avl-tree | templated AVL tree with STL-style iterators | 3D Printing library

 by   jgreitemann C++ Version: v1.0 License: GPL-2.0

kandi X-RAY | avl-tree Summary

kandi X-RAY | avl-tree Summary

avl-tree is a C++ library typically used in Modeling, 3D Printing, Example Codes applications. avl-tree has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

A templated AVL tree with STL-style iterators and random access; written in C++.
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              avl-tree has a low active ecosystem.
              It has 5 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of avl-tree is v1.0

            kandi-Quality Quality

              avl-tree has no bugs reported.

            kandi-Security Security

              avl-tree has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              avl-tree is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              avl-tree releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            avl-tree Key Features

            No Key Features are available at this moment for avl-tree.

            avl-tree Examples and Code Snippets

            avl-tree,Usage
            C++dot img1Lines of Code : 25dot img1License : Strong Copyleft (GPL-2.0)
            copy iconCopy
            #include 
            #include 
            
            int main(int argc, char const *argv[]) {
                AVL::tree t;
            
                // insert elements to the tree
                t.insert(42);
                t.insert(17);
                t.insert(19);
            
                // iterate in order
                AVL::tree::const_iterator it;
                for (it = t.begin(  
            avl-tree,Installation
            C++dot img2Lines of Code : 5dot img2License : Strong Copyleft (GPL-2.0)
            copy iconCopy
            $ cd avl-tree
            $ mkdir build && cd build
            $ cmake ..
            $ make install
            
            $ cmake -DCMAKE_INSTALL_PREFIX=$HOME/.local ..
              
            avl-tree,Installation,Running tests
            C++dot img3Lines of Code : 1dot img3License : Strong Copyleft (GPL-2.0)
            copy iconCopy
            $ make test
              

            Community Discussions

            QUESTION

            I'm getting a error on an AVL tree search problem
            Asked 2021-Apr-13 at 20:54

            I'm trying to do a search function for an AVL-tree, when i try to search for a number that is in the tree the code works fine, but i'm getting the error

            AttributeError: 'NoneType' object has no attribute 'search'

            when a try to search for a number that isn't in the tree

            This is the search function

            ...

            ANSWER

            Answered 2021-Apr-13 at 20:54
                def search(self, data):
               
                  if self is None:
                    return "the key doesn't exist"  
                  elif data < self.data:
                    return self.left.busca(data)
                  elif data > self.data:
                    return self.right.busca(data)
                  else:
                    return "the key exist"
            

            Source https://stackoverflow.com/questions/67081800

            QUESTION

            casting Integer -> Object and later Object -> Integer
            Asked 2021-Mar-06 at 04:55

            Below is a code snippet out of an AVL-tree implementation. It worked fine back in the days, but now it doesn't work any longer. The cause seems to be casting Object to Integer.

            So the Avl structure handles Object as data, and the user (in this case main() ) does the casting. What I wanted to achieve was a generic AVL-tree with comparable objects. Actually I insert Objects alongside with a key to be able to distinguish what to sort for. They are internally put in a local class called KeyData.

            Here is the code:

            ...

            ANSWER

            Answered 2021-Mar-06 at 04:55

            ...so what's the story?

            The short version is that your find method doesn't return an Integer value. So you can't cast it to an Integer.

            It worked fine back in the days, but now it doesn't work any longer.

            Well, you must have changed something significant in your code between then and now. (Hint: the Java language or its implementations have not changed in ways that would cause this!)

            So lets take a look at your find method.

            Source https://stackoverflow.com/questions/66492645

            QUESTION

            Efficient comparison based set-like data structure for insertion and lookup but no deletion
            Asked 2020-Sep-15 at 14:49

            Structures like AVL-Tree and RB-Tree should be fast enough for most uses. But is there any room for optimization if there is no need for deletion?

            To be specific, I wonder if there is a container type optimized for the scenario described below:

            1. It's set-like, i.e. it stores unique values.
            2. It's based on comparison, e.g. < operator, rather than hash.
            3. It support insertion and lookup, i.e. checking whether it contains a value or not.
            4. There is no need for deletion, i.e. values will never be remove from it.
            ...

            ANSWER

            Answered 2020-Sep-15 at 14:49

            In theory, no, since the Ω(log n) bound on comparisons still applies to comparison-based sets without deletion.

            In practice, I'm not aware of any comparison-based structures that yield an empirical improvement, other than that deletion is often more complicated than insertion, and you don't have to code it. (Bloom filters are an example of a hash-based data structure where not having deletion yields a performance improvement.)

            Source https://stackoverflow.com/questions/63903921

            QUESTION

            Is the LL Rotation a single left Rotation or a single right Rotation?
            Asked 2020-Aug-21 at 14:27

            As this for example,

            In this post, it says the LL Rotation is a single left Rotation. https://www.freecodecamp.org/news/avl-tree-insertion-rotation-and-balance-factor/

            However, from the wiki of tree rotation, https://en.wikipedia.org/wiki/Tree_rotation, I think that is a single right Rotation?

