VrTunnellingPro-UE4 | Plug-and-play VR comfort for Unreal Engine
kandi X-RAY | VrTunnellingPro-UE4 Summary
kandi X-RAY | VrTunnellingPro-UE4 Summary
VrTunnellingPro-UE4 is a C++ library. VrTunnellingPro-UE4 has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
Much of VRTP's core is based on "Tunnelling", a technique to reduce sim-sickness in VR games, experiences and apps. Artificial locomotion in VR - cars, spaceships, first-person "thumbstick" movement - causes sim-sickness in many users. This is a result of a mismatch between the motion they feel and the motion they see. Tunnelling is a highly effective method to reduce this for a large number of users. It works by fading out peripheral vision. The subconscious uses peripheral vision heavily to interpret motion but the conscious brain largely ignores it - as such, reducing motion in the periphery combats the overall motion disparity users feel without significant information loss. Additionally, the periphery can be replaced with static imagery - such as a skybox - to counteract motion even more strongly, "grounding" users in a static reference frame.
Much of VRTP's core is based on "Tunnelling", a technique to reduce sim-sickness in VR games, experiences and apps. Artificial locomotion in VR - cars, spaceships, first-person "thumbstick" movement - causes sim-sickness in many users. This is a result of a mismatch between the motion they feel and the motion they see. Tunnelling is a highly effective method to reduce this for a large number of users. It works by fading out peripheral vision. The subconscious uses peripheral vision heavily to interpret motion but the conscious brain largely ignores it - as such, reducing motion in the periphery combats the overall motion disparity users feel without significant information loss. Additionally, the periphery can be replaced with static imagery - such as a skybox - to counteract motion even more strongly, "grounding" users in a static reference frame.
Support
Quality
Security
License
Reuse
Support
VrTunnellingPro-UE4 has a low active ecosystem.
It has 35 star(s) with 9 fork(s). There are 7 watchers for this library.
It had no major release in the last 12 months.
There are 0 open issues and 2 have been closed. On average issues are closed in 0 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of VrTunnellingPro-UE4 is v0.5.0-426
Quality
VrTunnellingPro-UE4 has no bugs reported.
Security
VrTunnellingPro-UE4 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
VrTunnellingPro-UE4 is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
VrTunnellingPro-UE4 releases are available to install and integrate.
Installation instructions are available. Examples and code snippets are not available.
Top functions reviewed by kandi - BETA
kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of VrTunnellingPro-UE4
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of VrTunnellingPro-UE4
VrTunnellingPro-UE4 Key Features
No Key Features are available at this moment for VrTunnellingPro-UE4.
VrTunnellingPro-UE4 Examples and Code Snippets
No Code Snippets are available at this moment for VrTunnellingPro-UE4.
Community Discussions
No Community Discussions are available at this moment for VrTunnellingPro-UE4.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install VrTunnellingPro-UE4
To use the plugin within your project:.
Go to Releases to download the plugin for your Unreal Engine version
Copy the plugin folder either to your project's /plugins folder
Alternatively, the plugin can be used as an engine plugin, by copying the folder into your engine version, under the plugins/marketplace folder
When you open UE4, either hit the Manage Plugins button that pops up, or select the Edit -> Plugins menu item
Locate the plugin in the list and Enable it. Unreal will request a restart in order to enable the plugin
Drop a VRTP component onto your player character blueprint. Note that this blueprint must have a camera attached in order to activate the plugin effect
Go to Releases to download the plugin for your Unreal Engine version
Copy the plugin folder either to your project's /plugins folder
Alternatively, the plugin can be used as an engine plugin, by copying the folder into your engine version, under the plugins/marketplace folder
When you open UE4, either hit the Manage Plugins button that pops up, or select the Edit -> Plugins menu item
Locate the plugin in the list and Enable it. Unreal will request a restart in order to enable the plugin
Drop a VRTP component onto your player character blueprint. Note that this blueprint must have a camera attached in order to activate the plugin effect
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page