Brain | Arduino library for reading Neurosky EEG brainwave data | Dataset library

 by   kitschpatrol C++ Version: v1.0 License: LGPL-3.0

kandi X-RAY | Brain Summary

kandi X-RAY | Brain Summary

Brain is a C++ library typically used in Artificial Intelligence, Dataset applications. Brain has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

Brain is an Arduino Library for parsing data from Neurosky-based EEG headsets. Tested units include the Star Wars Force Trainer and Mattel MindFlex. It's designed to make it simple to send out an ASCII string of comma-separated values over serial, or to access processed brain wave information directly in your Arduino sketch. See the examples for code demonstrating each use case. Instructions for the hardware-end of this hack are available here: This library pairs nicely with the Processing-based BrainGrapher. The getCSV() function returns a string (well, char*) listing the most recent brain data, in the following format: "signal strength, attention, meditation, delta, theta, low alpha, high alpha, low beta, high beta, low gamma, high gamma". Signal strength ranges from 0 - 200. Counterintuitively, 0 means the unit has connected successfully, and 200 means there is no signal. The attention and meditation values both run from 0 - 100. Intuitively, higher numbers represent more attention or meditation. The EEG power values — delta, theta, etc... - are a heavily filtered representation of the relative activity in different brain wavelengths. These values can not be mapped directly to physical values (e.g. volts), but are still of use when considered over time or relative to each other.
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            kandi-support Support

              Brain has a low active ecosystem.
              It has 393 star(s) with 151 fork(s). There are 40 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 11 open issues and 17 have been closed. On average issues are closed in 205 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Brain is v1.0

            kandi-Quality Quality

              Brain has 0 bugs and 0 code smells.

            kandi-Security Security

              Brain has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Brain code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Brain is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              Brain releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Brain
            Get all kandi verified functions for this library.

            Brain Key Features

            No Key Features are available at this moment for Brain.

            Brain Examples and Code Snippets

            Initialize the EventLoggerThread .
            pythondot img1Lines of Code : 31dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def __init__(self, queue, ev_writer, flush_secs, flush_complete,
                           flush_sentinel, close_sentinel):
                """Creates an _EventLoggerThread.
            
                Args:
                  queue: A CloseableQueue from which to dequeue events. The queue will be
                    cl  
            read the brain
            javascriptdot img2Lines of Code : 18dot img2License : Permissive (MIT License)
            copy iconCopy
            function readBrain(e) {
                var input = event.target;
            
                var reader = new FileReader();
                reader.onload = function(){
                  var buffer = reader.result;
                  var joined = new Float64Array(buffer)
                  var a = joined.slice(0, window.brain.algorit  
            Download the brain from disk
            javascriptdot img3Lines of Code : 10dot img3License : Permissive (MIT License)
            copy iconCopy
            function downloadBrain() {
                var a = window.brain.algorithm.actor.configuration.write()
                var b = window.brain.algorithm.critic.configuration.write()
                var out = new Float64Array(a.length + b.length)
                out.set(a, 0)
                out.set(b, a.length)
            
              

            Community Discussions

            QUESTION

            How do I convert a PowerShell script to Base64?
            Asked 2022-Apr-09 at 23:16

            I have been working my brain on this one and can not figure out how I'm losing integrity here...

            I have the following script I am trying to convert to Base64:

            ...

            ANSWER

            Answered 2022-Apr-09 at 21:46

            I ended up doing a little more research and found a method that did exactly what I needed it to and maintained all its integrity.

            Source https://stackoverflow.com/questions/71811761

            QUESTION

            TypeScript: Wrap function parameters in Promise
            Asked 2022-Mar-16 at 19:32

            I try to create a type that takes a function type, wraps the function parameters in Promise<> and returns a new type - the same function but with parameters as Promise, for example:

            ...

            ANSWER

            Answered 2022-Mar-16 at 19:32

            You can write PromisedArgs like this:

            Source https://stackoverflow.com/questions/71500678

            QUESTION

            Networkx - entropy of subgraphs generated from detected communities
            Asked 2022-Feb-02 at 21:27

            I have 4 functions for some statistical calculations in complex networks analysis.

            ...

