Allocator | Ultra fast C++11 allocator for STL containers | 3D Printing library

 by   moya-lang C++ Version: Current License: BSD-2-Clause

kandi X-RAY | Allocator Summary

kandi X-RAY | Allocator Summary

Allocator is a C++ library typically used in Modeling, 3D Printing applications. Allocator has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Fast C++11 allocator for STL containers.
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            kandi-support Support

              Allocator has a low active ecosystem.
              It has 233 star(s) with 25 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 12 have been closed. On average issues are closed in 154 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Allocator is current.

            kandi-Quality Quality

              Allocator has 0 bugs and 0 code smells.

            kandi-Security Security

              Allocator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Allocator code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Allocator is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Allocator releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Allocator Key Features

            No Key Features are available at this moment for Allocator.

            Allocator Examples and Code Snippets

            Get the allocator .
            pythondot img1Lines of Code : 3dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def allocator(self):
                """Name of the allocator used to create this tensor (string)."""
                return self._allocator  

            Community Discussions

            QUESTION

            how to enable comparison between Vec<_> and Vec<_,CustomAllocator>?
            Asked 2022-Mar-28 at 09:53

            I am trying to use a custom allocator, using the allocator API in Rust.

            It seems Rust considers Vec and Vec as two distinct types.

            ...

            ANSWER

            Answered 2022-Mar-28 at 09:53

            Update: Since GitHub pull request #93755 has been merged, comparison between Vecs with different allocators is now possible.

            Original answer:

            Vec uses the std::alloc::Global allocator by default, so Vec is in fact Vec. Since Vec and Vec are indeed distinct types, they cannot directly be compared because the PartialEq implementation is not generic for the allocator type. As @PitaJ commented, you can compare the slices instead using assert_eq!(&a[..], &b[..]) (which is also what the author of the allocator API recommends).

            Source https://stackoverflow.com/questions/71021633

            QUESTION

            Why is std::is_copy_constructible_v> true?
            Asked 2022-Mar-26 at 23:21

            In my version of clang and libc++ (near HEAD), this static_assert passes:

            ...

            ANSWER

            Answered 2022-Mar-26 at 23:21

            std::vector and other containers (except std::array) are specified to have a copy constructor. This is not specified to be conditional on whether or not the element type is copyable. Only instantiation of the copy constructor's definition is forbidden if the element type is not copyable.

            As a result std::is_copy_constructible_v on the container will always be true. There is no way to test whether an instantiation of a definition would be well-formed with a type trait.

            It would be possible to specify that the copy constructor is not declared or excluded from overload resolution if the element type is not copyable. However, that would come with a trade-off which is explained in detail in this blog post: https://quuxplusone.github.io/blog/2020/02/05/vector-is-copyable-except-when-its-not/.

            In short, if we want to be able to use the container with an incomplete type, e.g. recursively like

            Source https://stackoverflow.com/questions/71632098

            QUESTION

            Java, project panama and how to deal with Hunspell 'suggest' result
            Asked 2022-Feb-24 at 21:41

            I'm experimenting with Hunspell and how to interact with it using Java Project Panama (Build 19-panama+1-13 (2022/1/18)). I was able to get some initial testing done, as in creating a handle to Hunspell and subsequently using that to perform a spell check. I'm now trying something more elaborate, letting Hunspell give me suggestions for a word not present in the dictionary. This is the code that I have for that now:

            ...

            ANSWER

            Answered 2022-Feb-24 at 21:41

            QUESTION

            Why this include order causes link error on unordered_map?
            Asked 2022-Feb-24 at 14:53

            I had a problem with include order that I cannot explain. I will show you a minimal example with four files:

            ...

            ANSWER

            Answered 2022-Feb-24 at 14:53

            I tested the same code in Visual Studio 2022 and got the same error. After my exploration, I found the problem.

            Firstly, I copied the contents of A.h and B.h into main.cpp and removed the #include directive. After compiling, I still got the same error.

            Then I tested and found that as soon as I moved namespace std {...} after the definition of class B, the error went away.

            I read the assembly code generated by the compiler and found that the names generated for GetMap in main.cpp and b.cpp are different:

            main.asm:

            GetMap@B@@QEBAAEBV?$unordered_map@UA@@HV?$hash@UA@@@std@@U?$equal_to@UA@@@3@V?$allocator@U?$pair@$$CBUA@@H@std@@@3@@std@@XZ

            b.asm:

            GetMap@B@@QEBAAEBV?$unordered_map@UA@@HU?$hash@UA@@@std@@U?$equal_to@UA@@@3@V?$allocator@U?$pair@$$CBUA@@H@std@@@3@@std@@XZ

            I looked up MSVC's name mangling rules and found U for struct and V for class. So I change the definition of template<> class hash to template<> struct hash. Then the error disappeared.

            I think it's legal to use class keyword instead in the specialization, but I can't find a description of this in the standard.

            However, I think the problem may not be that simple. A key issue here is that the specialization of std::hash in B.cpp appears after the definition of class B, while in main.cpp the order is completely reversed. I think this violates the ODR and should result in undefined behavior. This is also why the program is correct after swapping the order of the header files (making it consistent with the order in B.cpp).

