GPU-Fluid | A GPU fluid simulation written with the Cinder framework
kandi X-RAY | GPU-Fluid Summary
kandi X-RAY | GPU-Fluid Summary
A GPU based fluid simulation written with the primary aim of better understanding the Navier Stokes equations. The system is performant but code clarity has generally been favoured over optimisation. The implementation is based on Hai Nguyens CPU fluid simulation and is written in C++ with the Cinder library.
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QUESTION
I am learning about fluid dynamics (and Haxe) and have come across this awesome project and thought I would try to extend to it to help me learn. A demo of the original project in action can be seen here.
So far, I have created a side menu of items containing different shapes. When the user clicks on one of the shapes, then, clicks onto the canvas, the image selected should be imprinted onto the dye. The user will then move the mouse and explore the art etc.
To try and achieve this I did the following:
...ANSWER
Answered 2019-Mar-16 at 13:16QUESTION
I was reading about fluid dynamics and came across this awesome project. After building it, I noticed that the little option menu that appears in the demo is not showing.
So, as I am completely new to Haxe, I thought that adding the little GUI options panel would be a great little challenge in an attempt to familiarise myself with Haxe. However, I have fallen at the first hurdle as I am getting the following error whilst trying to build the GUI that sits on top of the fluid experiment as shown in the demo:
Uncaught ReferenceError: dat is not defined
Inside the projects route directory, I have an src
folder, then Main.hx
; inside Main.hx
at the bottom of the init()
function, I am doing the following:
ANSWER
Answered 2019-Mar-12 at 17:36The simplest solution I can think of is to add this to init()
(assuming the .js
is located in the project root):
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