nanogui | Minimalistic C++/Python GUI library for OpenGL GLES2/3 | Binary Executable Format library
kandi X-RAY | nanogui Summary
kandi X-RAY | nanogui Summary
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
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Trending Discussions on nanogui
QUESTION
March 27 2020: The question boils down to how to run applications in Nvidia graphics card. If Intel Graphics card is enabled, OpenGL version is 4.6 for both Nvidia and Intel GPU's according to GPU-Z software. But, if disable Intel, to run the application using Nvidia, the application crashes; GPU-Z shows OpenGL version 1.1. So, how can I run the application with Nvidia graphics cards?
Notes: 1. I tried adding the application in the graphics settings to use high performance GPU, but the application uses Intel GPU. 2. Also, tried adding the application in Nvidia Control Panel to no luck.
March 16 2020: I was executing the example1 code in NanoGUI in Windows 10. The program is working when I connect my display using HDMI cable(connected to motherboard), but crashes without any errors using DP cable(connected to NVIDIA graphics card). I have Intel UHD Graphics 630 and NVIDIA GeForce GT 730 in my system. The driver version of NVIDIA is 26.21.14.4250.
I ran a simple OpenGL code in debug mode, and the program crashes at glfwInit()
function.
The error is at
ANSWER
Answered 2020-Mar-30 at 15:24The issue was solved in another update of the Nvidia drivers to 445.75 standard.
Also, I found that remote desktop has issues with Nvidia drivers. Remote software programs sometimes install their own display drivers. More can be found here.
QUESTION
I am currently trying to get NanoGUI into my opengl project. I use GLFW and GLAD.
My issue is I can't find any documentation on how this works, I have cloned the NanoGUI Git repo, I have run cmake (not that I have any idea how to use cmake!) and I have a folder that contains a new VS solution. But what now? How do I get this into my project?
Here is the folder after the cmake.
But now what do I do with this? Any library I have used before I just set up paths to .lib and include files and set up the linker?
...ANSWER
Answered 2018-Jan-10 at 16:36The build was set to an exe instead of a Utility library!
Properties->General->Configuration Type
QUESTION
The look and feel of nanogui is very appealing, and it looks like a well designed ui toolset. Is it possible to use it inside an existing project, that does not use GLFW? I had a quick look at the source, and there are some GLFW dependencies indeed, like e.g. (button.cpp)
...ANSWER
Answered 2017-May-26 at 02:00Based on a quick look at the CMakeLists build instructions, in particular:
QUESTION
I'm trying to add a dynamic number of sliders to a GUI window, and update an std::vector
with the values according to how each slider changes. The GUI library uses callbacks and I can successfully do it for one slider (or when copy&pasting the slider code 20 times but that's not a solution), however I'm having problems factoring the slider creation into a function: There are issues with variable lifetime in how to tell each slider which element in the vector it should update.
I'm using nanogui (or libigl specifically, which uses nanogui) but I think the problem is actually quite generic and should apply to other GUI frameworks or situations as well.
Here's a short version of the code of how to add one slider and it updates my_values[0]
(note I had to put "0" manually):
ANSWER
Answered 2017-May-04 at 14:45Instead of storing slider values in a std::vector
, use map
or map
. Therefore, whenever your callback is called, you'll know which variable to update(by the address or name of the slider).
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