nanogui | Minimalistic C++/Python GUI library for OpenGL GLES2/3 | Binary Executable Format library

 by   mitsuba-renderer C++ Version: 0.2.0 License: Non-SPDX

kandi X-RAY | nanogui Summary

kandi X-RAY | nanogui Summary

nanogui is a C++ library typically used in Programming Style, Binary Executable Format applications. nanogui has no bugs, it has no vulnerabilities and it has medium support. However nanogui has a Non-SPDX License. You can download it from GitHub.

Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              nanogui has a medium active ecosystem.
              It has 1282 star(s) with 161 fork(s). There are 44 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 51 open issues and 38 have been closed. On average issues are closed in 181 days. There are 17 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of nanogui is 0.2.0

            kandi-Quality Quality

              nanogui has no bugs reported.

            kandi-Security Security

              nanogui has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              nanogui has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              nanogui releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of nanogui
            Get all kandi verified functions for this library.

            nanogui Key Features

            No Key Features are available at this moment for nanogui.

            nanogui Examples and Code Snippets

            No Code Snippets are available at this moment for nanogui.

            Community Discussions

            QUESTION

            How to make make Nvidia as the default graphics card?
            Asked 2020-Mar-30 at 15:24

            March 27 2020: The question boils down to how to run applications in Nvidia graphics card. If Intel Graphics card is enabled, OpenGL version is 4.6 for both Nvidia and Intel GPU's according to GPU-Z software. But, if disable Intel, to run the application using Nvidia, the application crashes; GPU-Z shows OpenGL version 1.1. So, how can I run the application with Nvidia graphics cards?

            Notes: 1. I tried adding the application in the graphics settings to use high performance GPU, but the application uses Intel GPU. 2. Also, tried adding the application in Nvidia Control Panel to no luck.

            March 16 2020: I was executing the example1 code in NanoGUI in Windows 10. The program is working when I connect my display using HDMI cable(connected to motherboard), but crashes without any errors using DP cable(connected to NVIDIA graphics card). I have Intel UHD Graphics 630 and NVIDIA GeForce GT 730 in my system. The driver version of NVIDIA is 26.21.14.4250.

            I ran a simple OpenGL code in debug mode, and the program crashes at glfwInit() function. The error is at

            ...

            ANSWER

            Answered 2020-Mar-30 at 15:24

            The issue was solved in another update of the Nvidia drivers to 445.75 standard.

            Also, I found that remote desktop has issues with Nvidia drivers. Remote software programs sometimes install their own display drivers. More can be found here.

            Source https://stackoverflow.com/questions/60704924

            QUESTION

            Adding NanoGUI to OpenGL project
            Asked 2018-Jan-10 at 16:36

            I am currently trying to get NanoGUI into my opengl project. I use GLFW and GLAD.

            My issue is I can't find any documentation on how this works, I have cloned the NanoGUI Git repo, I have run cmake (not that I have any idea how to use cmake!) and I have a folder that contains a new VS solution. But what now? How do I get this into my project?

            Here is the folder after the cmake.

            But now what do I do with this? Any library I have used before I just set up paths to .lib and include files and set up the linker?

            ...

            ANSWER

            Answered 2018-Jan-10 at 16:36

            The build was set to an exe instead of a Utility library!

            Properties->General->Configuration Type

            Source https://stackoverflow.com/questions/48179020

            QUESTION

            Use nanogui inside an existing OpenGL project without GLFW
            Asked 2017-May-26 at 02:00

            The look and feel of nanogui is very appealing, and it looks like a well designed ui toolset. Is it possible to use it inside an existing project, that does not use GLFW? I had a quick look at the source, and there are some GLFW dependencies indeed, like e.g. (button.cpp)

            ...

            ANSWER

            Answered 2017-May-26 at 02:00

            Based on a quick look at the CMakeLists build instructions, in particular:

            Source https://stackoverflow.com/questions/44190183

            QUESTION

            Dynamic number of GUI sliders which update an std::vector with values in callbacks
            Asked 2017-May-04 at 14:45

            I'm trying to add a dynamic number of sliders to a GUI window, and update an std::vector with the values according to how each slider changes. The GUI library uses callbacks and I can successfully do it for one slider (or when copy&pasting the slider code 20 times but that's not a solution), however I'm having problems factoring the slider creation into a function: There are issues with variable lifetime in how to tell each slider which element in the vector it should update.

            I'm using nanogui (or libigl specifically, which uses nanogui) but I think the problem is actually quite generic and should apply to other GUI frameworks or situations as well.

            Here's a short version of the code of how to add one slider and it updates my_values[0] (note I had to put "0" manually):

            ...

            ANSWER

            Answered 2017-May-04 at 14:45

            Instead of storing slider values in a std::vector, use map or map. Therefore, whenever your callback is called, you'll know which variable to update(by the address or name of the slider).

            Source https://stackoverflow.com/questions/43785855

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nanogui

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
          • PyPI

            pip install nanogui

          • CLONE
          • HTTPS

            https://github.com/mitsuba-renderer/nanogui.git

          • CLI

            gh repo clone mitsuba-renderer/nanogui

          • sshUrl

            git@github.com:mitsuba-renderer/nanogui.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular Binary Executable Format Libraries

            wasmer

            by wasmerio

            framework

            by aurelia

            tinygo

            by tinygo-org

            pyodide

            by pyodide

            wasmtime

            by bytecodealliance

            Try Top Libraries by mitsuba-renderer

            mitsuba2

            by mitsuba-rendererC++

            mitsuba3

            by mitsuba-rendererC++

            enoki

            by mitsuba-rendererC++

            mitsuba

            by mitsuba-rendererC++

            drjit

            by mitsuba-rendererC++