JUCE | source cross-platform C++ application framework for desktop | Build Tool library

 by   juce-framework C++ Version: 7.0.5 License: Non-SPDX

kandi X-RAY | JUCE Summary

kandi X-RAY | JUCE Summary

JUCE is a C++ library typically used in Utilities, Build Tool applications. JUCE has no bugs, it has no vulnerabilities and it has medium support. However JUCE has a Non-SPDX License. You can download it from GitHub.

The repository doesn't contain a pre-built Projucer so you will need to build it for your platform - Xcode, Visual Studio and Linux Makefile projects are located in extras/Projucer/Builds (the minimum system requirements are listed in the System Requirements section below). The Projucer can then be used to create new JUCE projects, view tutorials and run examples. It is also possible to include the JUCE modules source code in an existing project directly, or build them into a static or dynamic library which can be linked into a project. For further help getting started, please refer to the JUCE documentation and tutorials.
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              JUCE has a medium active ecosystem.
              It has 5184 star(s) with 1456 fork(s). There are 251 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 175 open issues and 476 have been closed. On average issues are closed in 77 days. There are 140 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of JUCE is 7.0.5

            kandi-Quality Quality

              JUCE has 0 bugs and 0 code smells.

            kandi-Security Security

              JUCE has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              JUCE code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              JUCE has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              JUCE releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 3184 lines of code, 322 functions and 45 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of JUCE
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            JUCE Key Features

            No Key Features are available at this moment for JUCE.

            JUCE Examples and Code Snippets

            No Code Snippets are available at this moment for JUCE.

            Community Discussions

            QUESTION

            How can I get "go to definition" working in a JUCE project?
            Asked 2022-Mar-16 at 17:33

            I'm trying to get "go to definition" working for a JUCE project created with Projucer. I've tried both CLion and Visual Studio Code, but they can't seem to find definitions that live in the JUCE libraries.

            I'm on Ubuntu. Is there a blessed path for this? I'm normally a vim user, but I'm willing to try any IDE.

            ...

            ANSWER

            Answered 2021-Oct-13 at 18:31

            I've just figured this out!

            In VS Code go View and Command Palette and type C/C++: Edit Configurations (UI) which will take to the IntelliSense Configurations page. Under Include path, on a new line, specify the path to JUCE e.g. ~/JUCE/**.

            Note: The two stars are needed to tell VS Code to look through subdirectories.

            This will create a hidden folder .vscode in your project folder with this configuration.

            You will need to repeat these steps for each project you make.

            Definitions and code completion should now work.

            To compile your code, in your project folder go Builds then LinuxMakefile and in a terminal run the command make. Finally, go to the builds folder and run your project ./exampleProject.

            Source https://stackoverflow.com/questions/69292860

            QUESTION

            How to read the length of audio files using Juce "C++." Without playing the file
            Asked 2022-Mar-09 at 18:37

            I'm trying to display the length of audio files in a Playlist component for an application. I've not used Juce or C++ before, and I can't understand how to do that from Juce documentation. I want to make a function that takes an audio file's URL and returns the length in seconds of that audio without playing that file or doing anything else with that file. I've tried a lot of things, and all of them didn't work, and this is the last thing I've tried:

            ...

            ANSWER

            Answered 2022-Mar-09 at 18:37

            juce::AudioFormatReaderSource has a method called getTotalLength() which returns the total amount of samples. Divide that by the sample rate of the file and you have the total length in seconds. Something like this:

            Source https://stackoverflow.com/questions/71186547

            QUESTION

            Is there a way to create two Classes that needs each other in during their Initialization process?
            Asked 2022-Feb-12 at 10:08

            I have a program where two classes need each other in their Initialization process, but so far all I get is Compilation Error and I have no idea how to make it work

            in Class MainComponent

            ...

            ANSWER

            Answered 2022-Feb-12 at 10:08

            You need something like this(forward declaration: because you didn't show us how you used forward decleration I show that again here):

            Source https://stackoverflow.com/questions/71090104

            QUESTION

            Partial specialization tempate c++
            Asked 2022-Jan-30 at 21:06

            I was exploring the JUCE framework and find this interesting code,

            ...

            ANSWER

            Answered 2022-Jan-30 at 20:59

            Just like a functions can take default argument, template can have default parameters.

            Source https://stackoverflow.com/questions/70918786

            QUESTION

            gl.h: No such file or directory, I can't seem to quell this error
            Asked 2021-Jul-26 at 18:58

            I was wondering if anyone could help me with this problem that has been plaguing me.

            I am currently using Qt Creator with verion 5.11.3 Qt on Ubuntu to build a project. Every time I try to build I get the error "gl.h: No such file or directory".

