dispar | Dispar - Cross-platform Disassemling binary Parser | Reverse Engineering library
kandi X-RAY | dispar Summary
kandi X-RAY | dispar Summary
Dispar is short for "[Dis]assemling binary [Par]ser" written in C++17. The whole concept of the project is to load binaries, like executables, libraries, core dumps etc., and do analysis of their structure and data; most notably their strings, symbols, and functions. Currently, it supports only 32+64 bit Mach-O binaries (including universal binaries) but there are plans for supporting ELF and PE/PE+ later on.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of dispar
dispar Key Features
dispar Examples and Code Snippets
Community Discussions
Trending Discussions on dispar
QUESTION
In the code below, a keypress event detector is implemented through useEffect
which attempts to update index
through the useReducer
function. However, the console.log
output doesn't seem to show that the update works even though the button
component's value updates.
On the other hand, when the button is clicked, the index
variable seems to update as indicated by the console.log
and the content of the button
also updates as expected.
Why is there such a disparity and - if I needed to access the updated index
variable after a keypress, how could I go about doing it?
The code is below:
...ANSWER
Answered 2021-Jun-06 at 17:07incrementCounter
is redefined on every render, and has a closure around the value of counter
at the time it is defined. In the keydown
handler's case, this is 0
(since your effect only runs once). Notice that the the onClick
version is also always n-1
behind the button
text.
You can move your logging into your reducer:
QUESTION
I am using MS Access 2016, Windows 10, USAF Laptop running SDC.
I am having an issue with debugging some code. When I hit a line in Break mode I get a Run-time Error '13':Type Mismatch, When I run the exact same code outside of break mode, the code functions properly.
Here is the basic code that is causing me problems:
...ANSWER
Answered 2021-May-28 at 17:50Try running it with a dummy function:
QUESTION
The orange band on hovering on the input element extends to the full width of the screen. But the actual width of the element being shown in dev tools is just 169px. If the orange band doesn't represent the width, then what does it represent?
If I hover on the label field, the orange width also takes the full width but the width that now gets shown in dev tools is 820px. Why this disparity?
Note that I've assigned display:block
to all input
and label
fields.
ANSWER
Answered 2021-May-25 at 13:12That is due to the input having display: block
in the css:
A block-level element always starts on a new line. A block-level element always takes up the full width available (stretches out to the left and right as far as it can).
Changing the CSS to display: inline-block
will not cause that.
QUESTION
I am new to the JWT tokens, and I am trying get information from a jwt token. The thing is I don't have issues when I am the one generating the token, but, for some reason, when I generate the token at JWT.io with exactly the same information, the token is different and, therefore, the validation fails. I guess the problem may come from the key I am using, as, when using a simple key like "HELLO", this disparity does not happen. This is my code:
...ANSWER
Answered 2021-May-21 at 07:47Your intuition is good. The integrity of the token is verified by checking the signature. Tokens are signed by the party which issued them. You can use different algorithms to sign those tokens. As @jps pointed out you can have symmetric and asymmetric signing. In symmetric signing the same key is used to sign and verify the key. HS256
is a symmetric signing algorithm. You can use a certificate to do that (like in your code), but it's a bit of an overkill in my opinion. Anyway, if you want the key generated at JWT.io to be valid in your code, you will have to paste the private key in JWT.io so that it can be used for signing. Then the token should be valid in your code. That's why it worked when you used a simple string as the key.
The token that you generate in your code and in JWT.io can, in the end, look a bit differently. That is, they will both be long strings, with three parts separated by dots, but the strings does not have to be equal. This does not mean that this is a different token. The encoded JWT can differ depending on whether you used line breaks in the input, or how many spaces you used. Even though, the encoded final JWTs may look differently, these tokens have still the same value. If you decode them, you will get the same JSON, maybe slightly differently formatted.
As for the use of the symmetric algorithm, it's usually better to use asymmetric signing, so if you are able to go with that option I would definitely recommend it. Also, have a look at some libraries for PHP to issue and validate JWT, unless you write the code to learn more about JWT itself. You can find a list of libraries on JWT.io.
