slambench1 | open source tool designed to assist in the development
kandi X-RAY | slambench1 Summary
kandi X-RAY | slambench1 Summary
slambench1 is a C++ library. slambench1 has no bugs, it has no vulnerabilities and it has low support. However slambench1 has a Non-SPDX License. You can download it from GitHub.
If you use SLAMBench in scientific publications, we would appreciate citations to the following paper (L. Nardi, B. Bodin, M. Z. Zia, J. Mawer, A. Nisbet, P. H. J. Kelly, A. J. Davison, M. Luján, M. F. P. O’Boyle, G. Riley, N. Topham, and S. Furber. Introducing SLAMBench, a performance and accuracy benchmarking methodology for SLAM. In IEEE Intl. Conf. on Robotics and Automation (ICRA), May 2015. arXiv:1410.2167.
If you use SLAMBench in scientific publications, we would appreciate citations to the following paper (L. Nardi, B. Bodin, M. Z. Zia, J. Mawer, A. Nisbet, P. H. J. Kelly, A. J. Davison, M. Luján, M. F. P. O’Boyle, G. Riley, N. Topham, and S. Furber. Introducing SLAMBench, a performance and accuracy benchmarking methodology for SLAM. In IEEE Intl. Conf. on Robotics and Automation (ICRA), May 2015. arXiv:1410.2167.
Support
Quality
Security
License
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Support
slambench1 has a low active ecosystem.
It has 88 star(s) with 35 fork(s). There are 20 watchers for this library.
It had no major release in the last 6 months.
There are 1 open issues and 8 have been closed. On average issues are closed in 662 days. There are 1 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of slambench1 is current.
Quality
slambench1 has no bugs reported.
Security
slambench1 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
slambench1 has a Non-SPDX License.
Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
Reuse
slambench1 releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of slambench1
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of slambench1
slambench1 Key Features
No Key Features are available at this moment for slambench1.
slambench1 Examples and Code Snippets
No Code Snippets are available at this moment for slambench1.
Community Discussions
No Community Discussions are available at this moment for slambench1.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install slambench1
Warning: SLAMBench is widely tested and fully supported on Ubuntu. The OS X version may result instable. We reckon to use the Ubuntu version.
** Failure to track using OpenCL on AMD ** -Some issues have been reported on AMD platforms, we will look into this
Visualisation using QT - may be offset on some platforms - notably ARM
**Build issues using QT on ARM ** - Visualisation requires opengl but Qt on ARM is often built using GLES, including packages obtained from distribution repo. Building from source with opengl set to desktop resolves this.
** Frame rates on QT GUI appear optimistic** - The rate shown in the status bar is by default the computation time to process the frame and render any output, it excludes the time take by the QT interface to display the rendered images and acquire frame
** performance difference between CUDA/OpenCL** - This is a known issue that we are investigating. It's mainly cause by a difference of global work-group size between the both version and a major slowdown of CUDA in the rendering kernels is cause by the use of float3 instead of float4 which result by an alignment issue. this alignment issue doesn't appear in OpenCL as cl_float3 are the same as cl_float4.
** CUDA nvprof slows down the performance on some platforms** - the nvprof instrumentation has a 2x slowdown on MAC OS for the high-level KFusion building blocks. So if we run using make 2.cuda.log we will not measure the maximum speed of the machine for the high-level building blocks. It is questionable then if we should keep measuring the CUDA high-level and low-level performance at the same time or in order to be more accurate it is better to run the two measurements in two separate runs.
** OS X version has not been widely tested **
** Failure to track using OpenCL on AMD ** -Some issues have been reported on AMD platforms, we will look into this
Visualisation using QT - may be offset on some platforms - notably ARM
**Build issues using QT on ARM ** - Visualisation requires opengl but Qt on ARM is often built using GLES, including packages obtained from distribution repo. Building from source with opengl set to desktop resolves this.
** Frame rates on QT GUI appear optimistic** - The rate shown in the status bar is by default the computation time to process the frame and render any output, it excludes the time take by the QT interface to display the rendered images and acquire frame
** performance difference between CUDA/OpenCL** - This is a known issue that we are investigating. It's mainly cause by a difference of global work-group size between the both version and a major slowdown of CUDA in the rendering kernels is cause by the use of float3 instead of float4 which result by an alignment issue. this alignment issue doesn't appear in OpenCL as cl_float3 are the same as cl_float4.
** CUDA nvprof slows down the performance on some platforms** - the nvprof instrumentation has a 2x slowdown on MAC OS for the high-level KFusion building blocks. So if we run using make 2.cuda.log we will not measure the maximum speed of the machine for the high-level building blocks. It is questionable then if we should keep measuring the CUDA high-level and low-level performance at the same time or in order to be more accurate it is better to run the two measurements in two separate runs.
** OS X version has not been widely tested **
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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