meshgeometry | Mesh geometry tools
kandi X-RAY | meshgeometry Summary
kandi X-RAY | meshgeometry Summary
mesh geometry tools. several commands can be chained together, with the same operation appearing many times in the same command line. they are processed sequentially. i/o commands |description ---------------------|---------------- -iformat format_name |force input format (needs to precede imesh) -oformat format_name |force output format (needs to precede omesh) -i filename |input file (also accepts -imesh) -o filename |output file (also accepts -omesh) -odata filename |output data. geometry measurement |description -------------------------------------------------|---------------- -absgi |compute absolute gyrification index -area |surface area -checkorientation |check that normals point outside -centre |move the mesh’s barycentre to the origin -euler |print euler characteristic -foldlength |compute total fold length -size |display mesh dimensions -tris |display number of triangles -verts |display number of vertices -volume |compute mesh volume -curv |compute curvature -depth |compute sulcal depth -areamap |compute surface area per vertex -icurv number_of_iterations |integrated curvature (warning: icurv changes the geometry of the mesh) -isolatedverts |count the number of isolated vertices in the mesh. geometry modification |description -------------------------------------------------|---------------- -add filename |add mesh at filename to the current mesh -average n_meshes path1 path2 … pathn |compute an average of n_meshes all of the same topology -barycentricprojection reference_mesh |print barycentric coordinates for each vertex in reference_mesh -fixflip |detect flipped triangles and fix them -fixsmall |detect triangles with an angle >160 -flip |flip normals degrees and fix them -laplacesmooth lambda number_of_iterations |laplace smoothing -level level_value |adds new vertices (and triangles) to the edges that cross level_value in the vertex data
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QUESTION
I'm trying to load and color a sample file from the THREE.js GIT called "WaltHead.obj" located here:
https://github.com/mrdoob/three.js/blob/dev/examples/models/obj/walt/WaltHead.obj
I'm able to load it into my project, but when I try to paint it with gradient colors using code that has already worked 100% for me with GLTF/GLB models - it doesn't work with this ".obj" file.
I made a fiddle to make life easier - but for some reason the model isn't loading into the fiddle file:
https://jsfiddle.net/gilomer88/tp2hkxne/27/
Hopefully someone can fix it so it loads?
Either way, like I said, I'm trying to color it with gradients - but it's showing up totally black. The code is in the fiddle, and also here:
...ANSWER
Answered 2021-Feb-13 at 05:11Your c.lerpColors()
implementation is wrong. You're trying to pass a string into that method ("orange", "white")
, which it won't recognize and return NaN
.
That method is expecting two THREE.Color
objects, so you should initialize those first:
QUESTION
From what I read importing both libraries seems to be the solution to a WebGL bug I ran into a bug and it seems like the accepted solution is to import like this:
...ANSWER
Answered 2020-Aug-14 at 13:44Use an import alias, like this: import PIXI as PIXIJS from 'pixi.js'
Reference: https://developer.mozilla.org/de/docs/Web/JavaScript/Reference/Statements/import
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