Screen-Resolution | program based on C/Python to customize screen resolution

 by   hui-shao C++ Version: v0.1.2 License: MIT

kandi X-RAY | Screen-Resolution Summary

kandi X-RAY | Screen-Resolution Summary

Screen-Resolution is a C++ library. Screen-Resolution has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A program based on C++/Python to customize screen resolution. 一个基于C++/Python的用于调整Windows系统分辨率的小程序
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Screen-Resolution has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Screen-Resolution has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Screen-Resolution is v0.1.2

            kandi-Quality Quality

              Screen-Resolution has 0 bugs and 0 code smells.

            kandi-Security Security

              Screen-Resolution has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Screen-Resolution code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Screen-Resolution is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Screen-Resolution releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              Screen-Resolution saves you 14 person hours of effort in developing the same functionality from scratch.
              It has 41 lines of code, 2 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Screen-Resolution
            Get all kandi verified functions for this library.

            Screen-Resolution Key Features

            No Key Features are available at this moment for Screen-Resolution.

            Screen-Resolution Examples and Code Snippets

            主要功能
            C++dot img1Lines of Code : 2dot img1License : Permissive (MIT)
            copy iconCopy
            Usage: [Width] [Height]
            
            Screen-Resolution.exe 1920 1080
              

            Community Discussions

            QUESTION

            How to get the resolution of the screen in which a user control is opened?
            Asked 2021-Mar-19 at 06:44

            I wanted to know the resolution of the screen and I have read this question:Get and Set Screen Resolution

            However, it seems this give the resolution of the primary screen, but I would like to know if there is some way to get the resolution of the screen in which is shown the window.

            For example, I have to screens, the laptop screen and a monitor. The laptop has a resolution of 1366x768 and the monitor has a resolution of 1920x1080. The main screen is the monitor, and the screen of the laptop is the secondary screen.

            I would like to have a simple application that it has a button, and I would like than when I click the button, it gives the resolution of the monitor in which I am seeing the window. If I drag the window to the other monitor, then it should give me the resolution of the other monitor.

            Thanks.

            ...

            ANSWER

            Answered 2021-Mar-19 at 06:44

            You can accomplish it by various ways but I like straightforward way using MonitorFromRect and GetMonitorInfo functions. Assuming you set proper app.manifest for Per-Monitor DPI, the following extension method will work to get screen Rect from a FrameworkElement.

            Regarding the point jwdonahue raised, this method will return the Rect of screen which has the largest intersection with the specified FrameworkElement.

            Source https://stackoverflow.com/questions/66698301

            QUESTION

            Adjust -height to window-height on Bootstrap website
            Asked 2021-Mar-05 at 14:32

            Assume I have a simple website made with Bootstrap 4 containing header, navbar, content-area and footer.
            My demo-website can be found and live-edited on JSFiddle: https://jsfiddle.net/26zda5xv/2/
            Please find below a screenshot of the website too:

            I want the

            to fill out the whole page/window-height at least. (min-height?)
            This should be done by extending the height of the .

            Of course the solution should take care of various screen-resolutions/devices automatically.

            How to do this correctly based on the JSFiddle?
            Is there a build-in solution in Bootstrap 4 for this task?

            Thank you!

            ...

            ANSWER

            Answered 2021-Mar-05 at 14:32

            to solve this we need 2 steps:

            1. add d-flex flex-column min-vh-100 classes to the container.

            2. add flex-grow-1 class to the content div

            see this fiddle

            Source https://stackoverflow.com/questions/66494005

            QUESTION

            How do I fix the browser window size in Behat 3 / Mink?
            Asked 2020-Oct-27 at 06:46

            I want to run all my Behat/mink tests at a mobile display resolution. What would be really nice is to run all the tests with Chrome in dev tools mode where you can select "iPhone 5/SE" and so on to get a simulation of running on that device.

            So, I tried to implement something like this myself by setting the display resolution in FeatureContext.

            Here's an SO question on how to resize browser windows with Behat 2. And there's sample code for setting the window resolution in Behat/Mink/Drupal.

            Based on these examples, I added the following code to my FeatureContext:

            ...

            ANSWER

            Answered 2020-Oct-27 at 06:46

            To do this in @BeforeScenario:

            Source https://stackoverflow.com/questions/64548966

            QUESTION

            How can I get apple script to update the resolution scale on my Mac
            Asked 2020-Apr-18 at 14:22

            I'm trying to get a service to work by using apple script to change the scale of my mac.

            I've found this answer before:

            change screen resolution with AppleScript

            This is the script I got from it:

            ...

            ANSWER

            Answered 2018-Jan-14 at 22:06

            This works for me using the latest version of Sierra

            Source https://stackoverflow.com/questions/48254501

            QUESTION

            How to determine an active screen (monitor) of my Application (window) using python PyQt5?
            Asked 2019-Dec-18 at 15:05

            I am working on an application which is using many widgets (QGroupBox, QVBoxLayout, QHBoxLayout). Initially it was developed on normal HD monitors. But, recently many of us upgraded to 4K resolution monitors. Now some of the buttons and sliders are compressed so small that they are unusable.

            Now I tried to make some changes so that the application can be used with both HD and 4K monitors.

            I started reading the link below:

            https://leomoon.com/journal/python/high-dpi-scaling-in-pyqt5/enter link description here

            I thought whenever my window is opened in a particular monitor I can call the following code:

            ...

