Screen-Resolution | program based on C/Python to customize screen resolution
kandi X-RAY | Screen-Resolution Summary
kandi X-RAY | Screen-Resolution Summary
A program based on C++/Python to customize screen resolution. 一个基于C++/Python的用于调整Windows系统分辨率的小程序
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Trending Discussions on Screen-Resolution
QUESTION
I wanted to know the resolution of the screen and I have read this question:Get and Set Screen Resolution
However, it seems this give the resolution of the primary screen, but I would like to know if there is some way to get the resolution of the screen in which is shown the window.
For example, I have to screens, the laptop screen and a monitor. The laptop has a resolution of 1366x768 and the monitor has a resolution of 1920x1080. The main screen is the monitor, and the screen of the laptop is the secondary screen.
I would like to have a simple application that it has a button, and I would like than when I click the button, it gives the resolution of the monitor in which I am seeing the window. If I drag the window to the other monitor, then it should give me the resolution of the other monitor.
Thanks.
...ANSWER
Answered 2021-Mar-19 at 06:44You can accomplish it by various ways but I like straightforward way using MonitorFromRect and GetMonitorInfo functions. Assuming you set proper app.manifest for Per-Monitor DPI, the following extension method will work to get screen Rect from a FrameworkElement.
Regarding the point jwdonahue raised, this method will return the Rect of screen which has the largest intersection with the specified FrameworkElement.
QUESTION
Assume I have a simple website made with Bootstrap 4 containing header, navbar, content-area and footer.
My demo-website can be found and live-edited on JSFiddle: https://jsfiddle.net/26zda5xv/2/
Please find below a screenshot of the website too:
I want the
min-height?
)This should be done by extending the height of the
.
Of course the solution should take care of various screen-resolutions/devices automatically.
How to do this correctly based on the JSFiddle?
Is there a build-in solution in Bootstrap 4 for this task?
Thank you!
...ANSWER
Answered 2021-Mar-05 at 14:32to solve this we need 2 steps:
add
d-flex flex-column min-vh-100
classes to the container.add
flex-grow-1
class to the content div
QUESTION
I want to run all my Behat/mink tests at a mobile display resolution. What would be really nice is to run all the tests with Chrome in dev tools mode where you can select "iPhone 5/SE" and so on to get a simulation of running on that device.
So, I tried to implement something like this myself by setting the display resolution in FeatureContext.
Here's an SO question on how to resize browser windows with Behat 2. And there's sample code for setting the window resolution in Behat/Mink/Drupal.
Based on these examples, I added the following code to my FeatureContext:
...ANSWER
Answered 2020-Oct-27 at 06:46To do this in @BeforeScenario
:
QUESTION
I'm trying to get a service to work by using apple script to change the scale of my mac.
I've found this answer before:
change screen resolution with AppleScript
This is the script I got from it:
...ANSWER
Answered 2018-Jan-14 at 22:06This works for me using the latest version of Sierra
QUESTION
I am working on an application which is using many widgets (QGroupBox, QVBoxLayout, QHBoxLayout). Initially it was developed on normal HD monitors. But, recently many of us upgraded to 4K resolution monitors. Now some of the buttons and sliders are compressed so small that they are unusable.
Now I tried to make some changes so that the application can be used with both HD and 4K monitors.
I started reading the link below:
https://leomoon.com/journal/python/high-dpi-scaling-in-pyqt5/enter link description here
I thought whenever my window is opened in a particular monitor I can call the following code:
...ANSWER
Answered 2019-Dec-11 at 12:19One solution I came across is to use a temporary QApplication()
:
QUESTION
Due to fact that my VM is opening in small resolution I've been facing lots of situations with flaky tests, mainly about "Element is not clickable" notification. The solution to my problem might be adding extensions and increase the resolution: https://marketplace.visualstudio.com/items?itemName=ms-autotest.screen-resolution-utility-task
The problem is I don't exactly know where it should be placed inside my pipeline which looks like this:
In order to run successfully this extensions there is a need to fulfill requirements:
- Agent must be configured to run as an interactive process with autologin enabled (Where I should enable that?)
Shall I configure it directly by the "Demands" section on mine "Restart" agent options? I've tried putting the extensions inside the "Restart" section between "Stop" and "Start" agent tasks but it failed...
