plug | Software for Fender Mustang Amps | Build Tool library
kandi X-RAY | plug Summary
kandi X-RAY | plug Summary
Software for Fender Mustang Amps.
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QUESTION
I'm trying to make a function that, for every occurrence of a vowel in a string, reverses said-string (and includes the vowel when it does this). The function is somewhat complex for my understanding so I'd like some help and a maybe a breakdown of it. However, I would only like to use the operators and statements that I'm currently learning (for/while and if). If possible, I would also like to avoid using list comprehension.
Here's what the inputs and outputs should look like:
an example input would be reverse_per_vowel('aerith')
which returns 'iraeth'
If we break the process of this function into steps, it should look like:
(a)erith → (a)erith (the first letter is a vowel, so it is reversed. However, because it is the first letter in the string, there are no visible changes.)
(ae)rith → (ea)rith (the second letter is also a vowel, so every letter in the string leading up to and including the vowel is reversed.)
(eari)th → (irae)th (the fourth letter is a vowel, so everything leading up to and including it is also reversed. Note how it accounts for the letters in the string that were reversed previously.)
as you can see, the amount of times the string is reversed is cumulative and I'm not quite sure how to code for this. However, I've attempted to write a component of the function.
What I'm trying
...ANSWER
Answered 2022-Apr-10 at 06:49One easy way to achieve this is to use recursion:
QUESTION
My app archive perfectly two weeks age (was the latest update I made).
After some minor changes in the flutter code (I did not add any packages or something), I am trying to archive again and I am getting some estrange errors and I have no clue where are coming from (those are from libraries, so no real changes on it). I am able to run it on the emulator and also I am able to build without any problem. I just can not archive.
This is the error:
...ANSWER
Answered 2022-Mar-20 at 09:40This is an issue that occurs in version 13.3 of Xcode. In Xcode 13.3, if you have a code that uses UI_USER_INTERFACE_IDIOM(), you will get an "Out of Memory" error when you run Archive. Changing "UI_USER_INTERFACE_IDIOM()" to "UIDevice.current.userInterfaceIdiom" resolves the error.
Currently, we have the following solutions.
- Modify the code,
- Downgrade to Xcode 13.2.1
- Wait for Apple to modify Xcode
References
QUESTION
I have a system with IoT Hub to ingests events from devices and Device Provisioning Service to provision devices. IoT Hub C# SDKs are used for the management of device tags and desired properties (IoT Hub device twins), and to invoke direct methods or schedule jobs.
Recently I've been experimenting with Azure IoT Central. While I don't plan to use it, I've found Digital Twins (that are being used on Azure IoT Central) to offer a very good way of managing IoT devices and I would like to emulate the same kind of functionality and capabilities on my IoT system.
The high-level architecture of IoT Central does not seem to indicate the services or logic used to manage Digital Twins.
As far as I understand, there are two ways you can start using Digital Twins:
- Plug and Play Digital Twins
- Azure Digital Twins service
Question - is Azure IoT Central purely based on Plug and Play Digital Twins and/or does it also use Azure Digital Twins service?
...ANSWER
Answered 2022-Mar-02 at 08:02Yes, IOT Central is purely based on plug and play Digital Twins
plug and play Digital Twins enables solution builders to integrate IoT devices with their solutions without any manual configuration.
Azure Digital Twins can be used to design a digital twin architecture that represents actual IoT devices in a wider cloud solution, and which connects to IoT Hub device twins to send and receive live data.
Reference link: https://docs.microsoft.com/en-us/azure/iot-develop/overview-iot-plug-and-play https://docs.microsoft.com/en-us/azure/digital-twins/overview#:~:text=What%20is%20Azure%20Digital%20Twins%3F%201%20Azure%20Digital,solution.%203%20Service%20limits.%20...%204%20Terminology.
QUESTION
Android Studio Bumblebee (2021.1.1) was released stably on 25 January 2022 bundled with a new Device Manager (accompanying new support for Android 11+ device debugging over WIFI). I jumped on this stable release, updating from Android Studio Arctic Fox (2020.3.1 Patch 4).