If you're planning to secure your APIs with JWTs, have a look at this security best practices article I wrote, to learn about the dos and don'ts of JWTs.
QUESTION
Hellooo,
I am working with geological datasets which are famously messy and disparate. What I am looking to do is: output a list of column combination with the highest number of NaN-free rows for a certain number of columns.
e.g.
...ANSWER
Answered 2021-May-19 at 20:51It think this is what you want. Instead of returning a list of columns, this returns a list or lists of columns, to account for instances where there is a tie for the 'best' number of non-NA rows.
QUESTION
I have a tensor data of size (1000,110) and I want to iterate over the first index of the tensor and calculate the following.
...ANSWER
Answered 2021-May-19 at 08:12The key in pytorch (as well as numpy) is vectorizataion, that is if you can remove loops by operating on matrices it will be a lot faster. Loops in python are quite slow compared to the loops in the underlying compiled C code. On my machine the execution time for your code was about 0.091s, the following vectorized code was about 0.002s so about x50 faster:
QUESTION
I have been using the following clock definition for a frame timer for years now:
...ANSWER
Answered 2021-Apr-23 at 16:38What you've read is essentially the advice I have been giving for the past handful of years.
It isn't that high_resolution_clock
is dangerous. It is just that it is rather useless. This is because it is always aliased to either system_clock
or steady_clock
. And so you might as well choose system_clock
or steady_clock
so that you know which one you're getting.
steady_clock
always has is_steady == true
. That's a requirement. Additionally system_clock
never has is_steady == true
. It isn't actually a requirement, but unless your computer has a clock that keeps perfect time, it will need adjusting occasionally to set it to the correct time. And a clock that can be adjusted must have is_steady == false
.
Your frame_clock
alias is just a fancy way of saying:
QUESTION
I have some simplified code below. I want to find the centre dict key for the True
values. In the simple set of values res
I think I could find the midpoint but I don't have a clue how to do that for a more disparate set of results res2
.
Code for res
...ANSWER
Answered 2021-Apr-20 at 07:21For what I can understand, this is a possible solution, to be tested with more input data and expected results:
QUESTION
I'm creating a tile-based game in Unity (C#) with a hexagonal grid. I am making hills and mountains in my game, and to optimize, I only activate the top layer of tiles and leave the rest of them inactive. I render each tile with a noise-based height map (please note the colors on the grid itself such as brown, green, and grey do not correspond to height).
However, I encounter issues when the hills become high and a vertical gap between one tile and the next reveals a hole in the map due to height disparities.
To fix this, I am making a retroactive function which cycles through each pixel on the noise map and if it detects a disparity between one pixel and another which borders it, then it will activate the tile below the higher tile in the disparity. The blue tiles below represent the tiles that it detected as being in a disparity, and the red ones are the tiles activated as a result of their higher counterparts being detected as such.
Most the time, however, the disparities are not recognized in the right positions. You can see in the image above that the brown tile which should be considered as having a disparity (since it's leaving a gap) has a gaping hole and no red tile beneath it, while others which have no gaps are considered as having disparities and are thus blue. Here is a representation of how there's little correlation between the height map and the disparities detected:
You can see above that the white on the height map, representing high areas, does not correspond with the blue on the grid, which should correspond with disparities (and thus mainly correspond with where the white and the black converge on the noise map, outlining the location between high and low areas).
Here is my code to detect disparities:
...ANSWER
Answered 2021-Apr-13 at 08:40May i suggest naming your for-loop-variables x and y instead of w and h? I think x and y are more obviously assigned for the two coordinates. Anyway. I haven't entirely checked if this is the only issue, but I feel like you've set your pixel-checks up wrong. (see below)
QUESTION
I have a problem with my search bar. Im trying to search in a table view with search bar, but when I am typing something it shows nothing, and after I deleted all I tried to search all the restaurants disappear.
This is the code I am using. Ill post only what necessary
...ANSWER
Answered 2021-Apr-10 at 20:18As mentioned in the comments datas
is never been set. In getDatabaseRecords
replace
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install dispar
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page