ChessGame | Online Chinese Chess
kandi X-RAY | ChessGame Summary
kandi X-RAY | ChessGame Summary
Online Chinese Chess
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ChessGame
ChessGame Key Features
ChessGame Examples and Code Snippets
server {
listen 80;
server_name example.com;
location / {
proxy_pass http://127.0.0.1:8912;
proxy_redirect off;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header Host $host;
prox
# 启动gateway
./ChessGate -laddr 192.168.56.111:8912 -raddr 127.0.0.1:6379 -rprefix chess001 -wspath /ChessGame
# 启动game
./ChessGame -raddr 127.0.0.1:6379 -rprefix chess001 -spath /tmp/ChessGame
Community Discussions
Trending Discussions on ChessGame
QUESTION
I have a v-for loop that renders a ChessGame component many times. However, the ChessGame component is complex, it takes a long time to load, several hundred milliseconds each, and the loop renders dozens of them. So the site is always stuck for several seconds and shows nothing before it shows all games.
Is there a hint that I can give Vue to rerender after each iteration, so that the page slowly fills with them? Or does the way Vue templating works not support this?
...ANSWER
Answered 2021-Jan-11 at 10:45Is there a hint that I can give Vue to rerender after each iteration, so that the page slowly fills with them?
As far as I know, there is no such functionality in vue to slowly show your data, although what you can do until your data are ready is to show a skeleton loader.
This is a modern approach and almost every big company uses this technique, to indicate that something is loading until we serve the data.
I recommend you check this from vuetify: https://vuetifyjs.com/en/components/skeleton-loaders/
QUESTION
I am trying to make a chessgame in c# WPF. I have miltiple classes, one for every kind of chesspiece and they all implement the same interface. All pieces objects are stored in a 2d array of type object[,] (of which have a feeling it's not the right way). I want to loop through this array to draw every corresponding image by calling Board[x, y].ImgURI but i get:
CS1061 'object' does not contain a definition for 'ImgURI' and no accessible extension method 'ImgURI' accepting a first argument of type 'object' could be found
...ANSWER
Answered 2020-Nov-13 at 02:45Just change:
QUESTION
I'm working on a Chessgame and for this I want to pass the game-data from one device to another through Bluetooth.
It worked well but then I added Bitmaps instead of just write the figure-name and now I can't read the data through the Inputstream. First I thought that Bitmaps aren't serializable so I removed them and just send the data of the Figure (xPos, yPos, color) and created the bitmap based on this info. But I still get this exception:
ANSWER
Answered 2020-May-25 at 08:09you allways need to use the same outputsream and the same inputstream
QUESTION
I am trying to build a very simple webapp with Flask to play chess against my python chess engines. However, I am new to javascript, html and css and I cannot get the chessboard.js board image to show up in my browser. Here is my html body code snippet (The script link lines are actually located in the head section). Very simple, no input or anything yet. I just want to get the image to show up! '''
...ANSWER
Answered 2020-Apr-13 at 09:20So I finally solved it!
It turned out to be a combination of three issues:
- Permission issue - make sure to set the permission of all the js and css files to executable with chmod 755
- html and flask integration issue: instead of loading the scripts like I did, flask apparently wants all css and js files in a /static directory and imported like this:
- after I fixed all of that, the small board piece images inside the chessboard did not show up. Yu have to navigate into the chessboard-1.0.0.js file and change line 579 from
config.pieceTheme = 'img/chesspieces/wikipedia/{piece}.png'
toconfig.pieceTheme = 'static/img/chesspieces/wikipedia/{piece}.png'
This fixed all of the problems I was having. The chessboard.js does now work fine with flask and looks super cool!
Best regards, Tim
QUESTION
I am trying to implement a Chess Game. The board GUI is a gridPane of stackPanes (Square class). the pieces are imageViews on the stackPanes. When a drag is detected on a piece it starts a full drag. when the drag is released it is supposed to send a mouseDragReleased event to the stackPane under the mouse at the release point. But instead the event is sent to the original stackPane where the piece started. I have looked everywhere and can't find a solution. Where is the bug?
...ANSWER
Answered 2020-Mar-01 at 09:28I fixed the issue by adding this line to the Square constructor:
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