dnt_rpg | Post-Apocalyptic sci-fi rpg
kandi X-RAY | dnt_rpg Summary
kandi X-RAY | dnt_rpg Summary
dnt_rpg is a C++ library. dnt_rpg has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.
Post-Apocalyptic sci-fi rpg
Post-Apocalyptic sci-fi rpg
Support
Quality
Security
License
Reuse
Support
dnt_rpg has a low active ecosystem.
It has 2 star(s) with 0 fork(s). There are 1 watchers for this library.
It had no major release in the last 12 months.
dnt_rpg has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of dnt_rpg is 0.9
Quality
dnt_rpg has no bugs reported.
Security
dnt_rpg has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
dnt_rpg is licensed under the GPL-3.0 License. This license is Strong Copyleft.
Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
Reuse
dnt_rpg releases are available to install and integrate.
Installation instructions are available. Examples and code snippets are not available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of dnt_rpg
dnt_rpg Key Features
No Key Features are available at this moment for dnt_rpg.
dnt_rpg Examples and Code Snippets
No Code Snippets are available at this moment for dnt_rpg.
Community Discussions
No Community Discussions are available at this moment for dnt_rpg.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install dnt_rpg
a) LINUX, BSD, *NIX. To "install" DNT, decompact the tar.bz2, go to the directory "dnt", run "cmake ." , run "make" and, optionally, "make install". farrer@anamabeka:~/$ tar -xvjf dnt.tar.bz2 farrer@anamabeka:~/$ cd dnt farrer@anamabeka:~/dnt/$ cmake . farrer@anamabeka:~/dnt/$ make farrer@anamabeka:~/dnt/$ sudo make install. NOTE: the 'make install' isn't necessary: you can run the game at its local folder. NOTE: Any error in the "configure" proccess, probably is related with missing development packages for needed libraries. Check if you installed them. NOTE: If you didn't install the game, in order to the language be changed, you'll need to do a "make install" only in the "po" folder. Otherwise, the game will be only in english. b) WINDOWS (We hope you're not using it on Ruindow$).
Source-Code Distribution a) LINUX, BSD, *NIX To "install" DNT, decompact the tar.bz2, go to the directory "dnt", run "cmake ." , run "make" and, optionally, "make install". Example: farrer@anamabeka:~/$ tar -xvjf dnt.tar.bz2 farrer@anamabeka:~/$ cd dnt farrer@anamabeka:~/dnt/$ cmake . farrer@anamabeka:~/dnt/$ make farrer@anamabeka:~/dnt/$ sudo make install NOTE: the 'make install' isn't necessary: you can run the game at its local folder. NOTE: Any error in the "configure" proccess, probably is related with missing development packages for needed libraries. Check if you installed them. NOTE: If you didn't install the game, in order to the language be changed, you'll need to do a "make install" only in the "po" folder. Otherwise, the game will be only in english. b) WINDOWS (We hope you're not using it on Ruindow$). To compile DNT on windows, you'll need the Code::Blocks IDE. Open the project at ./windows folder on it and compile. Don't blame us. Blame Microsoft! c) OSX To compile under OSX, do the same proccess described for the Linux platform ("a"). Aditionally, you can create the "dnt.app" bundle application by calling: cmake -DCREATE_BUNDLE=1 . instead of just "cmake ." NOTE: The CREATE_BUNDLE option won't build the DNT editors, just the game itself. d) Other That's a long time since last time we checked DNT on an OS different of those described above. To compile on a different OS, try the same proccess described for *nix, if you have cmake ported for it. Any patches that would enable DNT use on more OS are welcome, just submit them as a pull request.
Source-Code Distribution a) LINUX, BSD, *NIX To "install" DNT, decompact the tar.bz2, go to the directory "dnt", run "cmake ." , run "make" and, optionally, "make install". Example: farrer@anamabeka:~/$ tar -xvjf dnt.tar.bz2 farrer@anamabeka:~/$ cd dnt farrer@anamabeka:~/dnt/$ cmake . farrer@anamabeka:~/dnt/$ make farrer@anamabeka:~/dnt/$ sudo make install NOTE: the 'make install' isn't necessary: you can run the game at its local folder. NOTE: Any error in the "configure" proccess, probably is related with missing development packages for needed libraries. Check if you installed them. NOTE: If you didn't install the game, in order to the language be changed, you'll need to do a "make install" only in the "po" folder. Otherwise, the game will be only in english. b) WINDOWS (We hope you're not using it on Ruindow$). To compile DNT on windows, you'll need the Code::Blocks IDE. Open the project at ./windows folder on it and compile. Don't blame us. Blame Microsoft! c) OSX To compile under OSX, do the same proccess described for the Linux platform ("a"). Aditionally, you can create the "dnt.app" bundle application by calling: cmake -DCREATE_BUNDLE=1 . instead of just "cmake ." NOTE: The CREATE_BUNDLE option won't build the DNT editors, just the game itself. d) Other That's a long time since last time we checked DNT on an OS different of those described above. To compile on a different OS, try the same proccess described for *nix, if you have cmake ported for it. Any patches that would enable DNT use on more OS are welcome, just submit them as a pull request.
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