DynamicLight | A new Dynamic Light fixed from avalon 's version

 by   namkazt C++ Version: Current License: No License

kandi X-RAY | DynamicLight Summary

kandi X-RAY | DynamicLight Summary

DynamicLight is a C++ library. DynamicLight has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A new Dynamic Light fixed from avalon's sample to work with cocos2dx version 3.x.
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            kandi-support Support

              DynamicLight has a low active ecosystem.
              It has 14 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DynamicLight is current.

            kandi-Quality Quality

              DynamicLight has no bugs reported.

            kandi-Security Security

              DynamicLight has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              DynamicLight does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              DynamicLight releases are not available. You will need to build from source code and install.

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            DynamicLight Key Features

            No Key Features are available at this moment for DynamicLight.

            DynamicLight Examples and Code Snippets

            No Code Snippets are available at this moment for DynamicLight.

            Community Discussions

            Trending Discussions on DynamicLight

            QUESTION

            HLSL Alignment issues
            Asked 2020-Nov-30 at 13:30

            I have issues with HLSL Buffer alignment. I have a light struct in an array of size 48 (i.e. a shader is meant to hold atmost 48 lights). (Divisiors are markers of 16 byte boundaries)

            ...

            ANSWER

            Answered 2020-Nov-30 at 13:30

            As you've correctly noted on the C++ side, your ShaderLight data just contains 72 Bytes of 'used' data and has therefore 8 bytes of padding at the end. However, on the HLSL side, these 8 padding bytes are not needed for the last element in your array, as the follow-up element (the NumLight integer) can be packed inside these padding bytes.

            You could fix this easily by specifying the int pad[2]; not just on the C++ side, but also in your HLSL code.

            Source https://stackoverflow.com/questions/64993081

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DynamicLight

            You can download it from GitHub.

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            gh repo clone namkazt/DynamicLight

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