polycube | based software framework for fast network services | Firewall library

 by   polycube-network C++ Version: v0.9.0 License: Apache-2.0

kandi X-RAY | polycube Summary

kandi X-RAY | polycube Summary

polycube is a C++ library typically used in Security, Firewall applications. polycube has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Polycube is an open source software framework that provides fast and lightweight network functions such as bridges, routers, firewalls, and others. Polycube services, called cubes, can be composed to build arbitrary service chains and provide custom network connectivity to namespaces, containers, virtual machines, and physical hosts. For more information, jump to the project Documentation.
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            kandi-support Support

              polycube has a low active ecosystem.
              It has 448 star(s) with 98 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 60 open issues and 76 have been closed. On average issues are closed in 160 days. There are 13 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of polycube is v0.9.0

            kandi-Quality Quality

              polycube has 0 bugs and 0 code smells.

            kandi-Security Security

              polycube has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              polycube code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              polycube is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              polycube releases are available to install and integrate.

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            polycube Key Features

            No Key Features are available at this moment for polycube.

            polycube Examples and Code Snippets

            No Code Snippets are available at this moment for polycube.

            Community Discussions

            QUESTION

            Unable to connect to a node.js socket.io 3.x server from Android socket.io 2 client
            Asked 2020-Dec-25 at 09:27

            I'm trying to use socket.io client on android/kotlin with a node js socket io server

            MainActivity:

            ...

            ANSWER

            Answered 2020-Dec-24 at 15:42

            Ok, So today i have recreate the entire project, step by step with wireshark running on my other screen.

            And spoil : it's working. i will detail all steps, in case of another person got the same issue.

            Add this in gradle module file :

            Source https://stackoverflow.com/questions/65433138

            QUESTION

            Why my PCA is not invariant to rotation and axis swap?
            Asked 2020-Nov-29 at 17:42

            I have a voxel (np.array) with size 3x3x3, filled with some values, this setup is essential for me. I want to have rotation-invariant representation of it. For this case, I decided to try PCA representation which is believed to be invariant to orthogonal transformations. another

            For simplicity, I took some axes swap, but in case I'm mistaken there can be np.rot90.

            I have interpereted my 3d voxels as a set of weighted 3d cube point vectors which I incorrectly called "basis", total 27 (so that is some set of 3d point in space, represented by the vectors, obtained from cube points, scaled by voxel values).

            ...

            ANSWER

            Answered 2020-Oct-21 at 05:59

            Firstly, your pca function is not correct, it should be

            Source https://stackoverflow.com/questions/64324685

            QUESTION

            keyword cant be an expression - sliders and selection menu
            Asked 2020-May-31 at 14:29

            I'm trying to create code that will give the user the option on the primitive they'd like to create as well as the size of the object. Keyword cant be an expression is all I get but I can't find where it's referring to.

            It was originally a syntax error inside of the cube object creation with a move command,I removed this and now its just this error

            ...

            ANSWER

            Answered 2020-May-31 at 14:29

            It helps a lot if you post the exact error message with stack trace. In this case it says that the error occurs in line 46 in this line:

            Sphradius = mt.intSliderGrp(1="Radius",min=0,max=25, field=True)

            And it means that you use 1="Radius" is not correct because 1 is no a keyword. I suppose you wanted to call it label="Radius".

            Source https://stackoverflow.com/questions/62117178

            QUESTION

            How are attributes accessed in PyMEL?
            Asked 2020-May-21 at 19:21

            There are multiple ways to access attributes of a PyNode such as Transform, which has the attributes translation, rotation and so on.

            ...

            ANSWER

            Answered 2019-Dec-05 at 16:59

            QUESTION

            How to trigger a callback on referencing a file into the scene
            Asked 2020-Apr-27 at 07:11

            In maya, I want to run a certain callback after anytime a new file gets referenced. I want to do this in python.

            According to the docs this should be possible: https://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=__py_ref_class_open_maya_1_1_m_scene_message_html

            But when I register callbacks for kAfterLoadReference or kAfterLoadReferenceAndRecordEdits, the function never gets triggered. I connected a debugger and set a breakpoint and the callback function never even gets entered. I've tried both the addCallback and addReferenceCallback functions.

            kAfterImport works as expected. Am I missing something obvious here, or is something actually broken?

            checked in Maya 2018, 2019, and 2020

            ...

            ANSWER

            Answered 2020-Apr-27 at 07:11

            I'm also getting nothing when creating or importing a reference with those callbacks, but this one should give you what your expect:

            om2.MSceneMessage.addCallback(om2.MSceneMessage.kAfterCreateReference, onReferenceLoad)

            It will trigger when a new reference is created or an when it is loaded from an unloaded state.