            What is more, I also see, https://www.codingeek.com/data-structure/avl-tree-introduction-to-rotations-and-its-implementation/. This says it is a RR Rotation and it is a single right Rotation?

            I am confused for the different opinions. Can anyone tell me the truth for the above picture?

            • Is it a LL Rotation?
            • Is it a single left rotation or a single right rotation?
            ...

            ANSWER

            Answered 2020-Aug-21 at 14:27

            First of all, all the referenced websites agree that the depicted example represents a single right rotation.

            You write:

            As this for example, LL tree rotation

            In this post, it says the LL Rotation is a single left Rotation https://www.freecodecamp.org/news/avl-tree-insertion-rotation-and-balance-factor/

            Indeed, although there is no ambiguity for what the terms "left rotation" and "right rotation" mean, there seem to be two contradictory interpretations floating around for what "LL rotation" and "RR rotation" stand for.

            However, from the wiki of tree rotation, https://en.wikipedia.org/wiki/Tree_rotation, I think that is a single right Rotation?

            Well the Wikipedia article does not use the term "LL rotation". But it does also agree that the depicted example represents a right rotation. There is so far no ambiguity for the terms "left rotation" and "right rotation".

            Can anyone tell me the truth for the above picture?

            Like all those sites explain: it is a single right rotation.

            LL, RR

            The ambiguity arises in the use of the terms "LL rotation" and "RR rotation":

            The acronyms "LL" and "RR" make more sense in describing the imbalance before any rotation is performed. The Wikipedia article categorises imbalanced trees in 4 categories (4 columns):

            In each column you see the original state at the top, and then below it the result of the rotation(s) that should be performed to bring the tree in balance.

            So for a tree in the Left Left case, we need a right rotation. And for a tree in the Right Right case we need a left rotation.

            The following notes of an ICS course at University of California, Irvine, explain where the letters LL, RR, LR, RL come from:

            The rotation is chosen considering the two links along the path below the node where the imbalance is, heading back down toward where you inserted a node. (If you were wondering where the names LL, RR, LR, and RL come from, this is the answer to that mystery.)

            • If the two links are both to the left, perform an LL rotation rooted where the imbalance is.
            • If the two links are both to the right, perform an RR rotation rooted where the imbalance is.
            • If the first link is to the left and the second is to the right, perform an LR rotation rooted where the imbalance is.
            • If the first link is to the right and the second is to the left, perform an RL rotation rooted where the imbalance is.

            But I feel speaking of LL rotation can trigger confusion, as here we see that the double LL describes the imbalance of the original state, and does not describe the action. It would have been cleaner to speak of an LL state (or imbalance) and then name the resolving action a "right rotation". With that in mind, I think the Wikipedia article takes a good position, as it avoids the term "LL rotation".

            This misunderstanding does not arise with LR and RL rotations. You can say that the initial state is LR (the imbalance was caused by giving a left leaf a right child), and you can also say that first a left rotation is needed, and then a right rotation. In both cases the abbreviation LR makes sense. So no ambiguity there.

            Conclusion

            The terms left rotation and right rotation are clear.

            There are different traditions for which of these rotations to call an LL or RR rotation. In my opinion we should avoid talking about "LL rotation" or "RR rotation", as these letters do not describe the act of the rotation, but the initial state. It is better to speak of the "LL case" or "LL imbalance".

            With those terms we can say:

            • A tree with an LL imbalance needs a right rotation
            • A tree with a RR imbalance needs a left rotation

            Source https://stackoverflow.com/questions/63452633

            QUESTION

            Why is Hash Table insertion time complexity worst case is not N log N
            Asked 2019-Jul-07 at 18:42

            Looking at the fundamental structure of hash table. We know that it resizes WRT load factor or some other deterministic parameter. I get that if the resizing limit is reached within an insertion we need to create a bigger hash table and insert everything there. Here is the thing which I don't get.

            Let's consider a hash table where each bucket contains an AVL - balanced BST. If my hash function returns the same index for every key then I would store everything in the same AVL tree. I know that this hash function would be a really bad function and would not be used but I'm doing a worst case scenario here. So after some time let's say that resizing factor has been reached. So in order to resize I created a new hash table and tried to insert every old elements in my previous table. Since the hash function mapped everything back into one AVL tree, I would need to insert all the N elements into the same AVL. N insertion on an AVL tree is N logN. So why is the worst case of insertion for hash tables considered O(N)?

            Here is the proof of adding N elements into Avl three is N logN: Running time of adding N elements into an empty AVL tree

            ...

            ANSWER

            Answered 2019-Jul-07 at 18:42

            In short: it depends on how the bucket is implemented. With a linked list, it can be done in O(n) under certain conditions. For an implementation with AVL trees as buckets, this can indeed, wost case, result in O(n log n). In order to calculate the time complexity, the implementation of the buckets should be known.

            Frequently a bucket is not implemented with an AVL tree, or a tree in general, but with a linked list. If there is a reference to the last entry of the list, appending can be done in O(1). Otherwise we can still reach O(1) by prepending the linked list (in that case the buckets store data in reversed insertion order).

