remake | Remake , a build system that bridges the gap between make | Development Tools library
kandi X-RAY | remake Summary
kandi X-RAY | remake Summary
as with make, remake uses a centralized rule file, which is named remakefile. it contains rules with a make-like syntax:. a target is known to be up-to-date if all its prerequisites are. if it has no known prerequisites yet the file already exits, it is assumed to be up-to-date. obsolete targets are rebuilt thanks to the shell script provided by the rule. as with redo, remake supports dynamic dependencies in addition to these static dependencies. whenever a script executes remake prerequisite4 prerequisite5 ..., these prerequisites are rebuilt if they are obsolete. (so remake acts like redo-ifchange.) moreover, all the dependencies are stored
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QUESTION
I'm trying to remove single word strings from a dataframe (ou
) and move it to another dataframe (removedSet
and allowedSet
), and then to a csv (names.csv
and removed.csv
). I am able to filter out specific strings, but I am having trouble removing single words from the dataframe I just made allowedSet
.
So I need to use the two dataframes I just made and check them for the single word strings. I want to append the single words to the dataframe with removed strings removedSet
and remove the single words from the other dataframe with only full names allowedSet
.
This is my desired output COMPnames.csv
:
ANSWER
Answered 2022-Mar-28 at 14:31IIUC, use a regex with word boundaries and groupby
to save your files:
QUESTION
I have such dataset
...ANSWER
Answered 2022-Mar-07 at 10:15Using lubridate
. I'm not sure you expect different dates in your expected output compared to your original dataframe.
QUESTION
I'm looking to count the number of times different words appear in a data frame, and then to remake that into a new data frame that shows the counts for each word.
For example, I have a data table like this:
Col1 Col2 Col3 Col4 Col5 Continues... Passwords1 GHSME12 POWDER2 JOHNC PLOW01 PLANE Usercode20 HUNG1 GHSME12 PLOW01 GORGE09 JOHNC Usercode15 PLOW01 GORGE09 JOHNC POWDER2 SYRUP9 Continues... ... ... ... ... ...I want to be able to count the number of times each word in the data appears for each Col1. While I could do things such as the number of items WordX = wordX, there are hundreds of passwords, making manual counting difficult, so I wonder if I have to use a for loop and a blank data frame in this situation to achieve something like this:
Passwords Passwords1 Usercode20 Usercode15 Continues... GHSME12 1 1 0 ... POWDER2 1 0 1 ... JOHNC 1 1 1 ... PLOW01 1 1 1 ... PLANE 1 0 0 ... HUNG1 0 1 0 ... GORGE09 0 1 1 ... SYRUP9 0 0 1 ...I would appreciate it if someone has a good idea about tackling this. Thank you!
...ANSWER
Answered 2022-Feb-18 at 21:54table(cbind(stack(df, -Col1)['values'], df['Col1']))
Col1
values Passwords1 Usercode15 Usercode20
GHSME12 1 0 1
GORGE09 0 1 1
HUNG1 0 0 1
JOHNC 1 1 1
PLANE 1 0 0
PLOW01 1 1 1
POWDER2 1 1 0
SYRUP9 0 1 0
QUESTION
I have been asked to remake the excel workbook to index where we keep the items. I have an excel sheet with a table ( excel table) that contains the information.
If the there the value in column 6 ="10" then that means the item is in box 10. then I need to get the right shelve, this is found by the numbers in column 7 (shelve) and 8 (rack). subsequently the information about the item has to be put in another sheet which gives a visual representation of the box.
I am struggling to get the desired result, does anyone have some suggestions?
...ANSWER
Answered 2022-Feb-03 at 10:55Please, try the next code. It will iterate in the table DataBodyRange
and build a sheet name obtained by concatenation of "Box " with value in table column 6 (in your workbook). If such a sheet does not exist, a warning message is sent and stops the code:
QUESTION
What I am asking here is an algorithm question. I'm not asking for specifics of how to do it in the programming language I'm working in or with the framework and libraries I'm currently using. I want to know how to do this in principle.
As a hobby, I am working on an open source virtual reality remake of the 1992 first-person shooter game Wolfenstein 3D. My program will support classic mods and map packs for WOLF3D made in the original format from the 90s. This means that my program will not know in advance what the maps are going to be. They are loaded in at runtime from user provided files.
A Wolfenstein 3D map is a 2D square grid of normally 64x64 tiles. let's assume I have a 2D array of bools which return true if a particular tile can be traversed by the player and false if the tile will never be traversable no matter what happens in the game.
