rpi-rgb-led-matrix | three chains of 64x64 , 32x32 , 16x32 or similar RGB LED
kandi X-RAY | rpi-rgb-led-matrix Summary
kandi X-RAY | rpi-rgb-led-matrix Summary
The RGB LED matrix panels can be scored at [Sparkfun][sparkfun], [AdaFruit][ada] or eBay and Aliexpress. If you are in China, I’d try to get them directly from some manufacturer, Taobao or Alibaba. The RGBMatrix class provided in include/led-matrix.h does what is needed to control these. You can use this as a library in your own projects or just use the demo binary provided here which provides some useful examples. Check out [utils/ directory for some ready-made tools] ./utils) to get started using the library, or the [examples-api-use/] ./examples-api-use) directory if you want to get started programming your own utils.
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Trending Discussions on rpi-rgb-led-matrix
QUESTION
I am using hzeller's LED Library and this is one of the make file that I found:
...ANSWER
Answered 2019-Oct-02 at 16:56Probably because you have run it as sudo make ...
once, and it has created some files and directories that belong to root
. Now you can neither overwrite nor delete them without sudo
.
Run sudo chown --recursive . *
in your project directory.
QUESTION
I am trying to learn how to code on a Raspberry PI. I am coming from coding using Windows and VS Code. Now I am using Linux Mint 19.1 and ssh to access Raspbian 4.14.
The problem is that, after a long battle with downloading the library that I am trying to use, after installing a compiler, creating a file, and finding the right command to run and include paths I get undefined reference to
errors.
I am trying to compile the simplest example code from https://github.com/hzeller/rpi-rgb-led-matrix because I started with this project. I don't have any other code or example.
Here are the commands that I've wrote in command line:
...ANSWER
Answered 2019-May-28 at 18:45The problem is that, after a long battle with downloading the library that I am trying to use, after installing a compiler, creating a file, and finding the right command to run and include paths I get undefined reference to errors.
There are already numerous questions and answers on SO pertaining to such problems, especially What is an undefined reference/unresolved external symbol error and how do I fix it?
Possible fixes that I found:
- Link .cpp files in a strict order when compiling:
sudo g++ main1.cpp main2.cpp
- [SO question with answers saying roughly the same as the previous]
Not typically relevant. Although link order of different objects / libraries is significant, that rarely affects the case when all the needed C and / or C++ source files are specified in the same compilation command.
- The need of a makefile
Using make
does not inherently solve the problem, and it is certainly not necessary for solving the problem. Writing a makefile that provides for a successful build, whether directly or via a build tool such as CMake or the Autotools, requires you to understand at least at a high level how compilers and linkers work, what their inputs and outputs are, and what their arguments and options mean.
- What cpp files to link if I have just one ?
You do not link a .cpp
(directly) at all. You compile it and link the result to any needed libraries and any other objects. g++
will try to do that all in one step by default, in which case the process is conventionally called "compiling", not "linking", even though both functions are performed. g++
can be made to compile only, without linking, by specifying the -c
option to it (which is common in makefiles, as it turns out), and it will happily link objects and libraries without compiling anything if you don't name any source files to it.
Anyway, your case is not at all that of just one .cpp
file. It is your one .cpp
file plus all those of the library you are trying to use.
- Do I need to link all the .cpp and .h files that the library has ?
You do not need to compile (directly) or link any .h files. But if you want to use the library whose sources you downloaded, you do need to compile all the sources, and you probably should link them into an actual library. Furthermore, unless you produce and use a static library, you should also install the library you build. It looks like the library sources include a makefile, so you would be well advised to use make
to perform those steps.
- I don't understand a thing about makefile or why it even exists.
A makefile is the input to make
. A well-written one defines rules for how to build one or more "targets", and expresses the prerequisites (generally original sources or other targets) for doing so. make
uses these, together with a set of built-in rules, to figure out what steps to take to build the target(s) you ask it to build, and also what steps it can skip. It is typical, for example, to write makefiles so that if you build a multisource project, modify only one source file, and then build again, only the modified source gets recompiled.
This may seem trivial when you're used to projects with only a handful of sources, but it becomes important in larger projects, where full rebuilds are expensive -- many hours, in some cases. But even if a full build takes only a few minutes, if you really only needed to spend a few seconds then that adds up to a lot of wasted time over a full day of work.
Overall, then:
When do I need to use/have a makefile?
Never. But providing a good one and using make
to build your project has these among its advantages:
- memorializing all the needed build commands, including options and arguments, in a persistent, actionable form, and therefore
- providing for consistent, automated builds.
Those can also be achieved by a simple build script, but make
also can give you
- faster builds by building only those pieces that are out of date, and
- built-in knowledge of how to build certain kinds of targets from corresponding sources.
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