logpp | A modern , fast , structured logging framework in C

 by   oktal C++ Version: v0.1.1 License: MIT

kandi X-RAY | logpp Summary

kandi X-RAY | logpp Summary

logpp is a C++ library typically used in Logging applications. logpp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The logging framework you've always dreamed of. Log events are first recorded from a Logger, formatted with a Formatter like logfmt or pattern and sent to a Sink for persistence or visualization like console, file and others. Unlike other well-known logging frameworks, logpp has been designed with the idea of enriching log events with information called structured data. The act of adding data to log messages is called structured logging.
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            kandi-support Support

              logpp has a low active ecosystem.
              It has 29 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 14 have been closed. On average issues are closed in 43 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of logpp is v0.1.1

            kandi-Quality Quality

              logpp has 0 bugs and 0 code smells.

            kandi-Security Security

              logpp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              logpp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              logpp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              logpp releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 28 lines of code, 2 functions and 1 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            logpp Key Features

            No Key Features are available at this moment for logpp.

            logpp Examples and Code Snippets

            No Code Snippets are available at this moment for logpp.

            Community Discussions

            QUESTION

            Python overflow cause by product of many probabilities, inversion of a large covariance matrix, and computation of its determinant
            Asked 2019-Nov-10 at 21:48

            So I have a function like this:

            ...

            ANSWER

            Answered 2019-Nov-10 at 19:23

            a couple of pointers:

            • note that when dealing with probabilities you normally want to stay in "log space" as everything is non-negative and code tends to use values that under/overflow floating point numbers easily
            • linear algebra libraries have lots of tools for dealing with ill conditioned and other numerical instabilities, check out the linalg tutorial for a few pointers

            in your case I'd rewrite the function to be:

            Source https://stackoverflow.com/questions/58784060

            QUESTION

            OpenGL is not rendering my cube
            Asked 2018-Feb-18 at 16:27

            I have recently started learning OpenGL with the tutorial on http://www.opengl-tutorial.org. The first few tutorials went fine, and I got my triangle on the screen. Now I moved on to the cube tutorial, but I got stuck on the following problem. I only made 2 big changes to the triangle program to render my cube:

            • I changed the triangle to a cube by adding more vertices
            • I moved all of the initializing code from my main function into different other functions.

            The problem is that when I run the program, it compiles fine and shows me a dark blue screen (the color I had set for clearing the screen), but it doesn't render my cube.

            My full code is here:

            ...

            ANSWER

            Answered 2018-Feb-18 at 15:58

            There are several problems in the code:

            You are disabling all vertex attributes before drawing. The calls to glDisableVertexAttribArray have to go after glDrawArrays, otherwise no data is attached when drawing.

            The even better solution would be to move the VAO setup before the main-loop and never call glDisableVertexAttribArray at all. The pointers never change anyway, and storing the vertex attribute setup is exactly what a VAO is made for. Seems that the tutorial is very suboptimal in explaining/using them.

            Another problem is that this line:

            Source https://stackoverflow.com/questions/48853400

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install logpp

            Clone the repo git clone https://github.com/oktal/logpp.git
            Create a build directory cd logpp mkdir build
            Install dependencies cd build conan install ..
            Build the library conan build ..
            This example demonstrates how to setup a manual logger to log to a file.

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            CLONE
          • HTTPS

            https://github.com/oktal/logpp.git

          • CLI

            gh repo clone oktal/logpp

          • sshUrl

            git@github.com:oktal/logpp.git

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