sitron | C Arendelle 2XIV Engine | Interpreter library

 by   sinabakh C++ Version: v0.2.0-beta.2 License: No License

kandi X-RAY | sitron Summary

kandi X-RAY | sitron Summary

sitron is a C++ library typically used in Utilities, Interpreter applications. sitron has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Sitron is a REPL Arendelle 2XIV Engine based on C++.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              sitron has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 5 have been closed. On average issues are closed in 63 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of sitron is v0.2.0-beta.2

            kandi-Quality Quality

              sitron has no bugs reported.

            kandi-Security Security

              sitron has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sitron does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              sitron releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of sitron
            Get all kandi verified functions for this library.

            sitron Key Features

            No Key Features are available at this moment for sitron.

            sitron Examples and Code Snippets

            Sitron,License
            C++dot img1Lines of Code : 13dot img1no licencesLicense : No License
            copy iconCopy
             DO WHAT THE HELL YOU WANT TO PUBLIC LICENSE
              Version 2, December 2004
            
             Copyright (C) 2015 Sina Bakhtiari 
            
             Everyone is permitted to copy and distribute Sitron or modified
             copies of this license document, and changing it is allowed as long
             as th  

            Community Discussions

            QUESTION

            tkinter canvas overlapping/blocking mouseclick event
            Asked 2019-May-23 at 19:52

            My program is a memory game with tiles. The tiles can't be clicked unless I move the canvas with the tiles away from their original position. Then I can click where the tiles used to be to play the game.

            Obviously this is not ideal because you have to click in "blind" spots away from where the game is displayed. This problem was created when the game was edited to work with tkinter frames so it could be integrated into another program.

            The full code for the program is shown below. I'd be happy if anyone could skim over and identify the problem :)

            ...

            ANSWER

            Answered 2019-May-23 at 19:52

            Have you tried putting the binding on the canvas rather than the frame? – Bryan Oakley

            This solved the problem completely. The code I changed:

            from

            Source https://stackoverflow.com/questions/56281097

            QUESTION

            Merging two applications using tk frames
            Asked 2019-May-22 at 12:30

            I have a memory game made with python and tkinter. I've also made an application with a simple GUI that uses tk.Frame to show different frames. My problem is putting the memory game in one of the frames of the GUI app.

            I have one .py file for the memory game and one for the GUI. The GUI has multiple classes and frames. I want to put the memory game inside one of those frames so that you can navigate through the menu into the game. The game should only show when navigated to.

            I have tried:

            • importing the memorygame file at the top of the GUI file
            • importing the memorygame file inside a class of the GUI file
            • copying the whole memorygame code into a class of the GUI file

            Importing the file made both the applications try to run on startup in different windows. Copying the game code into a GUI class gave lots of errors.

            I have python 3.7 and tkinter 8.6

            The memory game starts by creating a canvas that it draws upon:

            ...

            ANSWER

            Answered 2019-May-22 at 12:30
            1. importing the memorygame file at the top of the GUI file
            2. importing the memorygame file inside a class of the GUI file

            Both these ways will make "both the applications try to run on startup in different windows" this is because the memorygame file makes a new tk.Tk() window, and so does your GUI handler.

            copying the whole memorygame code into a class of the GUI file

            This could cause many problems, depending where you copy the files to, since these files have their own import dependencies and the import paths may change depending where you copy the files to.

            What I would suggest doing is the following, I would change your code of the memory game to make the memory game a class(tk.Frame) (Frame class), then you should be able to import the memory game and stick that frame into the GUI PageMk(tk.Frame), I do not know the dependencies your code has, but this should work.

            Example of change using the provided code

            Source https://stackoverflow.com/questions/56240726

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sitron

            To build the code you need to have g++ and also few libraries mentioned in Libraries section. Running Makefile by make command will build the code and you will have an arendelle binary file.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/sinabakh/sitron.git

          • CLI

            gh repo clone sinabakh/sitron

          • sshUrl

            git@github.com:sinabakh/sitron.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Interpreter Libraries

            v8

            by v8

            micropython

            by micropython

            RustPython

            by RustPython

            otto

            by robertkrimen

            sh

            by mvdan

            Try Top Libraries by sinabakh

            mellat-checkout

            by sinabakhJavaScript

            js-object-transform

            by sinabakhJavaScript

            iauctb-python

            by sinabakhPython

            arendelle-js-core

            by sinabakhJavaScript