YY_Computer_Graphics | Flat shading , Phong shading , Bump Mapping , etc ..
kandi X-RAY | YY_Computer_Graphics Summary
kandi X-RAY | YY_Computer_Graphics Summary
YY_Computer_Graphics is a C++ library. YY_Computer_Graphics has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
Programming Assignment: Phong Shading.
Programming Assignment: Phong Shading.
Support
Quality
Security
License
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Support
YY_Computer_Graphics has a low active ecosystem.
It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
YY_Computer_Graphics has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of YY_Computer_Graphics is current.
Quality
YY_Computer_Graphics has no bugs reported.
Security
YY_Computer_Graphics has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
YY_Computer_Graphics is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
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YY_Computer_Graphics releases are not available. You will need to build from source code and install.
Installation instructions are available. Examples and code snippets are not available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of YY_Computer_Graphics
YY_Computer_Graphics Key Features
No Key Features are available at this moment for YY_Computer_Graphics.
YY_Computer_Graphics Examples and Code Snippets
No Code Snippets are available at this moment for YY_Computer_Graphics.
Community Discussions
No Community Discussions are available at this moment for YY_Computer_Graphics.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install YY_Computer_Graphics
Open a terminal in the folder contains the cpp, make, and model object files. Type "make" to make the executive file. Then type "./assn3 filename" to start the program. By default, filename is "model1.obj". The user can load either model1 or model2 for the Model Viewer program. The default view is the orthogonal projection with Z-buffer of the model object. Tap 'X' to toggle between Phong Smoothing Render and Flat Shaded Render Tap 'B' to toggle between Bump Mapping with a Dimple in the center of each triangle and Normal Mapping Tap 'Z' to toggle between Z-buffer (colored) and wireframe view anytime. Tap 'V' to toggle between Orthogonal mode and Perspective mode anytime. Tap 'T' to start Translation mode: Tap 'A': move left; Tap 'D': move right; Tap 'W': move up; Tap 'S': move down. Tap 'E' to start Scale mode: Tap 'A' or 'D': scale up; Tap 'W' or 'S': scale down. Tap 'R' to start Rotation mode: Tap 'W': rotate about Y-axis counterclockwise; Tap 'S': rotate about Y-axis clockwise; Tap 'D': rotate about X-axis counterclockwise; Tap 'A': rotate about X-axis clockwise. Tap 1 to reload and escape from the 'T', 'E' or 'R' mode. Z-buffer colors are randomly reassigned to the model object. Tap esc to exit the program. Mode information, operations, and overflow messages will show in the terminal.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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