Consistent-Hashing

 by   shuaidong1996 C++ Version: Current License: No License

kandi X-RAY | Consistent-Hashing Summary

kandi X-RAY | Consistent-Hashing Summary

Consistent-Hashing is a C++ library. Consistent-Hashing has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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              Consistent-Hashing has a low active ecosystem.
              It has 5 star(s) with 3 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              Consistent-Hashing has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Consistent-Hashing is current.

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              Consistent-Hashing has no bugs reported.

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              Consistent-Hashing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

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              Consistent-Hashing does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              Consistent-Hashing releases are not available. You will need to build from source code and install.

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            Community Discussions

            QUESTION

            Akka.NET with persistence dropping messages when CPU in under high pressure?
            Asked 2021-Jan-28 at 17:29

            I make some performance testing of my PoC. What I saw is my actor is not receiving all messages that are sent to him and the performance is very low. I sent around 150k messages to my app, and it causes a peak on my processor to reach 100% utilization. But when I stop sending requests 2/3 of messages are not delivered to the actor. Here is a simple metrics from app insights:

            To prove I have almost the same number of event persistent in mongo that my actor received messages.

            Secondly, performance of processing messages is very disappointing. I get around 300 messages per second.

            I know Akka.NET message delivery is at most once by default but I don't get any error saying that message were dropped.

            Here is code: Cluster shard registration:

            ...

            ANSWER

            Answered 2021-Jan-28 at 17:29

            So there are two issues going on here: actor performance and missing messages.

            It's not clear from your writeup, but I'm going to make an assumption: 100% of these messages are going to a single actor.

            Actor Performance

            The end-to-end throughput of a single actor depends on:

            1. The amount of work it takes to route the message to the actor (i.e. through the sharding system, hierarchy, over the network, etc)
            2. The amount of time it takes the actor to process a single message, as this determines the rate at which a mailbox can be emptied; and
            3. Any flow control that affects which messages can be processed when - i.e. if an actor uses stashing and behavior switching, the amount of time an actor spends stashing messages while waiting for its state to change will have a cumulative impact on the end-to-end processing time for all stashed messages.

            You will have poor performance due to item 3 on this list. The design that you are implementing calls Persist and blocks the actor from doing any additional processing until the message is successfully persisted. All other messages sent to the actor are stashed internally until the previous one is successfully persisted.

            Akka.Persistence offers four options for persisting messages from the point of view of a single actor:

            • Persist - highest consistency (no other messages can be processed until persistence is confirmed), lowest performance;
            • PersistAsync - lower consistency, much higher performance. Doesn't wait for the message to be persisted before processing the next message in the mailbox. Allows multiple messages from a single persistent actor to be processed concurrently in-flight - the order in which those events are persisted will be preserved (because they're sent to the internal Akka.Persistence journal IActorRef in that order) but the actor will continue to process additional messages before the persisted ones are confirmed. This means you probably have to modify your actor's in-memory state before you call PersistAsync and not after the fact.
            • PersistAll - high consistency, but batches multiple persistent events at once. Same ordering and control flow semantics as Persist - but you're just persisting an array of messages together.
            • PersistAllAsync - highest performance. Same semantics as PersistAsync but it's an atomic batch of messages in an array being persisted together.

            To get an idea as to how the performance characteristics of Akka.Persistence changes with each of these methods, take a look at the detailed benchmark data the Akka.NET organization has put together around Akka.Persistence.Linq2Db, the new high performance RDBMS Akka.Persistence library: https://github.com/akkadotnet/Akka.Persistence.Linq2Db#performance - it's a difference between 15,000 per second and 250 per second on SQL; the write performance is likely even higher in a system like MongoDB.

            One of the key properties of Akka.Persistence is that it intentionally routes all of the persistence commands through a set of centralized "journal" and "snapshot" actors on each node in a cluster - so messages from multiple persistent actors can be batched together across a small number of concurrent database connections. There are many users running hundreds of thousands of persistent actors simultaneously - if each actor had their own unique connection to the database it would melt even the most robustly vertically scaled database instances on Earth. This connection pooling / sharing is why the individual persistent actors rely on flow control.

            You'll see similar performance using any persistent actor framework (i.e. Orleans, Service Fabric) because they all employ a similar design for the same reasons Akka.NET does.

            To improve your performance, you will need to either batch received messages together and persist them in a group with PersistAll (think of this as de-bouncing) or use asynchronous persistence semantics using PersistAsync.

            You'll also see better aggregate performance if you spread your workload out across many concurrent actors with different entity ids - that way you can benefit from actor concurrency and parallelism.

            Missing Messages

            There could be any number of reasons why this might occur - most often it's going to be the result of:

            1. Actors being terminated (not the same as restarting) and dumping all of their messages into the DeadLetter collection;
            2. Network disruptions resulting in dropped connections - this can happen when nodes are sitting at 100% CPU - messages that are queued for delivery at the time can be dropped; and
            3. The Akka.Persistence journal receiving timeouts back from the database will result in persistent actors terminating themselves due to loss of consistency.