I want to generate rectangular collision objects for a modern game engine which will prevent collisions into non traversable tiles on the map. Right now, I have a small collision object on each surface of each wall tile with a traversible tile next to it and that is very inefficient because it makes way more collision objects than necessary. What I should have instead is a smaller number of large rectangles which fill all of the squares on the grid where that 2D array I mentioned has a false value to indicate non-traversible.
When I search for any algorithms or research that might have been done for problems similar to this, I find lots of information about rectangle packing for the purposes of making texture atlases for games, which packs rectangles into a square, but I haven't found anything that tries to pack the smallest number of rectangles into an arbitrary set of selected / marked square tiles.
The naive approach which occurs to me is to first make 64 rectangles representing 64 rows and then chop out whatever squares are traversible. but I suspect that there's got to be an algorithm which can do better, meaning that it can fill the same spaces with a smaller number of rectangles. Maybe something that starts with my naive approach and then checks each rectangle for adjacent rectangles which it could merge with? But I'm not sure how far to take that approach or if it will even truly reduce the number of rectangles.
The result doesn't have to be perfect. I am just fishing here to see if anyone has any magic tricks that could take me even a little bit beyond the naive approach.
Has anyone done this before? What is it called? Just knowing what some of the vocabulary words I would need to even talk about this are would help. Thanks!
(later edit)
Here is some sample input as comma-separated values. The 1s represent the area that must be filled with the rectangles while the 0s represent the area that should not be filled with the rectangles.
I expect that the result would be a list of sets of 4 integers where each set represents a rectangle like this:
- First integer would be the x coordinate of the left/western edge of the rectangle.
- Second integer would be the y coordinate of the top/northern edge of the rectangle.
- Third integer would be the width of the rectangle.
- Fourth integer would be the depth of the rectangle.
My program is in C# but I'm sure I can translate anything in a normal mainstream general purpose programming language or psuedocode.
...ANSWER
Answered 2022-Jan-12 at 14:46Mark all tiles as not visited
For each tile:
skip if the tile is not a top-left corner or was visited before
# now, the tile is a top-left corner
expand right until top-right corner is found
expand down
save the rectangle
mark all tiles in the rectangle as visited
QUESTION
So, I was trying to get all the pixels occupied by some text, but I realised pygame.surfarray.pixels3d
doesn’t give the expected output.
Here is what I tried:
...ANSWER
Answered 2022-Jan-03 at 13:13You only read the color channels of the Surface also has an alpha channel. Get the color channels (array3d
or pixels3d
) and the alpha channel (array_alpha
or pixels_alpha
) and stick them together. Recreate the Surface with pygame.image.frombuffer
:
QUESTION
Let's say that I have a function returning a single value in some cases and multiple values (i.e. tuple) in other cases.
...ANSWER
Answered 2021-Dec-24 at 02:57You want to use typing.Union
to indicate that the function can return either one type of thing or another. For example, if you had a function that could either return an int
or a str
, then it's return type would be Union[int, str]
.
So,
QUESTION
So I'm trying to make the addition of project easier for me with a json data.
Basically I'm creating blocks of projects and each project comes with an image, however even when the id == to the name I gave the image, the image does not render. Is there is any option for that or should I just give up on json files ?
The reactjs code
...ANSWER
Answered 2021-Nov-19 at 17:53I think the image is rendering but it is just too small to see
try adding width and height.
QUESTION
I have a very simple (albeit large) data frame with 2 numeric columns and 1 character grouping column, containing several NAs
.
I am going to use iris
as an example. Below, I just introduce random NAs
in the Species
column I want to use for grouping and coloring.
What I do here is to remake the Species
column as a factor with "NA" (character) at the end. I make a palette with gray
at the end, that I want to correspond to "NA".
ANSWER
Answered 2021-Nov-09 at 14:57There is no need for multiple layers. You could simply reorder your dataset so that the NA
s get plotted first and for the shapes you could map Species
on the shape
aes and set the desired shape via scale_shape_manual
:
QUESTION
I did a big no no and created a large table which included spaces in the names of the columns. I am trying to scan over this table and select particular pieces of information.
...ANSWER
Answered 2021-Nov-01 at 09:19In DynamoDB expressions, instead of "escaping" column names with quotes or backslashes like you tried, what you need to do is to use references to names listed in an additional ExpressionAttributeNames
parameter. For example,
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