right-window | Utility to move the focus between windows
kandi X-RAY | right-window Summary
kandi X-RAY | right-window Summary
This is a small utility to move the focus between windows in a desktop environment following a cardinal direction. For instance:. will focus the window next to the right. Available directions are left, right, up and down. The -f (--focus) parameter tells the right-window command to focus the found window . Alternatively, -s (--swap) replaces the current window with the found window, swapping their position and size. You can also use -g (--get-id) to print the system identifier of the matched window. This is useful if you want to use right-window as a starting point for creating other utilities.
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Trending Discussions on right-window
QUESTION
For my own amusement, I have been creating a 3D graphics program in C++ with Win32 that does not use any floating point numbers. For some reason, the window flickers sometimes when window is updated. I believe this to be caused by the window updating after what was previously shown in the window was erased and before what will be drawn next is drawn. I have found several web pages and questions with answers about what appears to be the same issue, except the solutions do not work.
Some examples{
Do not use CS_HREDRAW|CS_VREDRAW. (No noticeable effect)
Return 1 for the window message 'WM_ERASEBKGND'. (I need to erase what was previously drawn. This stops the flicker by preventing it from erasing.)
Instead of erasing, draw a rectangle in the case of WM_PAINT. (This made it worse)
}
How do I actually prevent window flicker?
...ANSWER
Answered 2020-Mar-29 at 22:20This is the core of most, but not all, of the noticeable flicker:
QUESTION
I'm using a game engine library (AppGameKit) and Qt (5.12.3) in Visual Studio 2017. Normally using the default project template of this engine will build an executable that launches it's own window and handles key and mouse input.
Now I'm trying to tweak this to be used in Qt (embedded in a QWidget
). For now I've managed to do so by passing the HWND
of the QWidget
(QWidget::winId()
) to the game engine initialization function.
My only problem now, is that Qt is handling all input (mouse and keyboard), and I need the game engine to get access to it.
By inspecting the game engine's core code, I see the following WndProc
function:
ANSWER
Answered 2019-May-25 at 20:55The EDIT section in the question is the actual correct answer. It was not working at first, but that was because of a different issue.
So a QAbstractNativeEventFilter
is needed:
QUESTION
I can't detect precisely when the left mouse button is pressed with C++ in Windows 10 .
I tried 2 ways :
catching
WM_LBUTTONDOWN
messageusing directly
GetKeyState(VK_LBUTTON)
Each time, the behavior is the same :
If I press the left button during one second,
the
WM_LBUTTONDOWN
is sent about 0.5 seconds after I pressed down the left buttonthe
GetKeyState(VK_LBUTTON)
value returned changes exactly when WM_LBUTTONDOWN is sent, that means 0.5 seconds after I pressed the mouse button
the WM_LBUTTONDOWN
is sent :
- if I only click with the left button
- if I press mouse down while moving the mouse
But I still don't know how to detect immediately when the left button is down in the case where I press the left button down a long time without moving the mouse. Is there an event I don't know about? Does Windows force us to think its way and use its "CLICK" and its "MOUSEDOWN" ? I mean, is there no way with windows to detect exactly when the mouse button is pressed ? How to detect precisely when the left button is pressed with C++ in windows ?
EDIT :
Thank you for your answers. I made a Minimal Complete and Verifiable code to show you.
The program below compiles with Visual C++ 2017 It shows a blue rectangle that moves each time GetMessage gets a message. The rectangle becomes red and is translated down when WM_LBUTTONDOWN is detected.
As I described in my first post : you will see that the rectangle becomes red when you click or when you press the mouse button down while moving the mouse, but it takes about 0.5 seconds to become red if you press down the left button and don't move the mouse.
Thank you again for your help.
Here is the code :
...ANSWER
Answered 2017-Nov-20 at 20:08Your program works fine on my computer : I don't notice any delay when I press button down. It seems windows messages are intercepted at a very low level on your computer. Do you use a mouse recognition engine like "Sensiva" or "Just Gesture" or "Stroke it" ? It could explain your problem.
QUESTION
Below is my CSS and HTML code. As you can see the margin on right is not coming.
- Can anybody tell me the reason for this?
- Is the structure of HTML, CSS right? I have to show two windows in the middle of the page and a footer and a header. So, I have positioned everything absolute.
Is that correct practice?
...ANSWER
Answered 2017-Jan-13 at 11:23Apply width calc
like
QUESTION
I've started Direct2D from a very simple example. Acquire the factory and ID2D1HwndRenderTarget, then handle WM_PAINT message to draw just a background with a solid color using "Clear" function.
It's work fine, until I start to move the window. When the window is moving it turns gray like nothing is drawing. I've tried to draw an ellipse, and the result is the same.
How could one present the window content with the window moving?
P.S. In case the code is needed
...ANSWER
Answered 2017-Jan-08 at 21:47Configure your WNDCLASSEX to not have a background brush.
Replace this line:
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