Cosa | An Object-Oriented Platform for Arduino/AVR

 by   mikaelpatel C++ Version: v1.2.0b License: LGPL-2.1

kandi X-RAY | Cosa Summary

kandi X-RAY | Cosa Summary

Cosa is a C++ library typically used in Internet of Things (IoT), Arduino applications. Cosa has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

Cosa is an object-oriented platform for Arduino. It replaces the Arduino and Wiring library with a large set of integrated classes that support the full range of AVR/ATmega/ATtiny internal hardware modules; all pin modes, Digital, and Analog Pins, External and Pin Change Interrupts, Analog Comparator, PWM, Watchdog, Timer0/Timer2 (RTT), Timer1 (Servo/Tone/VWI), Input Capture, UART, USI, SPI, TWI and EEPROM. Cosa supports several programming paradigms including Multi-Tasking, Event Driven Programming and UML Capsules/Actors. Cosa contains over 200 classes and nearly as many example sketches to get started. Please note that Cosa is not an Arduino core; Cosa does not implement the Arduino API. Sketches written with Cosa may be built with the Arduino IDE or with the command line based build support for Linux. Cosa supports the Arduino Boards Manager install. Simply install by adding the Cosa Package URL to the Additional Boards Manager URLs in the IDE Preferences;
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            kandi-support Support

              Cosa has a low active ecosystem.
              It has 335 star(s) with 76 fork(s). There are 50 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 29 open issues and 389 have been closed. On average issues are closed in 57 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Cosa is v1.2.0b

            kandi-Quality Quality

              Cosa has no bugs reported.

            kandi-Security Security

              Cosa has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Cosa is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              Cosa releases are available to install and integrate.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Cosa
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            Cosa Key Features

            No Key Features are available at this moment for Cosa.

            Cosa Examples and Code Snippets

            No Code Snippets are available at this moment for Cosa.

            Community Discussions

            QUESTION

            Flatlist doesn't re-render my items in multiselect
            Asked 2021-May-14 at 11:16

            i'm quite new to react-native, lately i'm struggling with multiselect and highlights my items in a flatlist, could anyone help me out please! :D

            ...

            ANSWER

            Answered 2021-May-14 at 11:16

            Create a state and store the data in that...then use it in FlatList..and your select function were also wrong

            Working Example

            Write it like this

            Source https://stackoverflow.com/questions/67533277

            QUESTION

            How to swap two rows depending on the direction using JavaScript?
            Asked 2021-Apr-28 at 03:16

            I have a table where every record has two arrows one pointing to up and another one pointing to down, so

            For example, if you click the up arrow in the third row that row must change position with the second one or if you click the down arrow it must change position with the fourth row

            Right now what I have accomplished is to swap with the up arrow between rows but it's not working with the first row, if you click the up arrow in the first row it will take you down and that's an error, also the down arrow is not currently working on any row

            ...

            ANSWER

            Answered 2021-Apr-28 at 03:16

            you have to test if row.previousElementSibling or row.nextElementSibling are null ( I use !!rowPrev and !!rowNext )

            sample code

            Source https://stackoverflow.com/questions/67292718

            QUESTION

            Percieved width of a decal depending on the rotation angle of the wall
            Asked 2021-Apr-06 at 16:17

            I am creating a raycasting game from scratch using JavaScript canvas.

            Part of the challenge (for me) is to decorate walls with random images (pictures). I already implemented drawing of walls, floor an ceiling and sprites. While drawing walls, I store for each x (depicting screen coordinate) the distance to the wall (Z-BUFFER), the height of the wall (H-BUFFER) and actual coordinates of the pixel in the underlying 2D grid (GRID_BUFFER).

            My approach for painting the decals (pictures) on the wall is then the following (after identifying a list of decals that could theoretically be visible):

            • distance to the decal's position is calculated (position is defined as being in the middle of the grid vertice facing the observer)
            • screen coordinate decalScreenX is calculated based on the transformation matrix from grid coordinates to screen coordinates. This works correctly:

            let decalScreenX = Math.floor((RAYCAST.SCREEN_WIDTH / 2) * (1 + CAMERA.transformX /CAMERA.transformDepth));

            • Then I retrieve image data for the decal in question and get it's width and height
            • And based on the distance and the observed angle, I calculate the percieved width of the decal. This is where the real issue lies, as I see that I don't calculate this width completely accurate.
            • with all this information, it is then easy to calculate left and right screen coordinates - where to begin and and where to end drawing the decal, use H-BUFFER to calculate height factor and use GRID_BUFFER to draw only on grid belonging to this decal.