            The idea of using a linked list, is that a dictionary that uses a reasonable hashing function should result in few collisions. Frequently a bucket has zero, or one elements, and sometimes two or three, but not much more. In that case, a simple datastructure can be faster, since a simpler data structure usually requires less cycles per iteration.

            Some hash tables use open addressing where buckets are not separated data structures, but in case the bucket is already taken, the next free bucket is used. In that case, a search will thus iterate over the used buckets until it has found a matching entry, or it has reached an empty bucket.

            The Wikipedia article on Hash tables discusses how the buckets can be implemented.

            Source https://stackoverflow.com/questions/56924680

            QUESTION

            AVL-tree node misses content of an included structure and I cannot find why
            Asked 2019-Jun-03 at 21:58

            Consider the following AVL-tree implementation. Each node contains a list of numbers.The key is named workload, but consider it as a plain double variable. If a key is equal to the key of an already existing node, the number gets pushed into the list. Every time I pop a number from a list, I perform a check, if the node's list is empty -> remove the node. But, after the element with key=3 gets removed completely, the list of the node with key=4 is suddenly empty. I've been trying to solve it for over 10 hours now, it's actually the first time I ever needed to ask something here. Pardon me if I miss a few things.

            ...

            ANSWER

            Answered 2019-Jun-03 at 21:58

            As mentioned in the comments, the problem is in the "Element found With 2 children" section of remove.

            To remove the element, you find the next element in the tree. Your implementation then wants to copy the contents of the found node (temp). You copy the workload value, so that both t and temp have the same workload value (4). You do not copy the numbers list. The t node has a workload of 4 and an empty numbers list, while temp has a workload of 4 and a numbers list consisting of one element, 7. You then delete temp, losing the list.

            One fix would be to copy (or move) numbers from temp to t before removing it from the tree. Adding a MoveData method to node that would move the data fields (while not altering the tree specific fields) would make it easier to add new data fields.

            Another fix would be to change how you're doing the data update. If you update all pointers (and other tree related fields like height), then you don't have to worry about the data (and any pointers/iterators to the nodes would not be invalidated).

            Source https://stackoverflow.com/questions/56433079

            QUESTION

            Implementing an AVL Tree
            Asked 2018-Sep-30 at 05:25

            I am trying to implement an AVL Tree following the guidelines from here. I been having some issues getting this to work. Currently I am getting this error in the "Right Right Case" of insert. Specifically at this line:

            ...

            ANSWER

            Answered 2018-Sep-30 at 05:25

            I noticed that you have fixed std::move() issue. But you may need to add the following lines into your program.

            Source https://stackoverflow.com/questions/52564000

            QUESTION

            Double pointer AVL Tree in C
            Asked 2018-Feb-24 at 08:34

            Im practicing my AVL tree using pointer. But i cant move on on balancing it if i cant even make an unbalanced tree. I think there is something wrong with how i use my pointers. Here is my code:

            ...

            ANSWER

            Answered 2018-Feb-24 at 08:34

            As duskwuff said this is a simple unbalanced binary tree, not an AVL one. However, your code is not that bad:

            Source https://stackoverflow.com/questions/48960247

            QUESTION

            AVL-tree in Pascal: rotation results in Error 202--stack overflow; why?
            Asked 2018-Feb-23 at 15:17

            The following code for implementing AVL-tree insertion & deletion gives error #202 (stack overflow).

            Source code looks like this:

            ...

            ANSWER

            Answered 2018-Feb-23 at 15:17

            Ok, it's been 14 years since I touched Pascal last time :)

            So the problem is indeed with rotate_l function. You are passing a parameter by-reference as indicated by var keyword.

            Source https://stackoverflow.com/questions/48910797

            QUESTION

            Binary tree, delete Node after removing it from the tree
            Asked 2018-Jan-11 at 16:34

            I am implementing an AVL-Tree. Removing nodes from the tree is working as expected, e.g. if I remove the left leaf of a node, the nodes left child will point to nullptr.

            However, since that (now removed) node was once created with the 'new'-keyword, is it necessary to somehow free the memory it takes up? My Node looks like this:

            ...

            ANSWER

            Answered 2018-Jan-11 at 16:31

            However, since that (now removed) node was once created with the 'new'-> keyword, is it necessary to somehow free the memory it takes up?

            It is not mandatory but if you want to avoid eating all your RAM at some point then yes you need to, and you do so with the delete keyword

            What I am saying is: even tho the removed node is not included in the tree anymore, e.g. nothing is pointing to it, does it go 'out of scope' and is removed from memory automatically?

            No, there is no garbage collector in c++

            There are more "modern" ways to do what you are doing but i feel like it is more a learning exercise than something else, in which case matching your delete calls with your new calls manually is a good way to understand what's going on. If you want though you can search for "smart pointers".

            Source https://stackoverflow.com/questions/48211286

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install avl-tree

            This project uses CMake. To install, create a build directory, call cmake and make install:. The default install location is /usr/local/include/. To install e.g. to ~/.local/include/ instead, use. (Note that the include directory is omitted in the prefix.).

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