MaterialX | open standard for transfer of rich material

 by   imageworks C++ Version: Current License: Non-SPDX

kandi X-RAY | MaterialX Summary

kandi X-RAY | MaterialX Summary

MaterialX is a C++ library. MaterialX has no bugs, it has no vulnerabilities and it has low support. However MaterialX has a Non-SPDX License. You can download it from GitHub.

MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and renderers. Launched at Industrial Light & Magic in 2012, MaterialX has been a key technology in their feature films and real-time experiences since Star Wars: The Force Awakens and Millennium Falcon: Smugglers Run. The project was released as open source in 2017, with companies including Sony Pictures Imageworks, Pixar, Autodesk, Adobe, and SideFX contributing to its ongoing development. In 2021, MaterialX became the seventh hosted project of the Academy Software Foundation.
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            kandi-support Support

              MaterialX has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              MaterialX has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MaterialX is current.

            kandi-Quality Quality

              MaterialX has no bugs reported.

            kandi-Security Security

              MaterialX has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MaterialX has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              MaterialX releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            MaterialX Key Features

            No Key Features are available at this moment for MaterialX.

            MaterialX Examples and Code Snippets

            No Code Snippets are available at this moment for MaterialX.

            Community Discussions

            No Community Discussions are available at this moment for MaterialX.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MaterialX

            Download the latest version of the CMake build system.
            Point CMake to the root of the MaterialX library and generate C++ projects for your platform and compiler.
            Select the MATERIALX_BUILD_PYTHON option to build Python bindings.
            Select the MATERIALX_BUILD_VIEWER option to build the MaterialX viewer.

            Support

            The MaterialX codebase requires a compiler with support for C++11, and can be built with any of the following:. The Python bindings for MaterialX are based on PyBind11, and support Python versions 2.7 and 3.x.
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            CLONE
          • HTTPS

            https://github.com/imageworks/MaterialX.git

          • CLI

            gh repo clone imageworks/MaterialX

          • sshUrl

            git@github.com:imageworks/MaterialX.git

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