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QUESTION
A whole host of actions keep returning to this problem:
pip install encodings
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ModuleNotFoundError: No module named 'encodings'
python3
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ModuleNotFoundError: No module named 'encodings'
libreoffice --safe-mode
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ModuleNotFoundError: No module named 'encodings'
zypper se python |grep '^i '
ANSWER
Answered 2022-Mar-30 at 06:20Looking at the strace
output for both root
and greg
, the problem seems clear.
For the root
user, python 3.6 finds the libraries in /usr/lib64/python3.6
.
However, for greg
, it only looks under /usr/bin/python3
for subdirectories. That doesn't work because /usr/bin/python3
is a file.
I suspect that the user greg
has PYTOHNHOME
set erroneously to the location of the Python binary , and that is causing the issue.
Remove PYTOHNHOME
from your environment, log out and log in again.
Note: the stuff below is probably barking up the wrong tree. I'll leave it for information.
The encodings
module is an (undocumented) part of the python standard library. It is used by the locale
module.
Based on the output I suspect that your Python installation has been damaged or corrupted. Try re-installing python.
EDIT:
If a forced re-install doesn't fix the problem, check that the directory encodings
exist in your Python stdlib directory, and is accessible for all users.
To find out which directory that is:
QUESTION
I've been trying to build Qt 6.2.2 from source. I downloaded the sources package from the online installer but it fails each time, each time with a different error. I've tried a variety of configurations such as:
...ANSWER
Answered 2022-Jan-15 at 19:43Upgrade your compiler to the latest VS2019 version (16.11) - see also https://bugreports.qt.io/browse/QTBUG-97999
QUESTION
The following CMake's action will delete executable if RPATH is not the same.
...ANSWER
Answered 2021-Nov-08 at 12:17Why RPATH_CHECK in CMake deletes executable?
Because that's what it does. (?)
Is it correct behavior of CMake, or it is a bug?
Correct.
What RPATH_CHECK should do?
Check if the file has desired RPATH, and if it doesn't, the file should be removed.
If you have any other concerns about RPATH features in CMake, I posted the source code in the last answer - all is there. Search for RPATH_CHECK
in CMake source tree, and you'll find the find the function - from function names you can "guess" meaning and the algorithm used.
QUESTION
I developed an application using Qml and Python. This application uses the Qt3D module of Qml for the 3D rendering of .stl files. This application works fine when running in python But the problem is that when I create an executable file by using Pyinstaller it shows the following error after running the created .exe file:
...ANSWER
Answered 2021-Sep-26 at 07:08I found the answer. The approach is to copy manually the folder:
QUESTION
I created some entities using qt3d in QML. For example, this code shows a Scene3D
element that declares RootEntity
which is another QML element that contains the scene graph:
ANSWER
Answered 2021-Jun-13 at 17:22One approach is to maintain a global list of Qt.vector3d
elements and use it to record the position of the spheres that are removed with the "Undo" operation:
- When the user hits CTRL+Z, create a new
Qt.vector3d
object to store the position of the last sphere rendered (that is, the one that was last appended toentityModel
) and add that position to the global list of 3d vectors; - Then, to remove a sphere from the screen, call
entityModel.remove()
with the index of the sphere that needs to be erased;
The "Redo" operation simply does the opposite:
- When the user hits CTRL+Y, the last element of the global list of 3d vectors holds the location of the lastest sphere removed: append this position to
entityModel
so the sphere can be rendered again; - Then, remember to erase this position from the global list so the next Undo operation can render a different sphere;
RootEntity.qml:
QUESTION
How can I disable ilumination and shadowing effects and just use global ilumination in all the Qt3D scene? I've only found this at the documentation: https://doc.qt.io/qt3dstudio/lights.html and it seems like there are three types of lightning: points, directional and area, but not a way of just drawing items using his default color.
...ANSWER
Answered 2021-May-31 at 21:18Thanks @Florian Blume, I found that creating a useless light source is a good workaround. Disable all light sources in Qt 3d
QUESTION
Using Qt Quick 3D QML and without having additional C++, how could I multiply two quaternions?