            ANSWER

            Answered 2022-Jan-26 at 15:38

            It looks like, in calculate_community_modularity, you use greedy_modularity_communities to create a dict, modularity_dict, which maps a node in your graph to a community. If I understand correctly, you can take each subgraph community in modularity_dict and pass it into shannon_entropy to calculate the entropy for that community.

            pseudo code

            this is pseudo code, so there may be some errors. This should convey the principle, though.

            after running calculate_community_modularity, you have a dict like this, where the key is each node, and the value is that which the community belongs to

            Source https://stackoverflow.com/questions/70858169

            QUESTION

            Trying to use Sheets as db to update prices in WooCommerce
            Asked 2022-Jan-13 at 02:14

            So I'm trying to use a single sheet as a price db to update prices in WooCommerce through the Woo API, using fetch. It works, my problem is that it apparently works depending on the size of the dataset? I'm not sure because I can't understand the error.

            UPDATED CODE

            ...

            ANSWER

            Answered 2022-Jan-13 at 02:14
            Modification points:
            • In your situation, it seems that the values of sku of container is not existing in the values of sku of data_obj. I thought that the reason for your issue might be due to this.
            • As a script for checking this, you can use const res = container.filter(e => !data_obj[e.sku]) for your script. In this case, [ { sku: 'L4943-0ULT', id: 3195, price: '5083.33' } ] is returned. When this value is searched from your sample Spreadsheet, l4943-0ult is found. In this case, the character case is different. By this, your issue occurs. I resulted in the reason of your issue is due to this.

            When this issue was removed, how about the following modification?

            From:

            Source https://stackoverflow.com/questions/70687818

            QUESTION

            How to give a warning when a moving object deviates from a path by a specific margin?
            Asked 2021-Dec-27 at 18:44

            In my pygame-code, I have a drone that is supposed to follow a flight path.

            I used pygame.draw.lines to draw lines between specified points. Now, I have a flight path with 10 points where after each point the path angle changes (a bit like a zigzag). The player can move the drone by pressing the keys.

            My goal is to print a warning once the drone deviates from the path, e.g. by +/-30. I have been racking my brain for two days but can't come up with a condition to detect a deviation. I just can't figure out how to approach this.

            I can determine the drone's x-coordinate at any time but how do I determine the offset from the path? I have attached an image to visualize my problem.

            Edit: As I am a beginner my code is a mess but when copy-pasting it, I guess only the lines 35-91 are interesting. Thank you for any kind of advice in advance!!

            ...

            ANSWER

            Answered 2021-Dec-27 at 01:52

            The interesting part of the question is of course finding the nearest point on the desired path to the actual position; distance is easy. The hard part of that is in turn identifying the nearest element (line segment) of the path; projecting onto it is also straightforward.

            If the path is simple enough (in particular, if it doesn’t branch and it’s impossible/disallowed to skip sections at a self-intersection), you can finesse that part by just maintaining that current element in a variable and updating it to the previous or next element when the projection onto one of them is closer than the projection onto the current one. This is a typical algorithm used by racing games to determine the instantaneous order of racers.

            Source https://stackoverflow.com/questions/70490538

            QUESTION

            What is the logic behind this function named "picks"?
            Asked 2021-Dec-25 at 17:22
            picks :: [a] -> [(a, [a])]
            picks [] = []
            picks (x:xs) = (x,xs) : [(y,x:ys)| (y,ys) <- picks xs]
            
            ...

            ANSWER

            Answered 2021-Sep-06 at 15:12

            In many cases it helps to expand an expression manually:

            Source https://stackoverflow.com/questions/69076153

            QUESTION

            How to create an interactive brain-shaped graph?
            Asked 2021-Nov-10 at 20:10

            I'm working on a visualization project in networkx and plotly. Is there a way to create a 3D graph that resembles how a human brain looks like in networkx and then to visualize it with plotly (so it will be interactive)?

            The idea is to have the nodes on the outside (or only show the nodes if it's easier) and to color a set of them differently like the image above

            ...

            ANSWER

            Answered 2021-Nov-04 at 20:05

            To start, this code is heavily borrowed from Matteo Mancini, which he describes here and he has released under the MIT license.

            In the original code, networkx is not used, so it's clear you don't actually need networkx to accomplish your goal. If this is not a strict requirement, I would consider using his original code and reworking it to fit your input data.

            Since you listed networkx as a requirement, I simply reworked his code to take a networkx Graph object with certain node attributes such as 'color' and 'coord' to be used for those marker characteristics in the final plotly scatter. I just chose the first ten points in the dataset to color red, which is why they aren't grouped.