            I saw the width calculation in terms that decal is rotated from the player direction vector by an angle, if the player direction is not opposite of the direction with which decal faces the space (example):

            or if player direction is directly opposite to the direction of decal, this angle is 0° (example):

            My first approach was to use dot product of the reversed player direction and decal facing direction, thus getting cosine of the angle between vectors and use this as a factor to reduce perceived width:

            ...

            ANSWER

            Answered 2021-Apr-06 at 16:17

            I have found solution that retains (or even improves) simplicity and time complexity of the approach in the question.

            • I have added two points to the decal definition - leftDrawStart and rightStartDraw. Those are easy to calculate at the point of decal instantialization, based on real sprite (decal) width and the definition of the grid (block) size. While doing this calculation, I consider leftDrawStart from the camera perspective (not grid coordinates).
            • when rendering decal, I calculate using transformation matrix (as in question, code example below) screen coordinates for leftDrawStart and rightStartDraw from their grid coordinates:

            Source https://stackoverflow.com/questions/66943064

            QUESTION

            How to change the image in my button on hover?
            Asked 2021-Apr-05 at 10:52

            Im trying to change the image on my button on hover, however, all I find online uses background image in css, I don't want that and that uses all of the space in the button. I want it to just swap the initial image with the final image, this is because, in the mobile version of my webpage I want it to change the background color of the button and change the image with the same image but in a different color.. So far, I have got this:

            HTML and CSS

            ...

            ANSWER

            Answered 2021-Apr-04 at 17:54

            You can use another img tag below the current one, and use different classes, so that they can be used on different purposes as follows.

            Source https://stackoverflow.com/questions/66944113

            QUESTION

            Google Font Roboto + Bootstrap, are they incompatible?
            Asked 2021-Mar-28 at 16:06

            here my code of head:

            ...

            ANSWER

            Answered 2021-Mar-28 at 16:05

            QUESTION

            How can I fit THREE.js view to canvas size?
            Asked 2021-Mar-26 at 11:08

            I would like to drag and drop element to the mouse position. For this I need to "sync" THREE.js space to the canvas size ({0,0} coordinates are at the middle of the screen). so let's say my element has a width of 500px if I drop an element with a mouse coordinates x = 500 then object x coordinates should be x = 250. At this point I am using PerspectiveCamera.

            I relied on the explanation of this tutorial and made calculation in order to have the fov(field of view) boundaries intersect the boundaries of the green line (in the example circle height, in my case canvas width)

            here is what I've done so far to calculate fov base on z position of the camera (mainly using Pythagore).

            ...

            ANSWER

            Answered 2021-Mar-26 at 03:32

            Your model (line?) has width W and height H.
            Assume the camera is at Z.
            The canvas has width w and height h.
            THREE.js fov is based on height.

            You need to compare the aspect ratio of the model vs. the canvas.

            Source https://stackoverflow.com/questions/66807756

            QUESTION

            Trying to add this to my website on sqaurespace
            Asked 2021-Mar-15 at 09:10

            I've been trying to add a (code pen) animation on my website and I'm honestly not sure what I'm missing on this one. I have tried running it in jsfiddle as well and it tells me that delaunay is not defined. https://codepen.io/hduffin1/pen/QOMZJg I'm not too sure what I'm doing wrong since the code works inside of code pen and I have been able to replicate other ones that I've tried using from code pen but for whatever reason, I can't seem to get this one to work.

            Html

            ...

            ANSWER

            Answered 2021-Mar-15 at 03:36

            When I entered 'https://codepen.io/hduffin1/pen/QOMZJg', 'delaunay.js' is included in the setting.

            Add the following script and it should work.

            Source https://stackoverflow.com/questions/66631831

            QUESTION

            Moving cell data to respective row based on numbers in another column
            Asked 2021-Mar-10 at 22:52

            I have a list of parts that have a part code. I need to align columns B-E to match the list of numbers in column A, leaving blanks where the data has moved down. The number in column B should match the number in column A.

            A simple sort will not do because ColumnB,D,E has fewer entries than ColumnA and some numbers in ColumnB are not in ColumnA.

