Hoard | Hoard Memory Allocator : A Fast Scalable

 by   emeryberger C++ Version: 3.13 License: Apache-2.0

kandi X-RAY | Hoard Summary

kandi X-RAY | Hoard Summary

Hoard is a C++ library typically used in Utilities applications. Hoard has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

There are a number of problems with existing memory allocators that make Hoard a better choice.
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              Hoard has a medium active ecosystem.
              It has 960 star(s) with 116 fork(s). There are 59 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 12 open issues and 48 have been closed. On average issues are closed in 155 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Hoard is 3.13

            kandi-Quality Quality

              Hoard has 0 bugs and 0 code smells.

            kandi-Security Security

              Hoard has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Hoard code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Hoard is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Hoard releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            Hoard Key Features

            No Key Features are available at this moment for Hoard.

            Hoard Examples and Code Snippets

            No Code Snippets are available at this moment for Hoard.

            Community Discussions

            QUESTION

            AOSP emulator memory filling up very quickly
            Asked 2022-Mar-02 at 16:53

            I'm currently working with AOSP and building an app for the Android Automotive OS. I have compiled the same code (checked out from version control) on two different PCs (both running Ubuntu). On one of them (with an Intel CPU) the emulator starts up fine and the emulator is stable.

            On the other PC (an AMD CPU) the emulator starts up, but will quickly crash with OutOfMemory errors. AOSP is quickly killing all processes, then its system processes and finally reboots due to 'System is deadlocked on memory'.

            I found that the culprit is a system process. It hoards a lot of memory: the android.hardware.automotive.vehicle process is hoarding memory. It keeps growing very quickly and finally the OS reboots.

            When I use the meminfo tool to inspect memory usage of the process, I find the following: The android.hardware.automotive.vehicle process is using over 2GB of RAM.

            My questions thus are:

            1. Do you what is happening?
            2. How can I debug this system process?
            3. Why is the system process behaving differently on one PC compared to another PC?
            ...

            ANSWER

            Answered 2022-Mar-02 at 16:53

            For those who ran into this issue:

            After a lot of fiddling around, I found that adding custom vehicle properties to the VHAL definitions (think of the types.hal and DefaultConfig.h files) must be done very carefully. In my case, I added a vehicle property with VehiclePropertyChangeMode set to CONTINUOUS, but did not add a minimum and maximum sample rate. This caused the android.hardware.automotive.vehicle service to keep requesting more and more memory for some reason and finally the emulator would crash.

            If you want to prevent this from happening, make sure to add a minSampleRate and maxSampleRate in your DefaultConfig.h file!

            Source https://stackoverflow.com/questions/71301262

            QUESTION

            Parallel processing - combining results
            Asked 2021-Nov-26 at 10:35

            I have managed parallel run my task below:

            ...

            ANSWER

            Answered 2021-Nov-26 at 10:35

            QUESTION

            Extracting and unnesting list objects from a dataframe as new variables
            Asked 2021-Nov-22 at 17:41

            I am working with a very special dataframe in R that has some variables defined as lists. My dataframe df is included at the end of the post with dput(). The issue with this dataframe is that holds lists as variables:

            ...

            ANSWER

            Answered 2021-Nov-22 at 17:41

            This seems to be basically what you're asking for:

            Source https://stackoverflow.com/questions/70069270

            QUESTION

            What is/does `bool c2s(int)` in Hoard?
            Asked 2021-Jul-13 at 17:45

            In the source of geometricsizeclass.cpp of Hoard (the memory allocator) there a not defined function bool c2s(int).

            What is it, what does it do ?

            I'm trying to compile hoard as a library in VS2019, ignoring the Makefile.

            ...

            ANSWER

            Answered 2021-Jul-13 at 16:03

            QUESTION

            Issues transferring zone file with dnspython
            Asked 2020-Nov-14 at 19:47

            I am attempting to use python to pull down a zone file. After going through hoards of documentation, I am still stuck on one line of code:

            dns.zone.from_xfr(dns.query.xfr('3.211.54.86','megacorpone.com'))

            I get the following error:

            socket.error: [Errno 111] Connection refused

            I've hardcoded ns2.megacorpone.com's IP to isolate any problems. For some reason this connection continues to refuse. Is anyone able to shed some light on this problem?

            Thanks all

            ...

            ANSWER

            Answered 2020-Nov-14 at 19:47

            Running the same command with the domain name instead of IP worked.

            Source https://stackoverflow.com/questions/64816473

            QUESTION

            What is the meaning of messages outstanding to a subscriber in the context of PubSub subscription acknowledge deadlines and re-delivery?
            Asked 2020-Jun-30 at 18:18

            We are using Google PubSub in a 'spiky' fashion where we publish millions of small messages (< 10k) in a short time (~ 10 mins), spin up 2k GKE pods with 10 worker threads each that use synchronous pull and acknowledge PubSub service calls to work through the associated subscription (with a 10 minute acknowledgement deadline). The Stack Driver graph for the subscription backlog will show a spike to 10M messages and then a downward slope to 0 in around 30 minutes (see below).
            We noticed an increase of message re-delivery as the size of these backlogs grew from 1M to 10M from below 1% to beyond 10% for certain hours.

