ricochet | Anonymous peer-to-peer instant messaging | Messaging library

 by   ricochet-im C++ Version: v1.1.4 License: Non-SPDX

kandi X-RAY | ricochet Summary

kandi X-RAY | ricochet Summary

ricochet is a C++ library typically used in Messaging applications. ricochet has no bugs, it has no vulnerabilities and it has medium support. However ricochet has a Non-SPDX License. You can download it from GitHub.

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              ricochet has a medium active ecosystem.
              It has 3662 star(s) with 416 fork(s). There are 243 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 163 open issues and 290 have been closed. On average issues are closed in 200 days. There are 18 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ricochet is v1.1.4

            kandi-Quality Quality

              ricochet has 0 bugs and 0 code smells.

            kandi-Security Security

              ricochet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ricochet code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ricochet has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              ricochet releases are available to install and integrate.

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            ricochet Key Features

            No Key Features are available at this moment for ricochet.

            ricochet Examples and Code Snippets

            No Code Snippets are available at this moment for ricochet.

            Community Discussions

            QUESTION

            Best heuristic for A* search
            Asked 2020-Oct-29 at 02:35

            I'm implementing the Ricochet Robots game using the A* search. The goal of the game is to put a specific robot in a specific location of the board. The board can have several walls and there are 3 more robots that can be moved.

            I'm using the manhattan distance as the heuristic, but the search is not working in all scenarios I try, sometimes I get an infinite loop. I believe it is due to the fact that there are obstacles in the board.

            What would be the best heuristic for this case?

            This is the code for the a* search function. It receives the heuristic function as input. The node is an object that has the current state and the current board.

            ...

            ANSWER

            Answered 2020-Oct-29 at 02:35

            The heuristic used by A* must never overestimate the cost. Since it's possible to move an arbitrary distance using one move in Ricochet Robots, Manhatten Distance will not work as a heuristic.

            The only valid heuristic I can think of is "2 if not on the same row+column, otherwise 1 if not the end goal", since diagonal moves are not possible.

            Source https://stackoverflow.com/questions/64582988

            QUESTION

            Make CircleCast stop once it hits something in Unity?
            Asked 2020-Jul-25 at 19:19

            I am working on a game where a 2D projectile can ricochet off of walls. I currently have the object itself ricocheting just fine, however I would like an Angry Birds Style HUD (minus the gravity) that displays where the object is going to hit a wall, and show what angle it will ricochet at: (Pardon my drawing skills)

            I have this system working fine on the technical side, all except for the fact because the raycast is endless, so the actual result looks like this:

            So to be clear, in the end, I want the 1st raycast to go out infinitely until it hits something, and then when it generates the 2nd second raycast where the first one hit somthing, have the second raycast only go out a pre-specified distance (Maybe 3f or something like that), or until it hits something, in which case it should stop.

            My Script:

            ...

            ANSWER

            Answered 2020-Jul-25 at 19:19

            You can draw the line/path after you know if it hit an object or not:

            Source https://stackoverflow.com/questions/63083883

            QUESTION

            How does bullet reflect of the wall
            Asked 2020-Apr-10 at 07:51

            I've been working on this project about tanks (based on game Tank Trouble) and I've made walls appear on the screen. How can I make that when projectiles/bullets collide with the wall they ricochet from it?

            In the future, I am planning on the bullet colliding with a player/enemy.

            Any help will be appreciated!

            Here is game code:

            ...

            ANSWER

            Answered 2020-Apr-10 at 07:51

            I have a solution. First check for a collision with bullet.rect.colliderect(wall.rect), then check if the center of the bullet is left of the wall, then it must be colliding on the left side, using this logic, you can do the same for the other sides.

            So in the bullet update, i added:

            Source https://stackoverflow.com/questions/61135231

            QUESTION

            Moving forward after angle change. Pygame
            Asked 2020-Apr-08 at 21:36

            I've been working on this project about tanks (based on game Tank Trouble) and I'm wondering how I can move forward after I change angle of the sprite. Also if you know how I can make my bullets ricochet from the walls. I will really appreciate any help given. Thank you!

            Here is my tank and bullet:

            Here is code of the game:

            ...

            ANSWER

            Answered 2020-Apr-08 at 21:36

            To move the tank in the direction which is faced, wirte a method, that computes a direction vector, dependent on an velocity argument and the self.angle attribute. The nagle and the velocity define a vector by Polar coordinats.
            Add the vector to it's current position (self.pos). Finally update the self.rect attribute by the position:

            Source https://stackoverflow.com/questions/61106297

            QUESTION

            Shooting tank bullet in python/pygame
            Asked 2020-Apr-08 at 19:02

            I'm working on python project right now using pygame library and I need help with this project I make. I want my tank to shoot bullets and so those bullets ricochet from the walls. What is the best way possible to do this?

            I'm sorry that my code looks so messy, I've been watching different youtube tutorials and they all do differently.

            Here is my code

            ...

            ANSWER

            Answered 2020-Apr-08 at 13:17

            One way to do this is to make the bullets velocity flip when it hits a wall. Now I'm assuming the walls are the edge of the screen so what you need to do is in the loop, check if the bullet is about to hit a wall (the edge of the screen) and if it is, flip its x_change and y_change. So something like this:

            Source https://stackoverflow.com/questions/61101355

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ricochet

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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