Simulated-Annealing | TSP, 旅行商, 模拟退火

 by   qibinc C++ Version: Current License: No License

kandi X-RAY | Simulated-Annealing Summary

kandi X-RAY | Simulated-Annealing Summary

Simulated-Annealing is a C++ library. Simulated-Annealing has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

TSP, 旅行商, 模拟退火
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              Simulated-Annealing has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Simulated-Annealing has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Simulated-Annealing is current.

            kandi-Quality Quality

              Simulated-Annealing has no bugs reported.

            kandi-Security Security

              Simulated-Annealing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Simulated-Annealing does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Simulated-Annealing releases are not available. You will need to build from source code and install.

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            Simulated-Annealing Key Features

            No Key Features are available at this moment for Simulated-Annealing.

            Simulated-Annealing Examples and Code Snippets

            Simulate annealing .
            pythondot img1Lines of Code : 86dot img1License : Permissive (MIT License)
            copy iconCopy
            def simulated_annealing(
                search_prob,
                find_max: bool = True,
                max_x: float = math.inf,
                min_x: float = -math.inf,
                max_y: float = math.inf,
                min_y: float = -math.inf,
                visualization: bool = False,
                start_temperate: float = 1  

            Community Discussions

            QUESTION

            Shortest path using Simulated Annealing using an Android app
            Asked 2020-Jan-31 at 19:18

            I am implementing an android application using different geographic coordinates and I need to solve a problem similar to the traveling salesman.

            I found an implementation of the algorithm at http://www.theprojectspot.com/tutorial-post/simulated-annealing-algorithm-for-beginners/6.

            I adjusted the code to what I need, and it produces theoretically optimal results. I noticed, however, that each execution produces a different type of result.

            I went back to the original code and found that even in the original, there is disagreement as to the results.

            Do not understand. Shouldn't the result be unique? After all, we are looking for the smallest path ... perhaps some small variation, but each execution differs by several units from the previous execution.

            How could I adjust the algorithm to produce the same result in all runs? Has anyone worked with this?

            ...

            ANSWER

            Answered 2020-Jan-31 at 19:18

            That's the price you pay for an algorithm like this one: the results obtained might very well be different every time. The algorithm does not "find the shortest path," which is a computationally intractable problem ("travelling salesman"). Instead, it seeks to quickly find a solution that is "short enough." Whether or not it actually does so depends very much on the data ... and, to a non-trivial degree, on random chance.

            And, since the algorithm is comparatively fast, sometimes you do run it several times in a row in order to gauge the variability of the solutions obtained. If (say) three runs each produce results that are "close enough" to one another, there's a good chance that the result is reliable. But if the standard deviation is very large, the algorithm might not be giving you a good answer. (Bear in mind that sometimes the solution will be wrong.)

            So to speak: "you get what you pay for, but you don't pay much for it, and of course that is the point."

            Source https://stackoverflow.com/questions/60009861

            QUESTION

            Probability calculation and comparison in Simulated Annealing
            Asked 2019-Sep-24 at 02:57

            I just realized I made a mistake in an algorithm I wrote years ago.

            https://www.researchgate.net/publication/298209081/figure/fig7/AS:341632911200275@1458463041655/Flowchart-of-simulated-annealing-algorithm.png

            Instead of r < p in this flow, what I did was checking if p <= r. Honestly, I cannot put my mind together to decide if this is a huge mistake or not.

            ...

            ANSWER

            Answered 2019-Sep-24 at 02:57

            P becomes smaller and smaller as the temperature rises. When you check for r < p it becomes increasingly unlikely that your search will switch from the current state to a worse new state. This is the idea of Simulated Annealing.

            You check for p <= r, which makes it increasingly likely that your search will switch to a worse state in the end and less likely at the beginning. I assume you will get very mixed results with this as you are doing exploitation first and exploration later.

            Source https://stackoverflow.com/questions/58061175

            QUESTION

            Simulated annealing doesn't work
            Asked 2017-Aug-30 at 21:19

            I am trying to implement n-queens problems using simulated annealing. I have looked up at all the existing problems and it doesn't solve my problem. The code that I have come up with is this

            ...

            ANSWER

            Answered 2017-Aug-30 at 20:39

            There are several issues with your code. To start with, your generateNextState function is fundamentally broken. It has both design and implementation issues.

            Lets handle the implementation issue first. The function modifies state in place, before also returning it. That's not good since you're passing the current state in, and then later comparing the new state with the old one (which is not very useful if they're the same object). The function should probably make a copy of the input.

            The design issue is that it creates a new state that is completely random. The new state has no relation to the previous state. That's bad since it means your search is just picking values at random and seeing if you eventually guess a solution. You should pick a new state that is closely related to the old state. For instance, you could try moving a random queen to a random row:

            Source https://stackoverflow.com/questions/45955498

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Simulated-Annealing

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/qibinc/Simulated-Annealing.git

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            gh repo clone qibinc/Simulated-Annealing

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            git@github.com:qibinc/Simulated-Annealing.git

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