I have a fixed rotation value given in quaternion (Qt.quaternion(a,b,c)
), to which I would like to add a variable part.
Documentation is very scarce about that (I only found quaternion and Transform) and apparently there is no "times()" property similar to the one from vector. On the C++ side, I can multiply and normalize quaternions (QQuaternion)
...ANSWER
Answered 2021-Apr-29 at 05:26I would recommend writing your own JavaScript function doing the multiplication. One example implementation (multiplyQuaternion()
) can be seen in this answer to another question.
You can also take a look into implementation of inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2)
in QQuaternion class for reference when writing your own JS function.
Another possibility might be to utilize some ready-made JS implementation (if found) by importing a JS file in question into your QML.
You could also write QObject-based C++ wrapper which utilizes QQuaternion
class and then expose it to QML. But you would have to link with Qt Gui module and write quite a lot of boilerplate code because of that one function which probably doesn't make too much sense.
QUESTION
I am trying to build Qt3D as it seems to not ship by default with Qt6 anymore.
I just finished installation on ubuntu, without major issue (it would have helped if the install instruction could have mentioned that the vulkan sdk is required, which was not obvious, but after installing the SDK the compilation finished successfully). I used the Qt Creator to build the library.
I am trying to do the same on windows, I installed both perl and vulkan as per install instructions above. After opening the qt3d.pro project and attempting to build it in Release mode, I am getting stuck where vulkan is requires
...ANSWER
Answered 2021-Feb-23 at 20:46I should have mentioned, I was using the default kit MinGW on windows ... switching to MSVC seems to have worked and I am able to build the library now, not sure though why mingw did not work. Maybe some permission issue? Anyways, this solution is acceptable to me, leaving this answer here in case someone stumbles upon this in the future.
QUESTION
I have a program the takes keyboard input in the mainwindow and does some stuff with it, so it is already getting handled there. As context: The mainwindow has a Qt3DWindow widget next to a bunch of input displays that change when keyboard buttons are pressed.
The program works as expected and keyEvents are being processed in the mainwindow until the user goes to interact with the Qt3DWindow and move it around with their mouse(I have an OrbitCameraController there so you can look around). Once this happens, the window seems to take MouseEvents AND KeyEvents with it. So if a key is pressed after the Qt3DWindow is clicked, then mainwindow doesnt detect the event and does nothing. Everything goes back to normal if you just click outside of the Qt3DWindow widget
TLDR:
What I expect: I expect that even if the user interacts with the Qt3DWindow with the mouse and looks around, they can still use the keyboard and the input displays will still work outside the Qt3DWindow widget.
What happens: KeyEvents are no longer passed into the mainwindow and input displays do not work until mainwindow is clicked again.
What I have tried: Here is the code the for context, as this is where the final widget is made then added to a layout on the application. Figure I modify the widget here before its added so it doesn't take keyEvents.
...ANSWER
Answered 2021-Mar-13 at 17:52I have decided to use Florian Blume's implementation of Qt3D widget as it seems to solve all problems I have run into. I would highly recommend using it as it simplifies a lot of the hard work when setting up a Qt 3D Window and is really helpful! I would rather mark Florian Blume's comment on it as an answer though. As he deserves the reputation more then I do!
QUESTION
I'm having a lot of issues to have a simple working app that load a light mesh in Qt3D, nothing shows up on screen.
Here's some code I put together to have a have striped down to show.
You'll notice that it's a shorter version of this Qt example
- You won't see it in this example but in my actual project I already
tried loading it with
- qrc and
- localfile
QUrl
Qt3DExtras::QTorusMesh
work without an issue.- I tried to watch the loading status of the mesh, on my actual project it does go from
None
thoughLoading
toLoaded
- Also, I have no trouble loading the file
su.obj
using a Qt QML example, so it's not the file that is corrupted. The file being a simple Suzanne from Blender, exported. - I used Qt5 and 6.
- Finally, I know the question has been asked a few times, but nothing helped.
ANSWER
Answered 2021-Mar-04 at 14:20With the help from @eyllanesc and qDebug, I found how to write it in three ways:
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