            You should look for the following in your logs:

            • DeadLetter warnings / counts
            • OpenCircuitBreakerExceptions coming from Akka.Persistence

            You'll usually see both of those appear together - I suspect that's what is happening to your system. The other possibility could be Akka.Remote throwing DisassociationExceptions, which I would also look for.

            You can fix the Akka.Remote issues by changing the heartbeat values for the Akka.Cluster failure-detector in configuration https://getakka.net/articles/configuration/akka.cluster.html:

            Source https://stackoverflow.com/questions/65918832

            QUESTION

            How do I resolve: Akka.Remote.EndpointDisassociatedException?
            Asked 2017-Mar-24 at 22:23

            I have some code that involves remote deploying actors onto a separate process.

            I am getting: Akka.Remote.EndpointDisassociatedException

            [WARNING][3/24/2017 1:54:32 PM][Thread 0008][[akka://system1/system/endpointMana ger/reliableEndpointWriter-akka.tcp%3A%2F%2Fsystem2%40localhost%3A8080-1#1408457 663]] Association with remote system akka.tcp://system2@localhost:8080 has faile d; address is now gated for 5000 ms. Reason is: [Akka.Remote.EndpointDisassociat edException: Disassociated at Akka.Remote.EndpointWriter.PublishAndThrow(Exception reason, LogLevel leve l, Boolean needToThrow) at Akka.Actor.ReceiveActor.ExecutePartialMessageHandler(Object message, Parti alAction1 partialAction) at Akka.Actor.ActorCell.<>c__DisplayClass114_0.b__0(Object m) at Akka.Actor.ActorBase.AroundReceive(Receive receive, Object message)
            at Akka.Actor.ActorCell.ReceiveMessage(Object message) at Akka.Actor.ActorCell.AutoReceiveMessage(Envelope envelope) at Akka.Actor.ActorCell.Invoke(Envelope envelope)] [ERROR][3/24/2017 1:54:32 PM][Thread 0008][akka://system1/system/endpointManager /reliableEndpointWriter-akka.tcp%3A%2F%2Fsystem2%40localhost%3A8080-1/endpointWr iter] Disassociated Cause: Akka.Remote.EndpointDisassociatedException: Disassociated at Akka.Remote.EndpointWriter.PublishAndThrow(Exception reason, LogLevel leve l, Boolean needToThrow) at Akka.Actor.ReceiveActor.ExecutePartialMessageHandler(Object message, Parti alAction
            1 partialAction) at Akka.Actor.ActorCell.<>c__DisplayClass114_0.b__0(Object m) at Akka.Actor.ActorBase.AroundReceive(Receive receive, Object message)
            at Akka.Actor.ActorCell.ReceiveMessage(Object message) at Akka.Actor.ActorCell.AutoReceiveMessage(Envelope envelope) at Akka.Actor.ActorCell.Invoke(Envelope envelope)

            Here's the code that I execute in a separate process that triggers that error:

            ...

            ANSWER

            Answered 2017-Mar-24 at 22:23

            When you're starting your application, you may read an exact exception that causes node disassociation: Could not load file or assembly 'System1....

            What you've defined in your routers configuration is remote deployment. This means, that from one system you're trying to create actors on another node and communicate with them as if they were available locally. While this is possible, there is one requirement: a destination actor system must know how to build an actor. Since your actors are defined in System1 and created in System2, which doesn't know anything about SomeActor it fails and causes actor system to disassociate.

            You need to pass SomeActor class to shared assembly, available for both systems, in order for your scenario to work.

            Source https://stackoverflow.com/questions/43003039

            QUESTION

            Akka.Net Clustering Simple Explanation
            Asked 2017-Mar-23 at 16:21

            I try to do a simple cluster using akka.net.

            The goal is to have a server receiving request and akka.net processing it through it cluster.

            For testing and learning I create a simple WCF service that receive a math equation and I want to send this equation to be solved.

            I have one project server and another client.

            The configuration on the server side is :

            ...

            ANSWER

            Answered 2017-Mar-23 at 16:21

            Some remarks:

            First: assuming your sending work from the server to the client. Then you are effectively remote deploying actors on your client. Which means only the server node needs the actor.deployment config section. The client only needs the default cluster config (and your role setting ofcourse).

            Second: Try to make it simpler first. Use a round-robin-pool instead. Its much simpler. Try to get that working. And work your way up from there. This way its easier to eliminate configuration/network/other issues.

            Your usage: actor = sys.ActorOf(Props.Empty.WithRouter(FromConfig.Instance), "math"); is correct.

            A sample of how your round-robin-pool config could look:

            Source https://stackoverflow.com/questions/42955034

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