            I looked up some sources and couldn't find a standard description of the problem: In B.cpp, the declaration of GetMap does not cause unordered_map to be instantiated, but it is instantiated in the function definition. A specialization of std::hash was inserted in the middle of declaration and definition, which could cause unordered_map to see a different definition of std::hash. Can the compiler see this specialization? Should the compiler choose this specialization? If the compiler can see the specialization, why is the primary template used in the generated assembly code? (The compiler-generated name in B.cpp uses "U", which is for struct)

            Source https://stackoverflow.com/questions/71234694

            QUESTION

            What's Clang's problem with my code? GCC and MSVC think it's fine
            Asked 2022-Feb-05 at 10:17

            I'm working on an Advent of Code challenge (2021 day 18). Just as a test I tried compiling it on different compilers. While GCC (11.2) and MSVC (19.30) think it's fine, Clang (13.0.0) throws a list of errors. link to compiler explorer

            ...

            ANSWER

            Answered 2022-Feb-05 at 10:17

            Your type is an aggregate

            Source https://stackoverflow.com/questions/70996917

            QUESTION

            Why is SFINAE for one of the std::basic_string constructors so restrictive?
            Asked 2022-Jan-28 at 12:53
            Background

            Discussion about this was started under this answer for quite simple question.

            Problem

            This simple code has unexpected overload resolution of constructor for std::basic_string:

            ...

            ANSWER

            Answered 2022-Jan-05 at 12:05

            Maybe I'm wrong, but it seems that last part:

            Source https://stackoverflow.com/questions/70591571

            QUESTION

            Memory allocation in the C++ standard library
            Asked 2022-Jan-12 at 10:28

            Recently, I became interested in tracking memory allocation and deallocation. When overloading the new and delete operators, I found that the C++ standard library sometimes calls the overloaded operators and sometimes allocates memory using other methods. (Probably std::allocator.) For instance, std::string seems not to use new. Although, std::vector seems to call new when push_back is called. This is surprising since I would think the standard library would have a uniform policy to manage memory allocation.

            When does the standard library choose to new vs std::allocator? Why?

            ...

            ANSWER

            Answered 2022-Jan-12 at 10:28

            The standard containers will use the allocator provided to them to allocate dynamic memory. By default, that is std::allocator.

            For most other dynamic memory uses in the standard library, the standard doesn't specify how the implementation should acquire memory, and the implementation has the freedom to do what they want.

            As for tracking memory allocations, I recommend wrapping malloc.

            Source https://stackoverflow.com/questions/70678788

            QUESTION

            std::variant of std::string inside any class in constexpr context fails to compile
            Asked 2022-Jan-11 at 09:42

            The following code

            ...

            ANSWER

            Answered 2022-Jan-11 at 09:42

            The bug has been fixed and the example now compiles.

            Source https://stackoverflow.com/questions/70541636

            QUESTION

            Video_player Crashes Android Emulator in Flutter
            Asked 2022-Jan-11 at 08:53

            I am trying to use the video_player, but I am getting the below error. I have also added an MRE (minimum reproducible example).

            I have used an emulated Pixel 4, an emulated Pixel 4 XL, and an emulator Pixel 5 with the Android Studio Beta, but none of them worked.

            The below error was when I was using a Pixel 4 XL, but the error was the same with all of them.

            Error:

            ...

            ANSWER

            Answered 2022-Jan-11 at 08:53

            It can be a bug of that Flutter package, indeed. Have you tried to create an issue in GitHub of that package?

            Secondly, during my development, I see several times when emulators just fail and real devices always work. The solution I used is - simply to do not test them on simulators. Real users never use simulators, aren't they?

            It can be a bug of the library when running on x86 arch (the arch simulators use). Then, nobody with a real device (arm arch) will ever see the bug.

            Thirdly, what about trying to use "cloud real devices" to test whether they work on real Pixel devices that you are worried about. There are many platforms that host some real devices and you can connect to them via a webpage and test your app.

            Source https://stackoverflow.com/questions/70553147

            QUESTION

            VSCode C++ Intellisense can't discern C++20 features
            Asked 2021-Dec-24 at 01:44

            I try to run codes like

            ...

            ANSWER

            Answered 2021-Dec-23 at 05:31

            Assuming you are using Microsoft's C/C++ extension, you must configure the extension to use C++ 20 standard for intellisense.

            The easiest way to do this is to add the line "C_Cpp.default.cppStandard": "c++20" to your settings.json file. You can also find the setting in the GUI under the name "Cpp Standard". Selecting c++20 from its dropdown will achieve the same result.

            Note that this setting is, by default, set as a global user defaults. You can configure it per-workspace by selecting the Workspace tab in the settings GUI and changing that Cpp Standard dropdown to c++20.

            As for why adding the -std=c++20 flag didn't work: -std=c++20 just tells your compiler which standard to use to build your code. 'Intellisense' does not receive this flag because it is a separate tool from the compiler and is therefore not required to support all the standards the compiler supports. It may support less even, although Intellisense tools usually support as current a standard as possible. Therefore the language standard for Intellisense must be configured separately from the compiler (in this case).

            Final Note: After changing the setting, try closing and re-opening VS Code. In my experience changing the language standard setting can cause some weirdness to happen. Closing and re-opening VS Code seems to ensure the setting changes take full effect.

            Source https://stackoverflow.com/questions/70457722

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Allocator

            You can download it from GitHub.

            Support

            Unfortunately since the very first release of the Allocator MS has changed twice their implementation of STL allocator support. As the changes are very odd and requires some workarounds whose slows down the allocator I finally decided to separate MSVC support from the original code with use of preprocessor.
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