GPU-Fluid | A GPU fluid simulation written with the Cinder framework

 by   felixfaire C++ Version: Current License: MIT

kandi X-RAY | GPU-Fluid Summary

kandi X-RAY | GPU-Fluid Summary

GPU-Fluid is a C++ library typically used in Simulation applications. GPU-Fluid has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A GPU based fluid simulation written with the primary aim of better understanding the Navier Stokes equations. The system is performant but code clarity has generally been favoured over optimisation. The implementation is based on Hai Nguyens CPU fluid simulation and is written in C++ with the Cinder library.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              GPU-Fluid has a low active ecosystem.
              It has 81 star(s) with 5 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GPU-Fluid is current.

            kandi-Quality Quality

              GPU-Fluid has no bugs reported.

            kandi-Security Security

              GPU-Fluid has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GPU-Fluid is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GPU-Fluid releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of GPU-Fluid
            Get all kandi verified functions for this library.

            GPU-Fluid Key Features

            No Key Features are available at this moment for GPU-Fluid.

            GPU-Fluid Examples and Code Snippets

            No Code Snippets are available at this moment for GPU-Fluid.

            Community Discussions

            QUESTION

            Printing an image to a dye based application
            Asked 2019-Mar-16 at 13:22

            I am learning about fluid dynamics (and Haxe) and have come across this awesome project and thought I would try to extend to it to help me learn. A demo of the original project in action can be seen here.

            So far, I have created a side menu of items containing different shapes. When the user clicks on one of the shapes, then, clicks onto the canvas, the image selected should be imprinted onto the dye. The user will then move the mouse and explore the art etc.

            To try and achieve this I did the following:

            ...

            ANSWER

            Answered 2019-Mar-16 at 13:16

            writeToTexture in gltoolbox is a GLTexture. With snow and snow_web, this is defined in snow.modules.opengl.GL as:

            Source https://stackoverflow.com/questions/55196844

            QUESTION

            How to reference a JavaScript library in Haxe
            Asked 2019-Mar-12 at 17:39

            I was reading about fluid dynamics and came across this awesome project. After building it, I noticed that the little option menu that appears in the demo is not showing.

            So, as I am completely new to Haxe, I thought that adding the little GUI options panel would be a great little challenge in an attempt to familiarise myself with Haxe. However, I have fallen at the first hurdle as I am getting the following error whilst trying to build the GUI that sits on top of the fluid experiment as shown in the demo:

            Uncaught ReferenceError: dat is not defined

            Inside the projects route directory, I have an src folder, then Main.hx; inside Main.hx at the bottom of the init() function, I am doing the following:

            ...

            ANSWER

            Answered 2019-Mar-12 at 17:36

            The simplest solution I can think of is to add this to init() (assuming the .js is located in the project root):

            Source https://stackoverflow.com/questions/55126441

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GPU-Fluid

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/felixfaire/GPU-Fluid.git

          • CLI

            gh repo clone felixfaire/GPU-Fluid

          • sshUrl

            git@github.com:felixfaire/GPU-Fluid.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link