inverse-kinematics | human character using forward and inverse kinematics

 by   novalain C++ Version: Current License: No License

kandi X-RAY | inverse-kinematics Summary

kandi X-RAY | inverse-kinematics Summary

inverse-kinematics is a C++ library typically used in Simulation applications. inverse-kinematics has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Simulation of movement of a human character using forward and inverse kinematics
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            kandi-support Support

              inverse-kinematics has a low active ecosystem.
              It has 11 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              inverse-kinematics has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of inverse-kinematics is current.

            kandi-Quality Quality

              inverse-kinematics has 0 bugs and 0 code smells.

            kandi-Security Security

              inverse-kinematics has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              inverse-kinematics code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              inverse-kinematics does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              inverse-kinematics releases are not available. You will need to build from source code and install.

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            inverse-kinematics Key Features

            No Key Features are available at this moment for inverse-kinematics.

            inverse-kinematics Examples and Code Snippets

            No Code Snippets are available at this moment for inverse-kinematics.

            Community Discussions

            QUESTION

            How to stop my character from over rotating with zRotation constraints?
            Asked 2017-Jul-01 at 03:58

            I have a vehicle in a platformer game I'm working on that I want to be able to allow rotation so it can roll up hills and such. I want to limit my vehicle to 30 degrees rotation in the negative and positive direction.

            The issue is when i have rotation enabled and roll off of a cliff or straight edge drop off, my vehicle flips over off the side and lands on its head. I've been searching for a way to limit the zRotation to a set number of degrees in each direction.

            I tried using the IK constraints part from this tutorial: https://www.raywenderlich.com/129895/sprite-kit-inverse-kinematics-swift-2 in my update function, but it had no effect.

            Then I found this: https://developer.apple.com/documentation/spritekit/skconstraint/1519706-zrotation#declarations

            that seems to be exactly what I need, but I can't quite figure out how to implement it. any advice would be appreciated!

            ...

            ANSWER

            Answered 2017-Jul-01 at 03:58

            This should do the trick:

            Source https://stackoverflow.com/questions/44853745

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install inverse-kinematics

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/novalain/inverse-kinematics.git

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            gh repo clone novalain/inverse-kinematics

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            git@github.com:novalain/inverse-kinematics.git

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