hexa | : bowtie : Compiler , standard library & backends | Interpreter library
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kandi X-RAY | hexa Summary
Hexa is a high level, strictly typed programming language that compiles to JavaScript and native apps.
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Trending Discussions on hexa
QUESTION
I have tried out many ideas from SO. One of them worked (output was DEC 49 for HEX 31) when I tested it in here onlinegdb. But, when I implemented it in my application, it didn't produce same results. (output was 31 for 31 again).
The idea is to use a string value (full of HEX pairs); An example; 313030311b5b324a1b5b324a534f495f303032371b
I need to convert each integer pair (HEX) into equivalence decimal value. e.g.
...ANSWER
Answered 2021-Jun-11 at 01:19You can use strtol
function to convert your hex string to binary and then convert it to a decimal string in a single line:
QUESTION
This is my code, I'm new to C++, whenever I output anything to the output.txt file I only get random numbers/letters regardless of what I try to output Screenshot here
now this problem was not present until I tried to copy a string last night, but back then when I printed the initial string it would get printed normally (as long as I didn't copy the string anywhere else) but this morning when I woke up, every single output to the file would appear to be random numbers/letters, although they are fixed so I'm assuming they are hexa decimal or something, can someone please help me out.
...ANSWER
Answered 2021-Jun-01 at 08:54Lets print "hello world" as both characters, and as numbers (in hex format):
QUESTION
In my QT application I'm drawing lots of polygons like this:
I'm animating these, so some polygons will receive a new color. This animation runs 4-5 times per second.
However, calling the paintEvent()
of the Qt.Painter()
4-5 times/second redraws ALL polygons which results in performance issues. Its only updated once a second, which is too slow. As you may see in the picture below, only some polygons in the first 12 rows needs to be updated:
In the QT docs I have read that you can't really save the state of the things you've already drawn. So you have to redraw everything again. Am I missing something? Is there a trick to still achieve this?
This is what my paintEvent()
basically looks like (simplified, reduced cyclomatic complexity)
ANSWER
Answered 2021-May-31 at 14:27Qt allows scheduling an update for only a portion (region) of the widget, thus optimizing the result. This requires two step:
- calling
update(QRect)
with an appropriate rectangle that covers only the part of the widget that requires repainting; - checking the
event.rect()
and then implement painting in order to paint only that region;
If you know for sure that only the first X rows are going to change color, then:
QUESTION
ANSWER
Answered 2021-May-24 at 14:59You can easily create it with e.g.
QUESTION
fist Post as i normaly find the answers if i search long enough. But today is the day... I bought a EnergyMeter from Aliexpress with MODBUS RTU connection and im trying to read it out. I already tried a lot of stuff from all over the Internet.
This is the Datasheet of the EnergyMeter1
I tried pyModbus and minimalmodbus.
My both Scripts:
...ANSWER
Answered 2021-May-14 at 13:08Thanks to @Brits i got it running.
I had to use read_float(0, functioncode=4, number_of_registers=2)
where 0 is decimal.
If i want to read 001A i had to convert from hex to dec = 26.
Works very good
QUESTION
I'm trying to establish a communication with a PLC via serial port Modbus RTU using javasccript, I found some libraries online, but I don't know how to manipulate the functions of this libraries in order to write and read data from specific register in the plc, I also guess that I have to do a format changing of data frame from text to hexa. I'm stuck with this for more than a week if you have a lead or explanations plz help me
images : enter image description here
...ANSWER
Answered 2021-May-11 at 17:25I would recommend get it working between your code and a Modbus emulator, not the PLC. Once you get YOUR code working, then you can work on the PLC.
What's cool about using an emulator initially, you could also use IT to be the Master to talk to the PLC (similar to how you got your code working as the Master to the emulator as the Slave). The emulator can provide good understanding of both sides before getting the 2 ends to talk to themselves (i.e. the actual Master and the actual Slave(s)). Emulators can also provide good diagnostic details. That's one issue when diagnosing comm - which side is causing the problem (or is it a physical layer issue, e.g. wired wrong). A good emulator can help diagnose issues before doing "real" comm.
