libdivide | Official git repository for libdivide : optimized integer
kandi X-RAY | libdivide Summary
kandi X-RAY | libdivide Summary
libdivide.h is a header-only C/C++ library for optimizing integer division. Integer division is one of the slowest instructions on most CPUs e.g. on current x64 CPUs a 64-bit integer division has a latency of up to 90 clock cycles whereas a multiplication has a latency of only 3 clock cycles. libdivide allows you to replace expensive integer divsion instructions by a sequence of shift, add and multiply instructions that will calculate the integer division much faster. On current CPUs you can get a speedup of up to 10x for 64-bit integer division and a speedup of up to to 5x for 32-bit integer division when using libdivide. libdivide also supports SSE2, AVX2 and AVX512 vector division which provides an even larger speedup. You can test how much speedup you can achieve on your CPU using the benchmark program. libdivide is compatible with 8-bit microcontrollers, such as the AVR series: the CI build includes a AtMega2560 target. Since low end hardware such as this often do not include a hardware divider, libdivide is particulary useful. In addition to the runtime C & C++ APIs, a set of predefined macros and templates is included to speed up division by 16-bit constants: division by a 16-bit constant is not optimized by avr-gcc on 8-bit systems. See for more information on libdivide.
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QUESTION
I downloaded the release build without modifying (https://www.lwjgl.org/customize) I put all the classes in Eclipse. Some classes are not recognized
The codes that do not need these classes in error, work normally. As in https://www.lwjgl.org/guide
All the classes I put:
...ANSWER
Answered 2021-Mar-27 at 09:20You are trying to compile LWJGL 2 code here. All the imports that it cannot find pertain to the verison 2 of LWJGL. The current version that you can get from the mentioned lwjgl site is 3 and version 3 is incompatible with version 2.
Either explicitly download LWJGL 2 from e.g. http://legacy.lwjgl.org/ or rewrite your code to work with LWJGL 3.
If you go the LWJGL 2 route, though, please note that it hasn't been actively maintained anymore for more than 6 years now.
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