hplayer | A multi-screen player using Qt + FFmpeg | Build Tool library

 by   ithewei C++ Version: Current License: LGPL-2.1

kandi X-RAY | hplayer Summary

kandi X-RAY | hplayer Summary

hplayer is a C++ library typically used in Utilities, Build Tool, OpenCV, Qt5, JavaFX applications. hplayer has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

A multi-screen player using Qt + FFmpeg.
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              hplayer has a low active ecosystem.
              It has 670 star(s) with 236 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 16 have been closed. On average issues are closed in 67 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of hplayer is current.

            kandi-Quality Quality

              hplayer has no bugs reported.

            kandi-Security Security

              hplayer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              hplayer is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              hplayer releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            hplayer Key Features

            No Key Features are available at this moment for hplayer.

            hplayer Examples and Code Snippets

            No Code Snippets are available at this moment for hplayer.

            Community Discussions

            QUESTION

            How to set canvas camera position in python 3.7
            Asked 2019-Aug-11 at 16:16

            I am writing a mario-like game (non-commercial, I'm just trying to brush up on coding) and I need to follow one of two players. Messing with canvas.move doesn't work for my needs, I was wondering if there was some way to actually control what position it renders from (such as one player offscreen and the camera moves to make him onscreen). My code:

            ...

            ANSWER

            Answered 2019-Aug-11 at 16:16

            You are asking how to programatically scroll the canvas. The xview and yview methods of the canvas control what portion of the full drawable area is visible at the current time: xview, xview_moveto, xview_scroll, yview, yview_moveto, and yview_scroll.

            The xview_scroll and yview_scroll methods accept an integer amount, and then the string "units" or "pages". "units" refers to the distance defined by the xscrollincrement and yscrollincrement attributes. "pages" causes the window to scroll in increments of 9/10ths of the window width or height.

            For example, if you want to be able to scroll by single pixels you can set xscrollincrement to 1, and the use xview_scroll to move left or right.

            Source https://stackoverflow.com/questions/57451392

            QUESTION

            how to add conditional statement to - tic - tac - toe game tie function in javascript?
            Asked 2019-May-17 at 12:57

            The problem is if all cells are taken but someone won on the last move, in tic tac toe The problem it should not return a winner. But if the last square is the winning marker, it will return the tie.

            I tried adding a conditional statement, but it does not work.

            ...

            ANSWER

            Answered 2019-May-17 at 12:57

            Try this, I have introduced a new boolean variable this.winner as false and I checked it in the checkTie() function. and in gameOver() function I made that variable true

            Source https://stackoverflow.com/questions/56180256

            QUESTION

            How to properly add interfaces as constructor parameters?
            Asked 2018-Jun-16 at 10:59

            I have initialized this Game() constructor in my main method that takes 2 interfaces as parameters:

            ...

            ANSWER

            Answered 2018-Jun-16 at 10:56

            Your issue is about the second declaration the signature didn't match to the interface : this compile :

            Source https://stackoverflow.com/questions/50887159

            QUESTION

            Collision in canvas javascript game
            Asked 2018-Jan-14 at 21:37

            I added collision to my game but I have a problem. But first I´ll give you some background.

            I have this:

            ...

            ANSWER

            Answered 2018-Jan-14 at 21:37
            The 5 laws of game collisions

            Your problem is that you are breaking all the laws of game collisions.

            Note this is all a little tongue in cheek but nevertheless valuable advice

            The 5 laws.
            1. Never ever move to a position inside an obstacle... ever!
            2. To move from here to there you move over all the points between.
            3. You can only hit one thing at a time, and it will always be the closest to where you are.
            4. Every collision creates a new direction with a new destination.
            5. A journey takes time, always complete the journey.
            Law 1;

            If the object ends up inside something you are in an impossible situation, there is no mathematical solution, you can not move through solid mater. You must never break this law, all the other laws can be bent a little, but break the first law and you have a bug in the game.

            Laws 2 & 3;

            Think of the real world, when you move you move along a path. If something is in your way you can not move through it. In a game you render the scene as a sequence of frames, and when you move the character from one point to the next, you are using teleportation. You can't do that, you must create a path and test if that path intersects any obstacles, if you skip an obstacle you may end up breaking the first law (you can't do that).

            The obstacle closest to the start of the path is the one you will always hit first.

            Laws 4 & 5;

            When you hit an obstacle you will bounce off of it, that will change the direction and the path you are traveling along. In the game you are animating at 60 frames a second. That means that the journey is 16,667 millisecond long, if you hit something it will be at some time between the frames. You must move to that point in time.

            So now you have hit an obstacle at some time between the frames and have a new direction and a new destination. You also have the remaining time till the next frame. To complete the journey you must do it all again. To complete the journey you must do every collision until you have traveled the 16,667 millisecond in time to the next frame.

            There can be many collisions between frames

            From one frame to the next you can have many collisions, if you don't do every one of them, in the correct order, you will end up getting stuck, or moving unnaturally, or worse and break the first law.

            Some demos

            Some posts with examples on collisions. The first two are what I think you are looking for.

            Source https://stackoverflow.com/questions/48247006

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install hplayer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/ithewei/hplayer.git

          • CLI

            gh repo clone ithewei/hplayer

          • sshUrl

            git@github.com:ithewei/hplayer.git

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