrate into existing rendering applications. Using the stream kernels, even higher performance for incoherent rays is possible, but integration might require significant code changes to the application to use the stream paradigm. In general for coherent workloads, the stream mode with coherent flag set gives the best performance. Intel Embree also supports dynamic scenes by implementing high-performance two-level spatial index structure construction algorithms. In addition to the ray tracing kernels, Intel Embree provides some [Embree Tutorials] to demonstrate how to use the [Embree API].
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embree Examples and Code Snippets
Community Discussions
Trending Discussions on embree
QUESTION
I'm trying to upgrade my application from single ray intersection to stream intersection.
What I don't quite understand is how it's possible that the gather
and scatter
functions shown in the tutorials are even working
The example defines a custom extended ray struct Ray2
ANSWER
Answered 2021-Dec-14 at 22:22Having not written this example myself it's hard to guess what the original intention of it was, but I think the clue lies in exactly your observation that for rid and pid calculations, the division/modulo by '1' are meaningless.
So, if rid eventially always ends up as being '0' (because every value mod 1 will be 0 :-/), then uptr[rid] = ...
is equivalent to *uptr = ...
, which is in fact correct since you yourself pointed out that uptr
always points to a valid transparency.
Now as to why the code does this confusing pid/rid thing? If I had to guess from the naming of "Ray2" I would assume that a different version of this sample maybe used two rays and two transparencies in that ray2 struct, and then used the rid/pid thing to always select the right one of the pair.
Still, as to the original question of "why does this work at all" : rid always evaluates to 0, so it does always write right into the transparency value that uptr
points to.
QUESTION
I followed this answer to create a CMakeLists.txt for a simple Makefile
Makefile
...ANSWER
Answered 2021-Oct-22 at 08:08Ok, so following your answer to my comments, the problem is that since you starts your include instruction by embree3 (which make sense to avoid names conflict), cmake should have as include directory the directory containing the embree3 installation, not the embree3 folder itself.
This is why include_directories(/usr/local/include) is working instead of include_directories(/usr/local/include/embree3).
QUESTION
I cannot load VTK
into python
on Windows
with support for CUDA
, MPI
, and TBB
. Volume rendering is unreasonably slow for production with the default PyPI distribution (hours or more) and I need to leverage my hardware to speed up computations.
I have successfully built VTK 9.3.0
for Python 3.8.10-x64
with CMake
and Visual Studio
and have bin
, lib
, include
, and share
folders and have added these to PATH
, but Python does not see vtk
:
ANSWER
Answered 2021-Aug-26 at 23:20NOTE: This is NOT an answer.
Pretty much doing the exact same thing, but in vtk.py
instead, plus including all other system dependencies, using os.add_dll_directory()
does not work:
QUESTION
I am looking for help building pyembree
from source with CMake for Windows. Further details for the history of this question are listed here on GitHub. Windows support for pyembree
on conda-forge was just removed, so any help that can be provided would be much appreciated!
Tested on:
OS: Windows 10 x64 Professional, Build 1909 Python: 3.8.10
Steps- Install Microsoft Visual C++ 14.X and Windows 10 SDK. These are required for building
cython
code.
(NOTE: The version of Microsoft Visual Studio is not the same as the version of Microsoft Visual C++. Visual Studio 2015, 2017, and 2019 all have MSVCv14X build tools. At the time of this writing, installing the Visual Studio 2019 Build Tools with
MSVCv142 - VS 2019 C++ x64/x86 build tools
andWindows 10 SDK (10.0.18362.0)
components will suffice (select the
Desktop development with C++
Workload if installing Visual Studio 2019).
- Install vcpkg in
C:\\vcpkg
and add the path to yourSystem Environment Variables
:
ANSWER
Answered 2021-Aug-01 at 17:24CMake is actually not required. For complete instructions, please see my solution on Install pyembree
on Windows without Conda #468.
QUESTION
Can I use extern __declspec(dllimport)
in Cython? I am trying to wrap embree
in Windows, but am not sure I can dynamically link in Cython.
I read this SO post which is great for changing C/C++ and header files directly, but I'm not sure how to implement this in a .pxd
file.
For example, the Embree 2.17.7 x64 header rtcore.h
defines RTCORE_API
as
ANSWER
Answered 2021-Aug-01 at 17:20The code functions properly once I literally hand-copy and paste over the DLL
s into the generated .egg
folder in my .venv\Lib\site-packages
folder:
QUESTION
I downloaded a Matrix from https://sparse.tamu.edu/Embree/ifiss_mat, after loading this file i noticed that the matrix is stored as a struct containing 3 arrays of row indices, column indices and data. In this particular case represented as a struct containing Problem.A.ir, Problem.A.jc, Problem.A.data.
I am only used to having the matrix readily available as Problem.A, is there a way to convert from this struct to a 'normal' matrix?
...ANSWER
Answered 2021-Apr-28 at 14:43Having looked at the data and the description in the link you gave, it appears to me that this particular dataset follows the following pattern:
data
are the values at the nonzero locationsir
are row indices IN ZERO-BASED FORM, corresponding to nonzero locations (same size as data)jc
is a helper vector telling you IN ZERO-BASED FORM when one column of row-indices stops and the next one starts in their
vector
So, e.g. the first 20 entries in ir
are:
QUESTION
There is a problem with run Unity project on Hyper-V virtual machine. To make a long story short, my Unity project is working on my PC, but doesn't work on a VM. I described this in detail here:
https://stackoverflow.com/q/65550732/5709159.
I found a crash log where Unity wrote everything. Because there is a restriction on number of chars that I can post on stack overflow I uploaded the full file here: https://drive.google.com/file/d/1xAtTUytNGH7WFSSIr8WGotCDrvQKW9f-/view, and here I just posted the last part of this file:
...ANSWER
Answered 2021-Jan-13 at 06:17The execution fails when it tries to enable or access a dedicated graphics card/driver:
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