...ANSWER
Answered 2019-Oct-08 at 04:00You can either reconfig your agent to interactive mode(check below detailed steps), or install a new agent and config it to interactive mode on your VM. Check here to install a new self hosted agent and check for more configuration.
1,
To reconfig your agent to interative mode, you need cd to the agent installation folder and run.\config remove
to remove it first as shown in below pic.
2,
After agent is removed, Run .\config
to reconfig your agent, and choose interactive
during the configuration. Please refer to below screenshot and be careful to choose the right option (Y/N) at the highlighted steps
3,
To start the interactive agent by run .\run
Above steps should be ran as administrator. I followed above steps and successfully run set screen resolution task.
QUESTION
I am using media queries in CSS to scale my web page depending on the screen resolution for both IE11 and Chrome. When I run this webpage on chrome (which btw I use to determine my min width) on my 2 different screens I get 1366x768 on my small screen and 1920x1080 on my bigger screen. When I run the same webpage on both screens in IE11 I get 1920x1080 for both. Which means that the media query I am using won't apply on IE since the width is 1920. What can I do to fix that problem?
...ANSWER
Answered 2019-Jul-03 at 07:19According to the browser compatibility documentation, -moz-transform
is not supported in IE. You should use transform
instead. You can try to modify the css like this:
QUESTION
Building icCube dashboards for different devices is handled via lay-outs. This works nice. But when it comes to desktop dashboards, there is a wide range of screen-sizes and resolutions and you can make only one desktop lay-out.
For example, I've a 15" laptop for on the read that is connected to a 27" monitor on my workbench if I'm in the office. On my monitor I've far more space to have more widgets then on my laptop screen. It would be nice to create separate lay-out for different screen-sizes / screen-resolutions or make a responsive dashboard.
I'm curious if there is a solutions to handle different screen-sizes / screen-resolutions.
...ANSWER
Answered 2019-May-29 at 09:30We have not yet found a responsive layout that resolved our questions. We are open to ideas, but it's not simple to have a same dashboard that 'works' on both a 10'' and 27'' monitor.
For now you have a few options in icCube :
- Create a fixed layout (it's one of the options we prefer)
- Create a layout that scales with the size of the screen
- Create a report with multiple layouts (this is for tablets, phones, printing). Not yet for different screen sizes.
And indeed you might create a set of different reports.
_hope it helps.
QUESTION
I'm trying to export my project as an executable jar file but for some reason, the frame of drawing on the Canvas in a Frame became smaller. In other words, the screen somehow became smaller (1536 x 864) from when I ran it from Eclipse where it was 1080p.
I have thought that maybe the compiler or .jar export may be the issue so I tried using IntelliJ Idea but got the same results: 1080p in the compiler but 1536 x 864 running from the .jar
So the code below would produce the described results:
...ANSWER
Answered 2019-Apr-28 at 01:12In case this helps anyone: Edit 3 of the question worked.
QUESTION
I am developing an android mobile game in Unity. I am developing it on a 1920x1080 screen-resolution. The problem is: Not every smartphone has a 1920x1080 resolution. There are higher and lower resolutions. Do I have to develop the game for every resolution, or is it enough to focus on the 1920x1080 screen-resolution? Developing and redesigning the game for every resolution would be much work.
I tried to put the gameobjects into Canvas, panels and vertical layouts to make them responsive. But this is only working for UI. GameObjects like the character, etc. are not responsive to the screen-resolution.
I couldn't find anything useful for this problem. Most tutorials are for UI responsiveness, but not for GameObjects. Is there an option, that Unity make the game fit in every resolution?
...ANSWER
Answered 2019-Apr-26 at 20:25The short answer is no, you don't have to develop for multiple screen resolutions. If you don't want to, one solution is to develop for the "narrowest" resolution you're likely to encounter (probably 16:9, though there are narrower ones) and treat that space as your "playable area" (by not letting the character go outside that area, for example). If someone plays your game using a wider resolution, there will be extra space on the edges, so make sure you either fill that space with something (like background art for example) or "letterbox" it with black lines.
See this answer which includes an excellent visual reference of different screen ratios.
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