thirdeye | ThirdEYE is an open source AESOP replacement
kandi X-RAY | thirdeye Summary
kandi X-RAY | thirdeye Summary
thirdeye: a reimplementation of the aesop engine. thirdeye is an attempt at recreating the aesop engine for the popular role-playing games eye of the beholder 3 and dungeon hack. you need to own and install the original games for thirdeye to work. version: 0.86.0 license: gpl (see gpl3.txt for more information) website: linux: run either in place with generic tar balls or install distribution specific packages. 0.85.0: the version 0.850 improves the aesop disassembler. the local variables and parameters use now symbolic names. also whenever the bytecode uses a direct number which could possibly refer an existing resource, the corresponding comment is added into the disassembly (of course in many cases this will be a wrong guess - the number can be used for different purposes - but i still think it will increase the readability of the disassembler). some minor fixes in the disassembly were made. the version 0.800 adds the command for patching of the converted eye.res from the "eye of beholder 3" so that it does not crash when loading/saving (there is a problem that the original code depends on the shape of 16 bit pointers, minor fix is needed to make it work in aesop/32 - the fix is done in the code resource "menu" in the message handler
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QUESTION
I'm trying to do a line animation with an SVG that I found on Google (Little Man Meditating). I imported and exported it using 'SVG-edit' - so I could edit the code. The animation does not work at all - is it something to do with 'shadow-root'? I saw it said 'shadow-root: closed" on Google inspect. I have no idea what that means as I just started learning about SVGs tonight.
Live link to site: http://benjaminthomasgibbs.co.uk/thirdEye.html
HTML :
...ANSWER
Answered 2017-Sep-19 at 22:08Yeah it does look like because it's nested in a symbol, the logoAni
was not getting applied. I stripped it out and cleaned up the SVG and tweaked the styles so you can see the animation. I think the other big thing that was missing was that you need a stroke
property to be set so I went ahead and set that directly in the SVG.
EDIT: Okay so looking at your comment I wanted to address specifically how you could get from my original to what you wanted.
1) In terms of the size, this is based on the viewbox for SVGs. It would be good to read on that. I guess what they did in the example is they applied the viewBox to the symbol and then used that but I simply added it to the SVG. For now though I made it so you can just edit the width and height in the .logo
class in the CSS.
2) You said you want it to be nothing and then fill in with white. So two things with this is that the inital whiteness is because the fill
is set to #fff
. I went ahead and added it as a CSS attribute so you can play around. If you set it to transparent you get some of what you want but the path apparently doesn't incorporate the inner part of the person's legs so it doesn't get exactly what you want. You probably will need to define the path yourself.
3) I went ahead and reverted some of the things so it uses the values your example uses but also added some changes. Specifically for animations, you need to use forwards
so that it knows to stay in place and keep the animation in the final state.
Hope that helps!
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