            ANSWER

            Answered 2019-Dec-11 at 12:19

            One solution I came across is to use a temporary QApplication():

            Source https://stackoverflow.com/questions/59262975

            QUESTION

            Azure DevOp - Set Screen Resolution interactive mode
            Asked 2019-Oct-08 at 04:00

            Due to fact that my VM is opening in small resolution I've been facing lots of situations with flaky tests, mainly about "Element is not clickable" notification. The solution to my problem might be adding extensions and increase the resolution: https://marketplace.visualstudio.com/items?itemName=ms-autotest.screen-resolution-utility-task

            The problem is I don't exactly know where it should be placed inside my pipeline which looks like this:

            In order to run successfully this extensions there is a need to fulfill requirements:

            • Agent must be configured to run as an interactive process with autologin enabled (Where I should enable that?)

            Shall I configure it directly by the "Demands" section on mine "Restart" agent options? I've tried putting the extensions inside the "Restart" section between "Stop" and "Start" agent tasks but it failed...

            ...

            ANSWER

            Answered 2019-Oct-08 at 04:00

            You can either reconfig your agent to interactive mode(check below detailed steps), or install a new agent and config it to interactive mode on your VM. Check here to install a new self hosted agent and check for more configuration.

            1,

            To reconfig your agent to interative mode, you need cd to the agent installation folder and run.\config remove to remove it first as shown in below pic.

            2,

            After agent is removed, Run .\config to reconfig your agent, and choose interactive during the configuration. Please refer to below screenshot and be careful to choose the right option (Y/N) at the highlighted steps

            3, To start the interactive agent by run .\run

            Above steps should be ran as administrator. I followed above steps and successfully run set screen resolution task.

            Source https://stackoverflow.com/questions/58269627

            QUESTION

            Media Queries not working in IE11 (Resolution problem)
            Asked 2019-Jul-03 at 07:19

            I am using media queries in CSS to scale my web page depending on the screen resolution for both IE11 and Chrome. When I run this webpage on chrome (which btw I use to determine my min width) on my 2 different screens I get 1366x768 on my small screen and 1920x1080 on my bigger screen. When I run the same webpage on both screens in IE11 I get 1920x1080 for both. Which means that the media query I am using won't apply on IE since the width is 1920. What can I do to fix that problem?

            ...

            ANSWER

            Answered 2019-Jul-03 at 07:19

            According to the browser compatibility documentation, -moz-transform is not supported in IE. You should use transform instead. You can try to modify the css like this:

            Source https://stackoverflow.com/questions/56856094

            QUESTION

            Dashboard desktop lay-out responsive?
            Asked 2019-Jun-09 at 20:58

            Building icCube dashboards for different devices is handled via lay-outs. This works nice. But when it comes to desktop dashboards, there is a wide range of screen-sizes and resolutions and you can make only one desktop lay-out.

            For example, I've a 15" laptop for on the read that is connected to a 27" monitor on my workbench if I'm in the office. On my monitor I've far more space to have more widgets then on my laptop screen. It would be nice to create separate lay-out for different screen-sizes / screen-resolutions or make a responsive dashboard.

            I'm curious if there is a solutions to handle different screen-sizes / screen-resolutions.

            ...

            ANSWER

            Answered 2019-May-29 at 09:30

            We have not yet found a responsive layout that resolved our questions. We are open to ideas, but it's not simple to have a same dashboard that 'works' on both a 10'' and 27'' monitor.

            For now you have a few options in icCube :

            • Create a fixed layout (it's one of the options we prefer)
            • Create a layout that scales with the size of the screen
            • Create a report with multiple layouts (this is for tablets, phones, printing). Not yet for different screen sizes.

            And indeed you might create a set of different reports.

            _hope it helps.

            Source https://stackoverflow.com/questions/56344672

            QUESTION

            Executable Jar has a Smaller Canvas than using the Eclipse Runner
            Asked 2019-Apr-28 at 01:12

            I'm trying to export my project as an executable jar file but for some reason, the frame of drawing on the Canvas in a Frame became smaller. In other words, the screen somehow became smaller (1536 x 864) from when I ran it from Eclipse where it was 1080p.

            I have thought that maybe the compiler or .jar export may be the issue so I tried using IntelliJ Idea but got the same results: 1080p in the compiler but 1536 x 864 running from the .jar

            So the code below would produce the described results:

            ...

            ANSWER

            Answered 2019-Apr-28 at 01:12

            In case this helps anyone: Edit 3 of the question worked.

            Source https://stackoverflow.com/questions/55799150

            QUESTION

            Is it necessary to develop for multiple screen-resolutions in Unity?
            Asked 2019-Apr-26 at 20:25

            I am developing an android mobile game in Unity. I am developing it on a 1920x1080 screen-resolution. The problem is: Not every smartphone has a 1920x1080 resolution. There are higher and lower resolutions. Do I have to develop the game for every resolution, or is it enough to focus on the 1920x1080 screen-resolution? Developing and redesigning the game for every resolution would be much work.

            I tried to put the gameobjects into Canvas, panels and vertical layouts to make them responsive. But this is only working for UI. GameObjects like the character, etc. are not responsive to the screen-resolution.

            I couldn't find anything useful for this problem. Most tutorials are for UI responsiveness, but not for GameObjects. Is there an option, that Unity make the game fit in every resolution?

            ...

            ANSWER

            Answered 2019-Apr-26 at 20:25

            The short answer is no, you don't have to develop for multiple screen resolutions. If you don't want to, one solution is to develop for the "narrowest" resolution you're likely to encounter (probably 16:9, though there are narrower ones) and treat that space as your "playable area" (by not letting the character go outside that area, for example). If someone plays your game using a wider resolution, there will be extra space on the edges, so make sure you either fill that space with something (like background art for example) or "letterbox" it with black lines.

            See this answer which includes an excellent visual reference of different screen ratios.

            Source https://stackoverflow.com/questions/55874345

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Screen-Resolution

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/hui-shao/Screen-Resolution.git

          • CLI

            gh repo clone hui-shao/Screen-Resolution

          • sshUrl

            git@github.com:hui-shao/Screen-Resolution.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link