audio-effects | Revised versions of Reiss and McPherson 's Audio Effects

 by   getdunne C++ Version: Current License: GPL-3.0

kandi X-RAY | audio-effects Summary

kandi X-RAY | audio-effects Summary

audio-effects is a C++ library. audio-effects has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

This repo contains updated and revised versions of JUCE-based audio effect plug-in code examples, originally published by Joshua D. Reiss and Andrew McPherson, to accompany their 2014 book Audio Effects: Theory, Implementation and Application. The original code was developed with a much earlier version of the JUCE software framework than is in use today, since which there have been some API-breaking changes. I am in the process of re-writing all the examples. This code is licensed under the GNU General Public License, version 3 (with a few exceptions -- see below under "Licensing").
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            kandi-support Support

              audio-effects has a low active ecosystem.
              It has 41 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              audio-effects has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of audio-effects is current.

            kandi-Quality Quality

              audio-effects has no bugs reported.

            kandi-Security Security

              audio-effects has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              audio-effects is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              audio-effects releases are not available. You will need to build from source code and install.

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            audio-effects Key Features

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            audio-effects Examples and Code Snippets

            No Code Snippets are available at this moment for audio-effects.

            Community Discussions

            QUESTION

            Register Windows Runtime Component (c++winrt) in native c++ application
            Asked 2020-Sep-04 at 03:25

            Native c++ application is using c++/winrt classes to instantiate and use winrt::Windows::Media::Audio::AudioGraph.
            Inside AudioGraph there is possibility to add effects to graph nodes. There are some already created effects (like echo effect) but there is also possibility to create custom audio effect.
            Custom audio effect class must be a Windows Runtime Component. There is a way to create custom audio effect in Windows Runtime Component c++/winrt project by creating class with Windows.Media.Effects.IBasicAudioEffect interface in idl file (and providing implementation). This generates winmd, lib and winrt headers files.
            Until this point everything is fine and working. But to instantiate audio effect it need to be registered and this steep I am missing. Application at runtime throw's an exception with "Class not registered" message when I want to instantiate audio effect class and also throw an exception "Failed to activate audio effect" when I want to instantiate it inside AudioGraph node.

            I do not know how to registered Windows Runtime Component from native c++ application.

            Steps to create and use custom audio effect are describe here https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/custom-audio-effects. Code is in C# and used in UWP application but it could be converted to c++/winrt almost 1:1.

            ...

            ANSWER

            Answered 2020-Sep-04 at 03:25

            This article solves this problem:

            https://blogs.windows.com/windowsdeveloper/2019/04/30/enhancing-non-packaged-desktop-apps-using-windows-runtime-components/

            It is possible to use Registration-free WinRT (starting from Windows 10 1903) by modifying application manifest file (and not Windows Runtime Component Package manifest as suggested in documentation) like this:

            Source https://stackoverflow.com/questions/63731161

            QUESTION

            UWP AudioGraph : Garbage Collector causes clicks in the audio output
            Asked 2019-Mar-05 at 18:12

            I have a C# UWP application that uses the AudioGraph API.

            I use a custom effect on a MediaSourceAudioInputNode.

            I followed the sample on this page : https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/custom-audio-effects

            It works but I can hear multiple clicks per second in the speakers when the custom effect is running.

            Here is the code for my ProcessFrame method :

            ...

            ANSWER

            Answered 2019-Feb-20 at 13:56

            The problem is not specific to custom effects, but it is a general problem with AudioGraph (current SDK is 1809). Garbage collections can pause the AudioGraph thread for a too long time (more than 10ms, it is the default size of audio buffers). The result is that clicks can be heard in the audio output. The use of custom effects puts a lot of pressure on the garbage collector.

            I found a good workaround. It uses the GC.TryStartNoGCRegion method.

            After this method is called, the clicks completely disappear. But the app keeps growing in memory until the GC.EndNoGCRegion method is called.

            Source https://stackoverflow.com/questions/54598333

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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