gba-plusplus | C library for writing Game Boy Advance apps and games

 by   felixjones C++ Version: v0.0.2 License: Non-SPDX

kandi X-RAY | gba-plusplus Summary

kandi X-RAY | gba-plusplus Summary

gba-plusplus is a C++ library. gba-plusplus has no bugs, it has no vulnerabilities and it has low support. However gba-plusplus has a Non-SPDX License. You can download it from GitHub.

gba-plusplus is a light-weight C++ abstraction of the Game Boy Advance hardware. We make close-to-zero assumptions about the type of GBA game you are making.
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            kandi-support Support

              gba-plusplus has a low active ecosystem.
              It has 41 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 23 have been closed. On average issues are closed in 316 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gba-plusplus is v0.0.2

            kandi-Quality Quality

              gba-plusplus has no bugs reported.

            kandi-Security Security

              gba-plusplus has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gba-plusplus has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              gba-plusplus releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            gba-plusplus Key Features

            No Key Features are available at this moment for gba-plusplus.

            gba-plusplus Examples and Code Snippets

            Example
            C++dot img1Lines of Code : 24dot img1License : Non-SPDX (NOASSERTION)
            copy iconCopy
            #include 
            
            using namespace gba;
            
            using video_memory_type = std::array, 160>;
            
            static auto& video_memory = *reinterpret_cast( 0x06000000 );
            
            struct bgr555_type {
                uint16 red : 5;
                uint16 green : 5;
                uint16 blue : 5;
            };
            
            int main() {
                

            Community Discussions

            No Community Discussions are available at this moment for gba-plusplus.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gba-plusplus

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/felixjones/gba-plusplus.git

          • CLI

            gh repo clone felixjones/gba-plusplus

          • sshUrl

            git@github.com:felixjones/gba-plusplus.git

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