JUCE | source cross-platform C++ application framework for desktop | Build Tool library
kandi X-RAY | JUCE Summary
kandi X-RAY | JUCE Summary
The repository doesn't contain a pre-built Projucer so you will need to build it for your platform - Xcode, Visual Studio and Linux Makefile projects are located in extras/Projucer/Builds (the minimum system requirements are listed in the System Requirements section below). The Projucer can then be used to create new JUCE projects, view tutorials and run examples. It is also possible to include the JUCE modules source code in an existing project directly, or build them into a static or dynamic library which can be linked into a project. For further help getting started, please refer to the JUCE documentation and tutorials.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of JUCE
JUCE Key Features
JUCE Examples and Code Snippets
Community Discussions
Trending Discussions on JUCE
QUESTION
I'm trying to get "go to definition" working for a JUCE project created with Projucer. I've tried both CLion and Visual Studio Code, but they can't seem to find definitions that live in the JUCE libraries.
I'm on Ubuntu. Is there a blessed path for this? I'm normally a vim user, but I'm willing to try any IDE.
...ANSWER
Answered 2021-Oct-13 at 18:31I've just figured this out!
In VS Code go View
and Command Palette
and type C/C++: Edit Configurations (UI)
which will take to the IntelliSense Configurations page. Under Include path, on a new line, specify the path to JUCE e.g. ~/JUCE/**
.
Note: The two stars are needed to tell VS Code to look through subdirectories.
This will create a hidden folder .vscode
in your project folder with this configuration.
You will need to repeat these steps for each project you make.
Definitions and code completion should now work.
To compile your code, in your project folder go
Builds
thenLinuxMakefile
and in a terminal run the commandmake
. Finally, go to thebuilds
folder and run your project./exampleProject
.
QUESTION
I'm trying to display the length of audio files in a Playlist component for an application. I've not used Juce or C++ before, and I can't understand how to do that from Juce documentation. I want to make a function that takes an audio file's URL and returns the length in seconds of that audio without playing that file or doing anything else with that file. I've tried a lot of things, and all of them didn't work, and this is the last thing I've tried:
...ANSWER
Answered 2022-Mar-09 at 18:37juce::AudioFormatReaderSource has a method called getTotalLength()
which returns the total amount of samples.
Divide that by the sample rate of the file and you have the total length in seconds. Something like this:
QUESTION
I have a program where two classes need each other in their Initialization process, but so far all I get is Compilation Error and I have no idea how to make it work
in Class MainComponent
ANSWER
Answered 2022-Feb-12 at 10:08You need something like this(forward declaration: because you didn't show us how you used forward decleration I show that again here):
QUESTION
I was exploring the JUCE framework and find this interesting code,
...ANSWER
Answered 2022-Jan-30 at 20:59Just like a functions can take default argument, template can have default parameters.
QUESTION
I was wondering if anyone could help me with this problem that has been plaguing me.
I am currently using Qt Creator with verion 5.11.3 Qt on Ubuntu to build a project. Every time I try to build I get the error "gl.h: No such file or directory".
The error occurs next to the line in my code that says "#include
I have ran the following code as well and it did not change the outcome
...ANSWER
Answered 2021-Jul-26 at 18:58Install the OpenGL dev support:
QUESTION
By this tutorial, Lua can implement inheritance by assigning a metatable to the derived class table whose __index
points to the base class table, like this:
ANSWER
Answered 2021-Jul-14 at 14:36Well that __index
function would have to return BaseClass.foo
if someone indexes DerivedClass.foo
.
If __index is a table you basically do this:
QUESTION
I have a lib my_app.so
which uses my_app_helper.so
.
The line
...ANSWER
Answered 2021-Jul-14 at 08:33You have not given us much to work with, but I think your problem stems from this Android JNI FAQ:
You can get into trouble if you create a thread yourself (perhaps by calling pthread_create and then attaching it with AttachCurrentThread). Now there are no stack frames from your application. If you call FindClass from this thread, the JavaVM will start in the "system" class loader instead of the one associated with your application, so attempts to find app-specific classes will fail.
So, in the code for my_app_helper.so
, you should:
- make sure to use a thread-specific
env
(obtained by callingAttachCurrentThread
on the vm if needed); - make sure that all class references you need were obtained in advance. This can be as easy as calling
FindClass
frommy_app.so
and storing a GlobalReference in a static/global variable. (g_my_class = env->NewGlobalRef(env->FindClass("..."))
) This is the easiest workaround, but see the linked post for other options.
In general, you should practice good JNI hygiene and always check for errors after a JNI call, and for Android specifically, look into turning on extended checking while developing.
EDIT: There is a second case in which FindClass
will always work:
Any FindClass calls made as part of executing JNI_OnLoad will use the class loader associated with the function that called System.loadLibrary (this is a special rule, provided to make library initialization more convenient)."
You can see this in the Android Runtime source code here:
QUESTION
I'm trying to use function as metatable __index
to achieve more flexibiilty, but it crashed when the returned value is not assigned to some variable in Lua side.
This is the C++ part, it just creates a table variable whose __index
is pointing to a C function, the function just returns a fixed number value:
ANSWER
Answered 2021-Jun-30 at 10:40The code below does not compile because expressions like a.foo
are not statements in Lua:
QUESTION
In brief, the test program creates a coroutine at C++ side, launch it with a Lua-side function and resume several times with some logs. It suddenly crashed at the first call to resume
that starts coroutine running, with violated access to invalid heap memory (0xfdfdfd
).
This is the whole code:
...ANSWER
Answered 2021-Jun-23 at 10:18You have a mistake in the order of arguments for lua_resume
It should be lua_resume(coro, lua,
instead of lua_resume(lua, coro,
concepts of k function ... Where should I use these stuffs?
There is a good example on using k-functions
https://stackoverflow.com/a/67961038/1847592
QUESTION
I am trying to create a UIImage using core graphics.
My wish is to draw an image divided into 4 different gray scale areas/pixels.
....White....Gray.....
.....Gray.....Black...
So using core graphics, i would like to define an array of 4 different int8_t
which correspond to the desired image:
ANSWER
Answered 2021-Jun-11 at 15:26You're close...
Gray scale images need TWO components per pixel: brightness and alpha.
So, with just a couple changes (see the comments):
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