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QUESTION
LLVM used to provide llc -march=cpp test.ll -o test.cpp
instruction to learn C++ API, but this is not available in llvm 12.
ANSWER
Answered 2021-Jun-14 at 13:05Unfortunately, there is no alternative. The reason why C++ backend was removed long time ago is quite simple: it did not serve its main intention to be a guide to LLVM C++ API well, it generated suboptimal code and was not updated to support the latest changes to C++ API.
You can use the code of existing transformation passes to learn LLVM C++ API
QUESTION
I am working in an environment where I cannot use heap memory but only stack memory. To not be constrained by the #[no_std]
enviroment I tried to use stack memory as heap memory with the linked-list-allocator crate. This was my approach.
ANSWER
Answered 2021-Apr-02 at 10:11After looking into the code and finding what looks a lot like the default entry point I'll put what I think is the confirmation of my guess as an answer: the global_allocator
must be fully initialised before main
, because the default entry point relies on it and allocates: https://github.com/rust-lang/rust/blob/master/library/std/src/rt.rs#L40-L45
QUESTION
I tried to compile a .so library using Visual Studio 2019 along with OpenCV Android in order to use this library in Unity. There are some answers on how to configure Visual Studio to use OpenCV Android (here or here) but none of these work for me. Below you can see my configurations.
Visual Studio 2019 (running on Windows 10)
android-ndk-r21e // also tried with android-ndk-r15c android-ndk-r16b and android-ndk-r17c
OpenCV Android 4.5.2 // also tried with OpenCV Android 4.0.0, 4.0.1 and 4.1.0
My settings in Visual Studio 2019 look as follows:
Configuration Properties
- General
Platform Toolset Clang 5.0 (also tried Clang 3.8 or GCC 4.9)
Configuration Type Dynamic Library (.so)
Target API Level Nougat 7.0 (android-24) (also tried different versions)
Use STL LLVM libc++ static library (c++_static) (also tried "GNU STL static library (gnustl_static)")
C/C++
- General
Additional Include Directories "Path to OpenCV_4_5_2_Android\sdk\native\jni\include"
Code Generation Enable C++ Exceptions "Yes(-fexceptions)"
Language C++17(-std=c++1z)
Precompiled Headers Not using Precompiled Headers
Linker
- General
- Additional Library Directories Path to OpenCV_4_5_2_Android\sdk\native\libs\armeabi-v7a
- Input
- Additional Dependencies Path to OpenCV_4_5_2_Android\sdk\native\libs\armeabi-v7a\libopencv_java4.so
My Source.cpp I try to compile is just a single function for testing purposes
...ANSWER
Answered 2021-Jun-10 at 16:27I had the exact same issue as you (though I used c++ 11) with the exact same setup, and struggled for days. I believe the errors you're seeing (like me) are from arm_neon.h. Very oddly, I was able to just build (not run) the .so successfully, even with those errors (I say "errors" because if you look at arm_neon.h, others pop up), so try it. Maybe it's some kind of IntelliJ/Intellisense mistake more than anything else where it's catching false negatives from some other toolchain setup.
At the same time, I'm not 100% sure I was always able to build with that issue, so try these steps as well if you can't:
- use OpenCV 4.0.1 with Android NDK 16rb. The NDK matters when it comes to OpenCV builds, and this is the only supposed match that I know of.
- follow this tutorial from scratch: https://amin-ahmadi.com/2019/06/03/how-to-use-opencv-in-unity-for-android/
- if the downloaded OpenCV android SDK is still giving trouble, build OpenCV from the source using his other tutorial here: https://amin-ahmadi.com/2019/02/03/how-to-build-opencv-4-x-for-native-android-development/ and then repeat step 2.
MAJOR EDIT: OpenCV 4.5.2 needs to be treated differently because it no longer uses toolchains with gnu c++. -When you build OpenCV from CMake, build with Android NDK 21e, and do not use the toolchain in OpenCV 4.5.2. Use the one inside the Android NDK's build folder (android-ndk-r21e\build\cmake). -When you build your .so from Visual Studio 2019, do not use the GNU STL, use the LLVM. GNU c++ is no longer part of Android NDKs, and you need to cut it out of the process entirely. -In the Linker Input, put the names of your library files (or file, if it's just the world one) in the Library Dependencies field, not the Additional Dependencies field. -Everything else is the same as in those common tutorials.