Unfortunately however, since updating, physical devices/handsets don't remain connected to Android Studio for the purpose of debugging. I can confirm that the issue was introduced from Android Studio Bumblebee onwards (occurring in Beta and Canary builds also). I've reproduced the issue on Android Studio Bumblebee (Stable), Chipmunk (Beta), and Dolphin (Canary), but Android Studio Arctic Fox (superseded Stable) continues to work just fine.
The issue occurs soon after opening Android Studio (Bumblebee+) with one of my physical devices connected. Everything appears fine initially and I may even have enough time to deploy my project to the handset, before the device disappears from Android Studio (as if I'd physically disconnected the USB cable from my computer or from the handset itself).
I've tried a fair few things in an attempt to determine a root cause. These include testing:
- With different USB cables.
- With different handsets (both varying makes and models).
- With various versions of the Android Studio IDE (as mentioned above).
- Plugging the USB cables into different USB ports on my computer.
- Rebooting handsets and my computer.
- Restarting Android Studio.
- Invalidating caches and restarting Android Studio.
adb kill-server
thenadb start-server
.- Revoking/reaccepting USB debugging authorization.
- Reinstalled build tools/platform tools, and ADB.
- A great number of further possibilities, to no avail.
I searched and read through remotely similar issues, including (but not limited to) these:
- Android Studio Arctic Fox (Adb) - Connected Devices are being disconnected after some time
- Android debugger continually disconnects
This particular comment in one of the above issues clued me onto a possible root cause:
I have been fighting for a few days with adb not seeing my device. After trying many other posted solutions, I discovered that the issue was with Chrome also trying to connect its debugger to a web view. If Chrome is connected using chrome://inspect, then adb seems to disconnect. Quitting Chrome resolves the issue. Then I can connect with Android Studio and then restart Chrome and reconnect. Hope this helps someone else.
However I've been unable to do anything with the above discovery, other than close Google Chrome, and hope for the best. Obviously this isn't an ideal solution. It appears as though the moment Google Chrome shows the connected physical device in the chrome://inspect/#devices page, the physical device promptly becomes unavailable through Android Studio.
I've jumped back to Android Studio Arctic Fox (2020.3.1 Patch 4) for the moment, however this brings with it other issues (my current core project targets the latest SDK version, which requires the updated IDE).
Absolutely any help with this would be insanely appreciated. I've exhausted just about every avenue that I can think of!
...ANSWER
Answered 2022-Feb-01 at 17:29I solved the problem by disabling
Settings -> Build, Execution, Deployment -> Debugger -> "Enable adb mDNS for wireless debugging"
QUESTION
I am working on a p2p application and to make testing simple, I am currently using udp broadcast for the peer discovery in my local network. Each peer binds one udp socket to port 29292 of the ip address of each local network interface (discovered via GetAdaptersInfo
) and each socket periodically sends a packet to the broadcast address of its network interface/local address. The sockets are set to allow port reuse (via setsockopt
SO_REUSEADDR
), which enables me to run multiple peers on the same local machine without any conflicts. In this case there is only a single peer on the entire network though.
This all works perfectly fine (tested with 2 peers on 1 machine and 2 peers on 2 machines) UNTIL a network interface is disconnected. When deactivacting the network adapter of either my wifi or an USB-to-LAN adapter in the windows dialog, or just plugging the usb cable of the adapter, the next call to sendto
will fail with return code 10049
. It doesn't matter if the other adapter is still connected, or was at the beginning, it will fail. The only thing that doesn't make it fail is deactivating wifi through the fancy win10 dialog through the taskbar, but that isn't really a surprise because that doesn't deactivate or remove the adapter itself.
