MoltenGamepad | Flexible Linux input device translator , geared for gamepads

 by   jgeumlek C++ Version: v1.2.1 License: MIT

kandi X-RAY | MoltenGamepad Summary

kandi X-RAY | MoltenGamepad Summary

MoltenGamepad is a C++ library typically used in Internet of Things (IoT) applications. MoltenGamepad has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

MoltenGamepad will fail if you don't have the right permissions, and you likely won't have the right permissions unless you do some extra work. Though not recommended for regular use, running MoltenGamepad as a super-user can be a useful way to try it out before you have the permissions sorted out. You need write access to uinput to create the virtual gamepads. You need read access to the various event devices you wish to read. Most systems automatically tag event devices that look like joysticks/gamepads to be readable by the current user. Unorthodox devices like a wiimote will need special udev rules. If you enable rumble support, you need write access to the various event devices in order to send the rumble events. See the udev.rules files in the installation directory for more information.
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            kandi-support Support

              MoltenGamepad has a low active ecosystem.
              It has 225 star(s) with 35 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 52 open issues and 42 have been closed. On average issues are closed in 38 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of MoltenGamepad is v1.2.1

            kandi-Quality Quality

              MoltenGamepad has 0 bugs and 0 code smells.

            kandi-Security Security

              MoltenGamepad has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MoltenGamepad code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MoltenGamepad is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              MoltenGamepad releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            MoltenGamepad Key Features

            No Key Features are available at this moment for MoltenGamepad.

            MoltenGamepad Examples and Code Snippets

            No Code Snippets are available at this moment for MoltenGamepad.

            Community Discussions

            Trending Discussions on Internet of Things (IoT)

            QUESTION

            Display data from two json files in react native
            Asked 2020-May-17 at 23:55

            I have js files Dashboard and Adverts. I managed to get Dashboard to list the information in one json file (advertisers), but when clicking on an advertiser I want it to navigate to a separate page that will display some data (Say title and text) from the second json file (productadverts). I can't get it to work. Below is the code for the Dashboard and next for Adverts. Then the json files

            ...

            ANSWER

            Answered 2020-May-17 at 23:55

            The new object to get params in React Navigation 5 is:

            Source https://stackoverflow.com/questions/61859411

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MoltenGamepad

            This is just a very quick introduction to get you on your feet and a little more able to discover what MG can do for you. When started, MoltenGamepad will create its virtual outputs, wait for input sources it recognizes, and will assign them to a slot upon their first event. WARNING: Out of the box, MoltenGamepad will only have the included wiimote driver. Unless you are using wiimotes, you'll need to create some config files describing a generic driver for your device before MoltenGamepad will do anything useful. (See documentation/gendev.md for details.) Community contributed configuration files can be found in the MG-Files repo. MoltenGamepad will also listen on stdin for user commands, such as changing a mapping or moving an input source to a different virtual output. When MoltenGamepad starts, take a moment to look over what is printed to get an idea of how MG initializes. Run print drivers to see the drivers you have loaded. Pick one and try printing its profile, ex print profiles wiimote. Next, go a head and connect a recognized input device. You should see it be identified and given a name. Try pressing a button on your input device, and you should see it get assigned an output slot. Try print profiles, and notice how there are profiles for each driver and each device. Changes to a driver profile will propagate to all connected devices and future connected devices! The gamepad profile will propagate changes to the appropriate driver profiles. Try changing an input mapping.
            --mimic-xpad Make the virtual controllers appear to be wired Xbox 360 controllers, which most games (and Steam) expect.
            --rumble if you want rumble and understand the risks
            --load-plugins if you have any external plugins you wish to load.

            Support

            See this README, the various files in the documentation folder, the output of ./moltengamepad --help, and the output of the help command while running MoltenGamepad. Documentation for the plugins is located in their source directory. (e.g. source/plugins/wiimote/).
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            CLONE
          • HTTPS

            https://github.com/jgeumlek/MoltenGamepad.git

          • CLI

            gh repo clone jgeumlek/MoltenGamepad

          • sshUrl

            git@github.com:jgeumlek/MoltenGamepad.git

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