            Coming from the GAE Task Pull queue world, we assumed that a worker would "lease" a message by pulling a message from the PubSub subscription where, starting at the time of pull, a worker would have 10 minutes to acknowledge to message. What appears to be happening however, after adding logging (see below for example of a re-published message), is that it is not the time from pull to ack that matters, but the time from publishing the message to acknowledgement.

            Is this the right understanding of PubSub acknowledgement deadline, and subsequent redelivery behavior?

            If so, should we be making sure the subscription's message backlog should only grow to a size that worker threads are able to process and acknowledge within the time configured for the subscription's acknowledgement deadline to get re-delivery rates to < 0.1% on average? We can probably have the publisher apply some sort of back-pressure based on the subscription backlog size although the GAE Pull Task Queue leasing behavior seems more intuitive.

            Also, the wording in https://cloud.google.com/pubsub/docs/subscriber#push-subscription, under "Pull subscription": "The subscribing application explicitly calls the pull method, which requests messages for delivery" seems to imply that the acknowledgment timeout starts after the client pull call returns a given message?

            Note: we use the Python PubSub API (google-cloud-pubsub), although not the default streaming behavior as this caused "message hoarding" as described in the PubSub docs given the large amount of small messages we publish. Instead we call subscriber_client.pull and acknowledge (which seems thin wrappers around the PubSub service API calls)

            ...

            ANSWER

            Answered 2020-Jun-30 at 17:17

            The ack deadline is for the time between Cloud Pub/Sub sending a message to a subscriber and receiving an ack call for that message. (It is not the time between publishing the message and acking it.) With raw synchronous pull and acknowledge calls, subscribers are responsible for managing the lease. This means that without explicit calls to modifyAckDeadline, the message must be acked by the ack deadline (which defaults to 10 seconds, not 10 minutes).

            If you use one of the Cloud Pub/Sub client libraries, received messages will have their leases extended automatically. The behavior for how this lease management works depends on the library. In the Python client library, for example, leases are extended based on previous messages' time-to-ack.

            There are many reasons for message redelivery. It's possible that as the backlog increases, load to your workers increases, increasing queuing time at your workers and the time taken to ack messages. You can try increasing your worker count to see if this improves your redelivery rate for large backlogs. Also, the longer it takes for messages to be acked, the more likely they are to be redelivered. The server could lose track of them and deliver them once again.

            There is one thing you could do on the publish side to reduce message redeliveries - reduce your publish batch size. Internally, ack state is stored per batch. So, if even one message in a batch exceeds the ackDeadline, they may all be redelivered.

            Message redelivery may happen for many other reasons, but scaling your workers could be a good place to start. You can also try reducing your publish batch size.

            Source https://stackoverflow.com/questions/62611694

            QUESTION

            How can I stop enemies from overlapping pygame
            Asked 2020-Jun-20 at 22:27

            I'm trying to find a way to have enemies track the player in my 2d game (pygame) but not clump up

            Currently, when I shoot at them, the bullet collides into and damages all of the enemies that are clumped. I would like it to be a hoard but spread out just enough to where I can't hit every single enemy at once

            It looks like this

            Here's a gif of them clumping

            I'm not sure how I would get the individual values of the enemies' positions so I can move them when they collide or how I should move them

            This is what I currently have for the enemies to track the player:

            ...

            ANSWER

            Answered 2020-Jun-20 at 21:52

            You can do collision detection between the enemies, to determine which ones are too close. You'll also need to change their behavior, to decide what to do when they actually get too close.

            If you know you'll never get too many enemies, you can try comparing every enemy with every other enemy. This will take O(N^2) work, but that is probably OK if N is limited.

            If you are comparing every enemy to every other anyway, you have a wider variety of options than just "collision detection": like the Boids algorithm (which does collision avoidance instead).

            Source https://stackoverflow.com/questions/62484940

            QUESTION

            Use fs to modify a single part of a json file, rather than overwriting the entire thing
            Asked 2020-May-02 at 02:44

            For a Discord bot, I currently have a command that displays info for our DnD sessions:

            .

            The data is stored in a dndinfo.json file thats looks like this:

            ...

            ANSWER

            Answered 2020-May-01 at 23:08

            Instead of writing JSON.stringify(editMessage, null, 2) into your JSON you might want to edit the content of it first.

            You can replace the content of your file with data.replace() method.

            You can refer to this answer for full coverage: https://stackoverflow.com/a/14181136/4865314

            Source https://stackoverflow.com/questions/61551983

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Hoard

            You can download it from GitHub.

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