            A B C D E '005023 5025 oil-filler-level-plug-genuine-005025 GENUINE PIAGGIO, OIL FILLER PLUG. 1.5 '005024 5027 rear-hub-cone-shim-lambretta-005027 LAMBRETTA REAR HUB CONE SHIM. 1.25 '005025 5031 piston-s2-s3-524mm-125cc-gol-005031 ITALIAN MADE BY GOL 46.5 '005027 5032 exhaust-simonini-px-125-black-005032 135 '005029 5036 floor-runner-kit-vespa-px-125-200-005036 GOOD QUALITY, ITALIAN MADE, COMLETE FLOOR RUNNER KIT 25 '005031 5037 rear-light-grey-top-for-vespa-rally-005037 5 '005032 5038 front-hub-back-plate-chrome-005038 Suitable for all Lambretta S1 S2 S3 models 45 '005033 5041 clutch-plates-surflex-cosa-vespa-px-005041 TOP QUALITY ITALIAN COSA CLUTCH PLATES MADE BY SURFLEX. 16 '005036 5044 points-ducati-style-lambretta-005044 TOP QUALITY,CONTACT BREAKER POINT FOR LAMBRETTA 10 '005037 5045 condensor-ducati-dansi-li-sx-tv-gp-005045 DUCATI TYPE CONDENSOR FOR MOST LAMBRETTAS. 9 '005038 5047 panel-handle-lock-mechanisms-s1-s2-005047 TOP QUALITY, LAMBRETTA SERIES 1 & 2 SIDE PANEL HANDLE MECHANISM KIT. 41 '005040 5049 fork-push-rods-pistons-s1-2-3-005049 TOP QUALITY LAMBRETTA FORK PUSH ROD PISTON SET. 12 '005041 5050 fuel-tank-vespa-gs-160-180ss-rally-005050 100 '005044 5051 wheel-rim-chrome-10-inch-vespa-005051 TOP QUALITY, CHROMED WHEEL RIMS ( 1 X WHEEL ) 38 '005045 5052 carb-box-top-carbon-look-pe-px-efl-005052 VBB SPRINT GT PX 22 '005047 5054 input-shaft-needle-rollers-px-21-005054 ITALIAN MADE SET OF 23 INPUT SHAFT NEEDLE ROLLER BEARINGS 5 '005049 5055 air-hose-clips-19mm-series-2-carb-005055 LAMBRETTA SERIES1 AND 2 AIR HOSE CLIPS FOR STANDARD 5 '005050 5056 air-hose-vespa-vna-005056 6.5 ...

            ANSWER

            Answered 2021-Mar-10 at 22:52

            Add a reference from the VBA editor (Tools -> References...) to Microsoft ActiveX Data Objects; choose the latest version, usually 6.1

            Then you could write VBA code like the following:

            Source https://stackoverflow.com/questions/66530748

            QUESTION

            PHP - How to get the coordinates of the point after rotation?
            Asked 2021-Mar-07 at 16:27

            I want the eyes in the image to be horizontal

            ...

            ANSWER

            Answered 2021-Mar-05 at 20:03

            I tried something, but got other coordinates. It looks right for me. The trick is the rotation translating to the center. I think the difference comes from the angle of -6.83 to be wrong (distance of eyes in your OP code).

            If you do not translate, the rotation will be done at (0,0) the origin of the coordinate system which is then top left corner in image space, but you want the center.

            Source https://stackoverflow.com/questions/66495632

            QUESTION

            How to have `v-divider` components between each `v-list-item`?
            Asked 2021-Feb-28 at 12:13

            I'm trying to iterate a v-divider based on how many answers i have, so that i have a divider for each answer (4). Taking a cue from an example on the official documentation i'm trying something like this but i can't get to the head, someone can explain to me where am i wrong?

            This is the code:

            ...

            ANSWER

            Answered 2021-Feb-28 at 12:13

            As you can see in the examples provided by Vuetify official document Lists Component / Action stack, you should be having a template tag inside your v-list-item-group tag. Something like this:

            Source https://stackoverflow.com/questions/66377078

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Cosa

            You can download it from GitHub.

            Support

            Cosa has built-in support for a large number of boards and clones/vendors. It also supports breadboards and custom-design boards with AVR MCUs.
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            https://github.com/mikaelpatel/Cosa.git

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            gh repo clone mikaelpatel/Cosa

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            git@github.com:mikaelpatel/Cosa.git

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