SteamPP | C library to interoperate with Steam servers | REST library
kandi X-RAY | SteamPP Summary
kandi X-RAY | SteamPP Summary
This is a C++ port of [SteamKit2] It’s framework-agnostic – you should be able to integrate it with any event loop.
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QUESTION
I'm writting a plugin for Steam protocol in C++. I'm using https://github.com/seishun/SteamPP which uses protobufs from https://github.com/SteamRE/SteamKit and generally it works. I can communicate Steam, I can send and receive single messages (including logging in) without problems, but Steam sends often few messages zipped in one message (EMsg::Multi from protobuf) and here is my problem. I cannot unzip them correctly. I can't understand what I'm doing wrong.
...ANSWER
Answered 2018-Apr-03 at 19:06I think you are missing Zlib in your Libarchive, because Steam messages are deflated and you need Zlib to process them. Now libarchive couldn't process them so it returns -25 because of unsupported file type. Try to recompile libarchive with Zlib attached in CMake.
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