            Source https://stackoverflow.com/questions/61443199

            QUESTION

            MFnMesh allIntersections returning wrong results
            Asked 2020-Feb-13 at 08:01

            I'm trying to use Maya's api to test if a point is inside a certain mesh by shooting a ray and seeing how many faces it hits. I'm doing this with MFnMesh.allIntersections. The issue I'm coming up with is that sometimes the method returns results that I don't expect and that don't make sense! For example, I'm testing a point at the bottom of a sphere with its normal like so:

            Like in the image, it should hit 2 points, yet for some reason it says it hits 3 instead! Why is this happening? I'm including code that should replicate this example:

            ...

            ANSWER

            Answered 2020-Feb-13 at 08:01

            So turns out when MFnMesh.allIntersections intersects exactly against an edge or vertex, instead of returning one hit point it'll return multiple, so it's possible to get many hits at the same position. I played around with the method's tolerance value and it had no effect. So instead when a hit occurs I can use MFloatVector.isEquivalent and trim out any positions that are almost identical. Now I'm getting the expected output.

            Source https://stackoverflow.com/questions/60182256

            QUESTION

            (Maya Python) How do I run radio option buttons through a GUI function?
            Asked 2020-Feb-10 at 09:01

            Normally when I run a script with radio button options you select a radio button option and then you activate it with the button. I used to leave my menu gui outside of a function: but ever since I learned importing maya scripts I started wrapping my menu interfaces in a GUI function which mean my radio button technique now no longer works. I have no idea how to get it to work either. The script itself is simple enough: just select a radio button option after importing the script and then create a shape with the button: atleast thats how it SHOULD work. Instead I get no errors and no shapes created and I dont know whats broken.

            ...

            ANSWER

            Answered 2020-Feb-10 at 09:01

            Here's the modified script. The problem was the scope of the scripts. "onCommand" was executed in its own scope that has its own "cubeNum" variables.

            Source https://stackoverflow.com/questions/60146199

            QUESTION

            What does it mean for an object to be "in the underworld?"
            Asked 2019-Nov-05 at 06:20

            I have this code:

            ...

            ANSWER

            Answered 2019-Nov-05 at 06:20

            I believe the error means that you can't parent a dg node (something that has no transform) to a dag node. For example, try parenting an objectSet to a transform. It won't let you, because dg nodes have no transforms themselves and cannot belong in a hierarchy.

            Now it's giving you this error because you're trying to parent the cube's polyCube input, which has no transform! This is being done by accident because you're assuming that cmds.polyCube returns the cube's transform. It does not. In fact, it returns a list of 2 items: the cube's transform, and the cube's polyCube input. And since cmds.parent can accept a list in its first parameter, you are essentially trying to parent the transform AND polyCube to the stack transform. You can easily avoid this by grabbing the command's first index like this: cmds.polyCube()[0]

            Now another issue is that all of the cubes move to the same place. This is because your i variable is INSIDE the for loop. So every iteration i resets to 0 instead of being incremented, thus they all move to the same position.

            Another issue is that in a lot of your commands you are using "block*". Doing this doesn't refer to the block variable, instead it will actually grab all transforms that start with the name "block". In fact you don't need the "*" at all, just pass the variable block.

            With all of this in mind, here's the working code:

            Source https://stackoverflow.com/questions/58705234

            QUESTION

            Local variables vs global variables, 'name 'EXAMPLE' is not defined
            Asked 2019-May-15 at 03:41

            I'm creating a custom floating window, where I can have buttons like a shelf, that call and run scripts for me. Very useful for modeling artists like myself who don't do a lot of scripting! :P I'm hoping to resolve this without having to modify Script_B too much but we'll see what has to be done! :D

            So as it stands I have two scripts, Script_A and Script_B. Script B is saved out as "my_custom_script_name.py". I'm trying to run it using Script_A, but the variables are never defined properly.

            When I run Script_A with Script_B saved out in the proper place, the UI doesn't even load because it errors out on the first variable defined.

            ...

            ANSWER

            Answered 2019-May-14 at 19:45

            If I am understanding correctly, then you can get the second approach to work by moving your function. Something like:

            Source https://stackoverflow.com/questions/56137400

            QUESTION

            Maya Python How to access polyCube
            Asked 2019-Feb-26 at 01:45

            I couldn't find any answer so I fought I ask here.

            I'm working on a poly generator tool in which I want to set Values of the height and width of a cube.

            My problem is that I don't know how to get the name of the construction history e.g. 'polyCube1'. This is where I'm stuck:

            ...

            ANSWER

            Answered 2019-Feb-26 at 01:45

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install polycube

            You can download it from GitHub.

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            https://github.com/polycube-network/polycube.git

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            gh repo clone polycube-network/polycube

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            git@github.com:polycube-network/polycube.git

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