dnt_rpg | Post-Apocalyptic sci-fi rpg

 by   hhirsch C++ Version: 0.9 License: GPL-3.0

kandi X-RAY | dnt_rpg Summary

kandi X-RAY | dnt_rpg Summary

dnt_rpg is a C++ library. dnt_rpg has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Post-Apocalyptic sci-fi rpg
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              dnt_rpg has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              dnt_rpg has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of dnt_rpg is 0.9

            kandi-Quality Quality

              dnt_rpg has no bugs reported.

            kandi-Security Security

              dnt_rpg has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              dnt_rpg is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              dnt_rpg releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            dnt_rpg Key Features

            No Key Features are available at this moment for dnt_rpg.

            dnt_rpg Examples and Code Snippets

            No Code Snippets are available at this moment for dnt_rpg.

            Community Discussions

            No Community Discussions are available at this moment for dnt_rpg.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install dnt_rpg

            a) LINUX, BSD, *NIX. To "install" DNT, decompact the tar.bz2, go to the directory "dnt", run "cmake ." , run "make" and, optionally, "make install". farrer@anamabeka:~/$ tar -xvjf dnt.tar.bz2 farrer@anamabeka:~/$ cd dnt farrer@anamabeka:~/dnt/$ cmake . farrer@anamabeka:~/dnt/$ make farrer@anamabeka:~/dnt/$ sudo make install. NOTE: the 'make install' isn't necessary: you can run the game at its local folder. NOTE: Any error in the "configure" proccess, probably is related with missing development packages for needed libraries. Check if you installed them. NOTE: If you didn't install the game, in order to the language be changed, you'll need to do a "make install" only in the "po" folder. Otherwise, the game will be only in english. b) WINDOWS (We hope you're not using it on Ruindow$).
            Source-Code Distribution a) LINUX, BSD, *NIX To "install" DNT, decompact the tar.bz2, go to the directory "dnt", run "cmake ." , run "make" and, optionally, "make install". Example: farrer@anamabeka:~/$ tar -xvjf dnt.tar.bz2 farrer@anamabeka:~/$ cd dnt farrer@anamabeka:~/dnt/$ cmake . farrer@anamabeka:~/dnt/$ make farrer@anamabeka:~/dnt/$ sudo make install NOTE: the 'make install' isn't necessary: you can run the game at its local folder. NOTE: Any error in the "configure" proccess, probably is related with missing development packages for needed libraries. Check if you installed them. NOTE: If you didn't install the game, in order to the language be changed, you'll need to do a "make install" only in the "po" folder. Otherwise, the game will be only in english. b) WINDOWS (We hope you're not using it on Ruindow$). To compile DNT on windows, you'll need the Code::Blocks IDE. Open the project at ./windows folder on it and compile. Don't blame us. Blame Microsoft! c) OSX To compile under OSX, do the same proccess described for the Linux platform ("a"). Aditionally, you can create the "dnt.app" bundle application by calling: cmake -DCREATE_BUNDLE=1 . instead of just "cmake ." NOTE: The CREATE_BUNDLE option won't build the DNT editors, just the game itself. d) Other That's a long time since last time we checked DNT on an OS different of those described above. To compile on a different OS, try the same proccess described for *nix, if you have cmake ported for it. Any patches that would enable DNT use on more OS are welcome, just submit them as a pull request.

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          • HTTPS

            https://github.com/hhirsch/dnt_rpg.git

          • CLI

            gh repo clone hhirsch/dnt_rpg

          • sshUrl

            git@github.com:hhirsch/dnt_rpg.git

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