qnode | cute node ) - C + Lua + Actor Model

 by   lichuang C++ Version: Current License: No License

kandi X-RAY | qnode Summary

kandi X-RAY | qnode Summary

qnode is a C++ library typically used in Programming Style, Nodejs applications. qnode has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

qnode(cute node) - C + Lua + Actor Model = Erlang-like system
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              qnode has a low active ecosystem.
              It has 165 star(s) with 55 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 13 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of qnode is current.

            kandi-Quality Quality

              qnode has 0 bugs and 0 code smells.

            kandi-Security Security

              qnode has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              qnode code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              qnode does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              qnode releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of qnode
            Get all kandi verified functions for this library.

            qnode Key Features

            No Key Features are available at this moment for qnode.

            qnode Examples and Code Snippets

            No Code Snippets are available at this moment for qnode.

            Community Discussions

            QUESTION

            when to use to double pointers and pointers
            Asked 2021-Nov-28 at 17:35

            ...

            ANSWER

            Answered 2021-Nov-28 at 17:35

            In main there is a variable q declared which is a pointer to a struct. The variable q is used as the function argument which means the function receives a pointer to the struct. The function can dereference the pointer and modify the struct. The variable q is technically passed by value because its value is a pointer and that's what the function receives. But you have to remember that q points to a struct that could be modified by the function.

            Because this situation causes some confusion some people have tried to introduce new terminology like "pass by sharing" or "object sharing" to distinguish it from passing primitive values like an `int' by value.

            If you had passed a pointer to a pointer then the function could have modified the variable q declared in main and changed it so it points to a completely different struct. That would be (technically) pass by reference because you are passing a reference to the variable.

            Source https://stackoverflow.com/questions/70145769

            QUESTION

            Qt3D input handling system works differently depending on the place it was created
            Asked 2021-Sep-13 at 14:17

            I was implementing a custom camera controller for Qt3DRender::QCamera and I faced a rather strange behavior of the Qt3DInput::QMouseHandler. Depending on the environment it was created it either responds to mouse events or not. There are two cases: create both the device and the handler in the MainWindow object or create them inside my camera controller class (it only works in the first case).

            First case:

            ...

            ANSWER

            Answered 2021-Sep-13 at 08:55

            Looks like you just connected to different signals.
            In first case you are using &Qt3DInput::QMouseHandler::positionChanged which will be sended quite often. In second one - &Qt3DInput::QMouseHandler::pressAndHold which will be sended when a mouse button is pressed and held down.
            After fix both logging functions are called.

            Source https://stackoverflow.com/questions/69155272

            QUESTION

            Why did one linked list's end node change from NULL to another list's next node?
            Asked 2021-Sep-12 at 12:19

            The first function, linkAndMove, is used for basic linking together and moving point process.

            The Union function is used for finding all numbers in linked lists la and lb (without repeats)

            My test example: la {1,3} lb{3,5}

            But in the last when la point to NULL, and lb point to 5.

            After first function linkAndMove, the list la changed to {1,3,5}

            Why did la's end node change from NULL to lb's now node 5?

            before first function

            after first function

            ...

            ANSWER

            Answered 2021-Sep-12 at 12:19

            I found the reason.

            Because in function linkAndMove, the pointer finNode is connected to the list la's node. In preivous codes, using node's next to connect pNode, so changed the la's end node from NULL to that node.

            The solution I found is create new node for list lc, that cannot infect the orignal data list la. Codes here.

            Source https://stackoverflow.com/questions/69143882

            QUESTION

            Why would this memory leak occur
            Asked 2021-May-27 at 21:21

            I get this error in valgrind

            ...

            ANSWER

            Answered 2021-May-27 at 21:21

            When you run pop() as seen in your full program, the only pointer to the qNode previously pointed to by heap->arr[0] is passed back in the return value from pop().

            Source https://stackoverflow.com/questions/67720341

            QUESTION

            Unknown type name in C header file
            Asked 2021-Apr-28 at 15:22

            I'm facing an issue when I compile my project. I'm trying to put in a queue a struct which I've decalred in a header file like this:

            Appointment functions header file ("signupFunctions.h" is where I've my "Patient" declaration):

            ...

            ANSWER

            Answered 2021-Apr-28 at 12:00

            In appointmentFunctions.h you include queueFunctions.h

            So when queueFunctions.h is read the type Appointment is unknown.

            It doesn't help you that queueFunctions.h also includes appointmentFunctions.h because at that time appointmentFunctions_H__ is already defined, i.e. the file content will not be read.

            If file X.h depends on something from file Y.h and at the same time Y.h depends on something from file X.h you have a design error that must be fixed.

