parallax-mapping | Parallax mapping demonstration , comparison | 3D Printing library

 by   piellardj C++ Version: Current License: No License

kandi X-RAY | parallax-mapping Summary

kandi X-RAY | parallax-mapping Summary

parallax-mapping is a C++ library typically used in Modeling, 3D Printing applications. parallax-mapping has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This program is a demonstration of parallax mapping. Parallax mapping is a rendering technique giving the illusion of complex geometry at an acceptable cost. Visually, the result is better than plain normal mapping but not as good as actual displacement mapping.
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            kandi-support Support

              parallax-mapping has a low active ecosystem.
              It has 8 star(s) with 1 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              parallax-mapping has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of parallax-mapping is current.

            kandi-Quality Quality

              parallax-mapping has 0 bugs and 0 code smells.

            kandi-Security Security

              parallax-mapping has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              parallax-mapping code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              parallax-mapping does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              parallax-mapping releases are not available. You will need to build from source code and install.

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            parallax-mapping Key Features

            No Key Features are available at this moment for parallax-mapping.

            parallax-mapping Examples and Code Snippets

            No Code Snippets are available at this moment for parallax-mapping.

            Community Discussions

            QUESTION

            Weird Layered Effect During Parallax Mapping
            Asked 2019-Dec-15 at 09:52

            I am following along with the LearnOpenGL guide and am trying to implement Steep Parallax Mapping.

            Everything seems to be working fine except my brick wall seems to have distinct visible layers whereas the photos in the guide don't show any layers. I was trying to use this code to parallax the topography of the world but these weird layers seem to show up there too so I was hoping to find a fix for this.

            Layered wall photo

            [1

            Photo of how it should look

            Here is my modified vertex shader

            ...

            ANSWER

            Answered 2019-Dec-15 at 09:52

            The layers at acute gazing angles are a common effect at parallax mapping. To improve the result you've to increment the number of samples or implement Parallax Occlusion Mapping (as described in the bottom part of the tutorial):

            Source https://stackoverflow.com/questions/59341092

            QUESTION

            Adding Shadows to Parallax Occlusion Map
            Asked 2019-May-14 at 18:38

            I've implemented Parallax Occlusion Mapping through LearnOpengl, and now I want to add self-shadows so that the fragment extrusions throw shadows on the surface. I've read a few papers on the topic, but I admit it's a bit advanced for me. From what I understand, it's the same process as parallax occlusion mapping, but from the light's direction instead of the view direction. I tried modifying the fragment shader, but the shadows still don't show up.

            This is how I want it to look like. http://www.cs.utah.edu/~sujin/courses/reports/cs6610/project-report/images/pom.png

            This is the result of the modified fragment shader. Nothing changed from when it was just the parallax occlusion map.

            Here's the modified fragment shader. I've marked that parts I added to the original parallax tutorial code.

            ...

            ANSWER

            Answered 2019-Mar-10 at 20:30

            First of all the direction of the light source to the fragment in texture space is:

            Source https://stackoverflow.com/questions/55089830

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install parallax-mapping

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/piellardj/parallax-mapping.git

          • CLI

            gh repo clone piellardj/parallax-mapping

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            git@github.com:piellardj/parallax-mapping.git

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