QUESTION
I am trying to build LLVM using MinGW-w64 (GCC 8.1.0). After cmake .. -G"Mingw Makefiles"
and mingw32-make
it started building, but after a while this error hapenned:
ANSWER
Answered 2021-Jun-10 at 13:01-DCMAKE_CXX_FLAGS=
is for compiler flags, not linker flags.
Try something like this: -DCMAKE_EXE_LINKER_FLAGS="-Wl,--as-needed -lkernel32"
.
QUESTION
I'm cross compiling bare metal 32-bit code for x86 with Rust and I'm facing the problem, that the final object file is empty, if the entry function is not exactly called _start
; the linker throws all code away because it sees it as dead. I'm familiar with the fact, that _start
is a well-known entry point name, but the question is still:
What part in Rust, LLVM or Linker forces this? Also attributes like extern "C" fn ...
, #[no_mangle]
or #[export_name = "foobar"]
do not work (get thrown away by the linker). My guess is, that it's not the Rust compiler but the linker. As you can see, I use rust-lld
as linker and ld.lld
as linker-flavor in my case (see below).
- Where does the required
_start
-come from? Why does the linker throw my other code away? - Whats the best option to specify my custom entry point to the linker?
x86-unknown-bare_metal.json
...ANSWER
Answered 2021-Jun-10 at 12:17New Answer [Solution]
The real solution is quite simple but was hard to find, because it's hard to digg for possible options and solutions in this relatively undocumented field. I found out, that llvm-ld
uses the same options, as GNU ld
. So I checked against the GNU ld
link options and found the solution. It has to be
QUESTION
I'm currently having a bit of trouble with CGAL's Polyline Simplification.
More specifically, for the following example, PS::simplify(ct, Cost(), Stop(0.2))
results in a self-intersecting polyline. In the image below, the blue polyline is the input polyline into PS::simplify()
while the green polyline is the resulting (output) polyline. The red arrow points to the self-intersection in the resulting polyline.
Further below, I have copied and pasted my code from 2 files simplify_test.cpp
and CMakeLists.txt
. With the required libraries installed, to run this example, you may place them in the same directory, cd
to that directory, and run the following in your terminal:
ANSWER
Answered 2021-Jun-09 at 00:32In the C++ code below, I essentially replaced Polyline
with Polygon_with_holes_2
. For all values of stop
, I now get topologically valid simplified polygons. I edited your output function. You can copy and paste the output from the new function print_coords_for_geogebra()
directly into Geogebra.
Here is the edited version of simplify_test.cpp
. You can compile it with the same CMakeLists.txt
that you included in your original post.
QUESTION
so I have created a
...ANSWER
Answered 2021-Jun-07 at 22:17The elements of a N-dimensional array are (N-1)-dimensional array views.
This is what the sub_array<...>
temporary means. So, you will want to:
QUESTION
I'm writing Rust code and need to get the value that is currently stored inside "ebx" register (x86).
My code [0] looks like this:
...ANSWER
Answered 2021-Jun-07 at 22:03You can move it to another register.
QUESTION
I am trying to use OMPTrace
which is a tool for tracing and visualizing OpenMP
program execution as shown here https://github.com/passlab/omptrace. The codes given in the examples is written in C
. (jacobi.c
and axpy.c
)
The library is well installed in /home/hakim/llvm-openmp/BUILD/omptrace/build/libomptrace.so
. I created a makefile
as following:
ANSWER
Answered 2021-Jun-07 at 19:33- You need to locate the libomp.a
- Add the path where libomp.a lives to the
ld
command line parameters-Lpath
- enjoy
QUESTION
I successfully compiled boost 1.70
for Android armeabiv7a
with NDK r21b
.
I used user-config.jam:
...ANSWER
Answered 2021-Jun-07 at 07:22By looking where a "ld.exe" was present in C:\Android\android_sdk\ndk-bundle\toolchains\llvm
folder, I found some under C:\Android\r21a_Qt5_14\android_sdk\ndk-bundle\toolchains\llvm\prebuilt\windows-x86_64\\bin
so I concluded that target platform was probably missing.
I added:
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