I initially thought that this makes sense because when the nic is gone, how should the system route the packet. But: The fact that the packet can't reach its target has absolutely nothing to do with the address itsself being invalid (which is what the error means), so I suspect I am missing something here. I was looking for any information I could use to detect this case and distinguish it from simply trying to sendto
INADDR_ANY
, but I couldn't find anything. I started to log every bit of information which I suspected could have changed, but its all the same on a successfull sendto
and the one that crashes (retrieved via getsockopt
):
ANSWER
Answered 2022-Mar-01 at 16:01This is a issue people have been facing up for a while , and people suggested to read the documentation provided by Microsoft on the following issue . "Btw , I don't know whether they are the same issues or not but the error thrown back the code are same, that's why I have attached a link for the same!!"
QUESTION
I have a model in which we can choose the opening hours of the institution for each day of the week, from such and such to such and such, for example Monday 12:00 AM - 11:30 PM
ANSWER
Answered 2022-Feb-23 at 16:12Since your code is not a runnable snippet to reproduce the behavior, I will refrain from providing a full solution and, instead, I provide the means to solve the issue. Your JSON of
QUESTION
Android Studio updated to the newest Arctic Fox version, after opening a project it prompted me to update the Gradle plug-in, which I did.
Now everytime I try to run an app (with the updated plug-in) the build fails with the next output: Zip file '/home/user/path-to-my-project/app/build/outputs/apk/debug/app-debug.apk' already contains entry 'AndroidManifest.xml', cannot overwrite
Old apps that are not updated to newest plug-in release does not have this problem.
I already tried with this solution but it didn't help.
My build.gradle file looks like this:
...ANSWER
Answered 2021-Aug-03 at 14:58After upgrading Android Gradle Plugin from version 3.4.2 to 7.0.0 (and Gradle from 6 to 7) I also stared having the same error. In my case it turned out that AndroidManifest.xml
was inside the directory that was pointed to by resources.srcDir
. Gradle tried to copy the AndroidManifest.xml
from that directory into APK where a compiled version was already bundled.
QUESTION
I want to play some audio with volume lvl adjusted to ear aka. "phone call mode". For this purpose, I'm using well-known and commonly advised
...ANSWER
Answered 2022-Feb-11 at 19:31found some answers to my own question, sharing with community
6-sec auto-switch mode is a new feature in Android 12, which works only if (mode == AudioSystem.MODE_IN_COMMUNICATION)
(check out flow related to MSG_CHECK_MODE_FOR_UID
flag). This should help for MODE_IN_COMMUNICATION
set to AudioManager
and left after app exit, this was messing with global/system-level audio routing. There is also a brand new AudioManager.OnModeChangedListener
called when mode is (auto-)changing
and setSpeakerphoneOn
turns out to be deprecated, even if this isn't marked in doc... we have new method setCommunicationDevice(AudioDeviceInfo)
and in its description we have info about startBluetoothSco()
, stopBluetoothSco()
and setSpeakerphoneOn(boolean)
deprecation. I'm using all three methods and now on Android 12 I'm iterating through getAvailableCommunicationDevices()
, comparing type of every item and if desired type found I'm calling setCommunicationDevice(targetAudioDeviceInfo)
. I'm NOT switching audio mode at all now, staying on MODE_NORMAL
. All my streams are AudioManager.STREAM_VOICE_CALL
type (where applicable)
for built-in earpiece audio playback aka. "ear-friendly mode" we were using
QUESTION
I am currently working on a project to download .mp4 files from links from a text document, and it works with this code
...ANSWER
Answered 2022-Jan-13 at 10:12You can reset your connection, like you said, by reconnecting to the network. There is, as of my knowlegde, no module to intentionally reset a connection, but you can achieve a simular result using this method:
- first, connect via Ethernet (cable)
- then use the "winwifi" module, to reset your connection example:
QUESTION
I've use a few intrinsics before with GNAT, but I get an error for __builtin_cpu_is
when trying to pass in an Chars_Ptr
:
ANSWER
Answered 2022-Jan-12 at 01:19How about trying Target as shown below
Target : constant Interfaces.C.Char_Ptr := Interfaces.C.To_C ("amd");
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