ModEngine | Super hacky and jank mod injector | Cybersecurity library

 by   katalash C++ Version: Current License: No License

kandi X-RAY | ModEngine Summary

kandi X-RAY | ModEngine Summary

ModEngine is a C++ library typically used in Security, Cybersecurity applications. ModEngine has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Super hacky and jank mod injector for Souls games. Allows game file replacement along with some other misc patches.
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            kandi-support Support

              ModEngine has a low active ecosystem.
              It has 49 star(s) with 16 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ModEngine is current.

            kandi-Quality Quality

              ModEngine has no bugs reported.

            kandi-Security Security

              ModEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ModEngine does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ModEngine releases are not available. You will need to build from source code and install.

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            ModEngine Key Features

            No Key Features are available at this moment for ModEngine.

            ModEngine Examples and Code Snippets

            No Code Snippets are available at this moment for ModEngine.

            Community Discussions

            QUESTION

            Writing function calls to a function within a unity game does not work
            Asked 2018-Dec-05 at 17:03

            I am attempting to write a mod engine for a game.

            To achieve this, i decided i would add a reference to my engine dll in Unity's Assembly-CSharp game code file, then using Mono.cecil i wrote a call to the engine into one of the functions the game calls when it loads.

            However, this (The function call) does not work, the code executes like normal but my engine is not called. I also tried doing it with dnSpy, which also did not work. I was able to add code in there that would write to file if the function was called, which worked, so either something has gone wrong with the way the engine is called (Or referenced) or unity does something to stop that behavior.

            Adding a reference using mono.cecil:

            ...

            ANSWER

            Answered 2018-Dec-05 at 17:03

            It appears you cant mess with the Assembly-CSharp file because of unity, instead i am using UnityEngine.CoreModule.dll and injecting into Display or Input

            Source https://stackoverflow.com/questions/53556464

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ModEngine

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/katalash/ModEngine.git

          • CLI

            gh repo clone katalash/ModEngine

          • sshUrl

            git@github.com:katalash/ModEngine.git

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