ModEngine | Super hacky and jank mod injector | Cybersecurity library
kandi X-RAY | ModEngine Summary
kandi X-RAY | ModEngine Summary
Super hacky and jank mod injector for Souls games. Allows game file replacement along with some other misc patches.
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QUESTION
I am attempting to write a mod engine for a game.
To achieve this, i decided i would add a reference to my engine dll in Unity's Assembly-CSharp game code file, then using Mono.cecil i wrote a call to the engine into one of the functions the game calls when it loads.
However, this (The function call) does not work, the code executes like normal but my engine is not called. I also tried doing it with dnSpy, which also did not work. I was able to add code in there that would write to file if the function was called, which worked, so either something has gone wrong with the way the engine is called (Or referenced) or unity does something to stop that behavior.
Adding a reference using mono.cecil:
...ANSWER
Answered 2018-Dec-05 at 17:03It appears you cant mess with the Assembly-CSharp file because of unity, instead i am using UnityEngine.CoreModule.dll and injecting into Display or Input
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