            The error occurs next to the line in my code that says "#include

            I have ran the following code as well and it did not change the outcome

            ...

            ANSWER

            Answered 2021-Jul-26 at 18:58

            Install the OpenGL dev support:

            Source https://stackoverflow.com/questions/68532467

            QUESTION

            How to implement inheritance for Lua classes whose __index is a function?
            Asked 2021-Jul-14 at 14:36

            By this tutorial, Lua can implement inheritance by assigning a metatable to the derived class table whose __index points to the base class table, like this:

            ...

            ANSWER

            Answered 2021-Jul-14 at 14:36

            Well that __index function would have to return BaseClass.foo if someone indexes DerivedClass.foo.

            If __index is a table you basically do this:

            Source https://stackoverflow.com/questions/68374446

            QUESTION

            NewGlobalRef called with pending exception java.lang.ClassNotFoundException on different .so
            Asked 2021-Jul-14 at 08:33

            I have a lib my_app.so which uses my_app_helper.so.

            The line

            ...

            ANSWER

            Answered 2021-Jul-14 at 08:33

            You have not given us much to work with, but I think your problem stems from this Android JNI FAQ:

            You can get into trouble if you create a thread yourself (perhaps by calling pthread_create and then attaching it with AttachCurrentThread). Now there are no stack frames from your application. If you call FindClass from this thread, the JavaVM will start in the "system" class loader instead of the one associated with your application, so attempts to find app-specific classes will fail.

            So, in the code for my_app_helper.so, you should:

            1. make sure to use a thread-specific env (obtained by calling AttachCurrentThread on the vm if needed);
            2. make sure that all class references you need were obtained in advance. This can be as easy as calling FindClass from my_app.so and storing a GlobalReference in a static/global variable. (g_my_class = env->NewGlobalRef(env->FindClass("..."))) This is the easiest workaround, but see the linked post for other options.

            In general, you should practice good JNI hygiene and always check for errors after a JNI call, and for Android specifically, look into turning on extended checking while developing.

            EDIT: There is a second case in which FindClass will always work:

            Any FindClass calls made as part of executing JNI_OnLoad will use the class loader associated with the function that called System.loadLibrary (this is a special rule, provided to make library initialization more convenient)."

            You can see this in the Android Runtime source code here:

            Source https://stackoverflow.com/questions/68183557

            QUESTION

            Lua crashed when metatable __index pointing to a function and returned value is not used
            Asked 2021-Jun-30 at 10:40

            I'm trying to use function as metatable __index to achieve more flexibiilty, but it crashed when the returned value is not assigned to some variable in Lua side.

            This is the C++ part, it just creates a table variable whose __index is pointing to a C function, the function just returns a fixed number value:

            ...

            ANSWER

            Answered 2021-Jun-30 at 10:40

            The code below does not compile because expressions like a.foo are not statements in Lua:

            Source https://stackoverflow.com/questions/68177670

            QUESTION

            simple Lua corotine test crashed at first run
            Asked 2021-Jun-23 at 11:11

            In brief, the test program creates a coroutine at C++ side, launch it with a Lua-side function and resume several times with some logs. It suddenly crashed at the first call to resume that starts coroutine running, with violated access to invalid heap memory (0xfdfdfd).

            This is the whole code:

            ...

            ANSWER

            Answered 2021-Jun-23 at 10:18

            You have a mistake in the order of arguments for lua_resume
            It should be lua_resume(coro, lua, instead of lua_resume(lua, coro,

            concepts of k function ... Where should I use these stuffs?

            There is a good example on using k-functions
            https://stackoverflow.com/a/67961038/1847592

            Source https://stackoverflow.com/questions/68096805

            QUESTION

            Core Graphics - draw a gray scale image using array of integers
            Asked 2021-Jun-11 at 15:26

            I am trying to create a UIImage using core graphics.

            My wish is to draw an image divided into 4 different gray scale areas/pixels.

            ....White....Gray.....

            .....Gray.....Black...

            So using core graphics, i would like to define an array of 4 different int8_t which correspond to the desired image:

            ...

            ANSWER

            Answered 2021-Jun-11 at 15:26

            You're close...

            Gray scale images need TWO components per pixel: brightness and alpha.

            So, with just a couple changes (see the comments):

            Source https://stackoverflow.com/questions/67921710

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install JUCE

            The JUCE repository contains a master and develop branch. The develop branch contains the latest bugfixes and features and is periodically merged into the master branch in stable tagged releases (the latest release containing pre-built binaries can be also downloaded from the JUCE website). JUCE projects can be managed with either the Projucer (JUCE's own project-configuration tool) or with CMake.

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