xow | Linux driver for the Xbox One wireless dongle
kandi X-RAY | xow Summary
kandi X-RAY | xow Summary
xow is a Linux user mode driver for the Xbox One wireless dongle. It communicates with the dongle via libusb and provides joystick input through the uinput kernel module. The input mapping is based on existing kernel drivers like xpad.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of xow
xow Key Features
xow Examples and Code Snippets
Community Discussions
Trending Discussions on xow
QUESTION
I want to display something similar to the history in the Activity app, but for the sake of this question it's a simple pie diagram instead of 3 rings. I created a custom UIView and use draw(in ctx:) to draw the pie.
The trouble is that when I scroll and cells get reused, the pie persists in those cells for a brief moment before being redrawn.
Here's how to reproduce this:
- Create a new single view project
- Copy paste the code below in ViewController.swift and Main.storyboard
- Build & Run
- Scroll down: you'll see a bunch of colored dots. Scroll some more and you should see the blinking dots.
Things you might ask:
- It's a simplified "calendar" of 10 months with 30 days (cells), and only the 2nd month has dots to showcase the issue.
- I add pieLayer as a sublayer of the UIView layer instead of using the layer directly because, in my project, I have more than just one custom layer
ViewController.swift
...ANSWER
Answered 2017-May-24 at 16:15Apple Docs: API Reference
setNeedsDisplay()
You should use this method to request that a view to be redrawn only when the content or appearance of the view change. If you simply change the geometry of the view, the view is typically not redrawn. Instead, its existing content is adjusted based on the value in the view’s contentMode property. Redisplaying the existing content improves performance by avoiding the need to redraw content that has not changed.
Basically setNeedsDisplay() redraws everything from scratch in the next drawing cycle. So the ideal way to do is create instances of UI elements only once, and update the frame or path whenever needed. It doesn't redraw everything completely thus efficient.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install xow
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page