            The full copy-pasteable code is below. The screenshot here obviously isn't interactive, but you can try the demo here on Google Colab.

            To download files if in Jupyter notebook on Linux/Mac:

            Source https://stackoverflow.com/questions/69805091

            QUESTION

            I don't understand this map tuple key compilation error, in F#
            Asked 2021-Nov-07 at 17:24

            Here is a function:

            ...

            ANSWER

            Answered 2021-Nov-07 at 17:24

            In future, please consider the Stack Overflow guidelines provided under How to create a Minimal, Reproducible Example. Well, minimal and reproducible the code in your question is, but it shall also be complete...

            …Complete – Provide all parts someone else needs to reproduce your problem in the question itself

            That being said, when given the following definitions, your code will compile:

            Source https://stackoverflow.com/questions/69871656

            QUESTION

            Is there a way to implement something like marching squares on a grid drawn with triangle strips?
            Asked 2021-Oct-18 at 14:43

            I am currently drawing a grid using a series of triangle strips. I am using this to render a height field, and generating the vertex data completely in the vertex shader without any input buffers just using the vertex and instance indexes. This is all working fine and is very efficient.

            However, I now find myself also needing to implement border lines on this grid. The obvious solution here would be something like marching squares. Basically, what I want to achieve is something like this:

            The black dots represent the vertices in the grid that are part of some set, and I want to shade the area inside the red line differently than that outside it.

            Naïvely, this seems like it would be easy: Add a value to the vertices that is 1 for vertices in the set and 0 for those outside it, and render differently depending on if the interpolated value is above or below 0.5, for instance.

            However, because this is rendered as a triangle strip, this does not quite work. In pracitce, since this is rendered as a triangle strip, this ends up looking like this:

            So, half the edges work and half end up with ugly square staircases.

            I've now been trying to wrack my brain for days whether there is some trick that could be used to generate the vertex values differently or making a more complicated test than >0.5 to get closer to the intended shape without giving up on the nice and simple triangle strips and having to actually generate geometry ahead of time, but I can not think of one.

            Has anyone ever dealt with a similar problem? Is there some clever solution I am missing?

            I am doing this in Metal, but I don't expect this to depend much on the specific API used.

            ...

            ANSWER

            Answered 2021-Oct-18 at 14:43

            It sounds like you're trying to calculate the colors in the fragment shader independently of the mesh underneath. If so, you should decouple the color calculation from the mesh.

            Assuming your occupancy is stored in a texture, use textureGather to get the four nearby occupancy values; determine the equation of the boundary; then use the fractional part of the texture coordinates to determine its position relative to the boundary. (The devil here is in the details -- in particularly the ambiguous checker-board pattern case.)

            Once you implement the above approach, it's very likely you won't even need the triangle strip mesh anymore -- simply fill your entire drawing area with a single large quad and let the fragment shader to do the rest.

            Source https://stackoverflow.com/questions/69609478

            QUESTION

            Templated is_in() function (check if array contains string) in C++
            Asked 2021-Oct-15 at 09:15

            I would like to do the following:

            ...

            ANSWER

            Answered 2021-Oct-15 at 08:08

            For is_in(b, { "a", "b", "c" });, template parameter Element is deduced as std::string on the 1st argument b, and deduced as const char* on the 2nd argument { "a", "b", "c" }; they don't match.

            You can give two template parameters for is_in, e.g.

            Source https://stackoverflow.com/questions/69581486

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Brain

            There are two ways to install the library:. Download the latest release, and then in the Arduino IDE go to ""Sketch --> Import Library..." and point the file dialogue to the Brain.zip file you just downloaded. Download the latest release, decompress, rename it to Brain, and drag "Brain" folder to Arduino's "libraries" folder inside your sketch folder. (On the Mac, this is ~/Documents/Arduino/libraries by default. You may need to create this folder if it does not exist.) Restart the Arduino environment.

            Support

            Eric Mika eric@ericmika.com https://github.com/kitschpatrol http://frontiernerds.com.
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            CLONE
          • HTTPS

            https://github.com/kitschpatrol/Brain.git

          • CLI

            gh repo clone kitschpatrol/Brain

          • sshUrl

            git@github.com:kitschpatrol/Brain.git

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