            As far as I can see the dependency is only pointer to struct so you can get rid of the dependency by forward declaring the struct.

            In queueFunctions.h do these changes:

            Source https://stackoverflow.com/questions/67299373

            QUESTION

            Shortest path from Start to end point using BFS
            Asked 2020-Oct-03 at 15:11

            I want to display the shortest path if exists from the given starting point represented as S to endpoint E. I have a matrix with value 0 indicating no path and 1 indicating a valid path to visit. I can visit row-wise and column-wise but not diagonal way. Now using BFS I can get the shortest path value as an integer using the below code:

            ...

            ANSWER

            Answered 2020-Oct-03 at 15:11

            You could have a field called prev in your class QNode to track the previous node it visited and when you finished the search, you can track your path by following the prev link.

            The code would be :

            Source https://stackoverflow.com/questions/64185003

            QUESTION

            How Queue with Linked List Works
            Asked 2020-Sep-16 at 12:28

            Could someone please explain me how the enqueue method works?

            • I am wondering how the front gets updated when rear is re-assigned?

              ...

            ANSWER

            Answered 2020-Sep-16 at 12:28

            First, the method creates a new node with the given key, then it checks if the rear is empty (which actually means that the queue is empty). If the queue is empty, it sets the new node with the key as the rear and the front since it's the only node in the list. If the list isn't empty, it links the node to the rear (this.rear.next==temp) and updates it as the new rear.

            As for your question about the front, it doesn't need to be updated when you use enqueue. Enqueue adds a node to the end of the list and updates it as the rear. Dequeue removes a node from the front and updates the new front (the one after the original front).

            Source https://stackoverflow.com/questions/63911250

            QUESTION

            Qt3D Billboards: how to make plane always face to camera
            Asked 2020-Jul-29 at 10:29

            I try to use camera's viewVector to make plane face to camera, but it will turn Clockwise or Counterclockwise when Camera rotate to left or right.

            Can I make the plane always face to camera without turning Clockwise or Counterclockwise?

            I think camera->upVector() can help me maybe, but I don't how to use.

            My code :

            ...

            ANSWER

            Answered 2020-Jul-29 at 10:29
            Solution using geometry shader

            There is already a C++ translation this QML code that I tried to translate (using geometry shader):

            https://github.com/ismailsunni/qt3d-custom-shader

            My own translation can be found here. It works now after solving the issues mentioned in this question.

            Solution without geometry shader

            I got a different version running based on this bug report. You can find my implementation on GitHub. The billboards don't change their size when the camera moves, i.e. become smaller and larger on screen like every other object, but I hope you can work with that.

            On the master branch the images also move for some reason as can be seen in this image:

            The no_instanced_rendering branch doesn't use instanced rendering and displays everything correctly.

            Edit I'm sorry I'm not using your example but I don't have time anymore to adjust it. Check out the patch related to the bug report I mentioned. The person implemented a material with this effect, you should be able to extract it and make it run.

            Source https://stackoverflow.com/questions/62963936

            QUESTION

            Qt3D geometry shader working in QML but not in C++
            Asked 2020-Jul-28 at 13:49
            Update

            The OpenGL version seems to be 4.3 at least according to the following code

            ...

            ANSWER

            Answered 2020-Jul-28 at 13:49

            GitHub users wonder-sk and ismailsunni solved this issue for me by pointing to an error in the code:

            Source https://stackoverflow.com/questions/63079722

            QUESTION

            Qt3d svg or png Texture with opacity=0 QTextureMaterial on QPlaneMesh
            Asked 2020-Jul-17 at 09:11

            I tried to add the svg image which contains opacity=0 area into QTextureMaterial on QPlaneMesh, but it shows that the Plane's background is always in gray.

            I want that the plane can cantain my image and penetrate to other object in opacity=0 area.

            The svg file like https://image.flaticon.com/icons/svg/3154/3154348.svg .

            code:

            ...

            ANSWER

            Answered 2020-Jul-17 at 09:11

            QTextureMaterial doesn't support transparency in the textures.

            Check out my answer to this question to see how to implement transparency in textures yourself. There is not out-of-the-box solution in Qt3D.

            Source https://stackoverflow.com/questions/62926667

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install qnode

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/lichuang/qnode.git

          • CLI

            gh repo clone lichuang/qnode

          • sshUrl

            git@github.com:lichuang/qnode.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular C++ Libraries

            tensorflow

            by tensorflow

            electron

            by electron

            terminal

            by microsoft

            bitcoin

            by bitcoin

            opencv

            by opencv

            Try Top Libraries by lichuang

            Lua-5.1.4-codedump

            by lichuangC

            libraft

            by lichuangC++

            AOI

            by lichuangC++

            libcr

            by lichuangC