QUESTION
I am developing an Android NFC application. This application can scan an NFC tag (here I have an NXP NTAG 5 boost tag, which is an NFC Forum Type 5 tag).
Since the UID of the NFC-V tag is reversed, my goal is to display the (re)reversed UID of the NFC tag, where each byte is separated by two dots.
Below is the method I use to do this. It reverses the UID well and converts it to hexadecimal well but I can't figure out how to insert a ":" separator every other character.
...ANSWER
Answered 2021-May-03 at 18:05I don't know how wild for efficiency you are with this, but here's an approach!
QUESTION
I am developing a card game in HTML that shows real-time perspectives and card movements to all players.
All players are connected via socket.io.
BACKGROUND:
If there are 4 players, table is square and table HTML body is rotated based on player position on their screen.
The structure is like this:
...ANSWER
Answered 2021-Apr-22 at 23:51tl;dr See this JSFiddle
To move from four players to six players, you have to understand the math that underlies the four player case and then apply it to the six player case.
Four Player CaseYou can think of each player's location as a given number of degrees (or radians) around a circle with an origin at the center of the table. In the four player case, the 1st player (index 0) will be at degrees 0, the 2nd player will be at 90 degrees, etc.
To determine how one player's movement affects the movement of a card on another person's screen that is not at the same angle, you need to break down the movement of the card in terms of its basis. In this case, the basis is composed of two orthogonal vectors that define the current player's movement space. The first vector is the vector generated using the angle. The second vector can be found by taking the current angle and adding 90 degrees (Pi/2 radians). For the four player case, the 1st player will have a primary basis vector of 0 degrees, which is (1,0). The 1st players secondary basis vector will be 0+90=90 degrees, which is (0,1).
To translate the mouse movement (delta screen x and y) into movement using an arbitrary basis, you take the dot product of delta screen x and y and the x and y of each vector in the basis. In the four player case, when the 1st player moves a card, the dot product of the primary and secondary basis result in the x delta and the y delta, respectively.
After you calculate this for the current player, you can to move the cards on other player's screens in terms of their basis. To do this, take the movement that has been converted into movement along the two bases and apply it to each other player's basis. In the four player case, the 2nd player's primary basis is 90 degrees = (1,0) and the secondary basis is 90+90 degrees = (-1,0). Thus to mirror the movement at the 2nd player's position, the original x movement is converted to y movement and the original y movement is converted to -x movement.
Six (or arbitrary number) of PlayersTo change this to a game with an arbitrary number of players and with a potential offset from 0 degrees for the 1st player, you need to follow the same math. First, calculate the bases for each player. Second, use dot products to calculate the delta of the card being movement in terms of its basis. Third, apply this movement to the bases of the other players.
The example below lets you change the number of players and the starting offset angle. The cards are divs and there is a canvas superimposed over the divs to show the primary axes (red) and the secondary axes (blue) for each basis.
QUESTION
I have a database of items, now I need to update the pictures in 10,000 records in the database, I make an API request, I receive an answer, but I just cannot process the answer correctly.
I received result:
...ANSWER
Answered 2021-Apr-15 at 16:20You forgot the result
. The items
key is in the result
.
QUESTION
Please help me to identify the error in this program, as for me it's looking correct,I have checked it,but it is giving wrong answers. In this program I have checked explicitly for A,B,C,D,E,F,and according to them their respective values.
[Edited]:Also,this question relates to how a character number is converted to actual integer number.
...ANSWER
Answered 2021-Mar-31 at 13:49Your problem is in the else
case in which you convert num[i]
from char
to its ascii equivalent. Thus, for instance, if you try to convert A0
, the 0
is converted into 48
but not 0
.
To correct, you should instead convert your num[i]
into its equivalent integer (not in asci).
To do so, replace :
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kawaii is the non-development branch, it is merged from isekai and does not accept pull requests To build the latest stable, clone kawaii: git clone --branch kawaii --recursive --depth 100 https://github.com/hexalang/hexa.git
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