sitron | C Arendelle 2XIV Engine | Interpreter library
kandi X-RAY | sitron Summary
kandi X-RAY | sitron Summary
Sitron is a REPL Arendelle 2XIV Engine based on C++.
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DO WHAT THE HELL YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2015 Sina Bakhtiari
Everyone is permitted to copy and distribute Sitron or modified
copies of this license document, and changing it is allowed as long
as th
Community Discussions
Trending Discussions on sitron
QUESTION
My program is a memory game with tiles. The tiles can't be clicked unless I move the canvas with the tiles away from their original position. Then I can click where the tiles used to be to play the game.
Obviously this is not ideal because you have to click in "blind" spots away from where the game is displayed. This problem was created when the game was edited to work with tkinter frames so it could be integrated into another program.
The full code for the program is shown below. I'd be happy if anyone could skim over and identify the problem :)
...ANSWER
Answered 2019-May-23 at 19:52Have you tried putting the binding on the canvas rather than the frame? – Bryan Oakley
This solved the problem completely. The code I changed:
from
QUESTION
I have a memory game made with python and tkinter. I've also made an application with a simple GUI that uses tk.Frame to show different frames. My problem is putting the memory game in one of the frames of the GUI app.
I have one .py file for the memory game and one for the GUI. The GUI has multiple classes and frames. I want to put the memory game inside one of those frames so that you can navigate through the menu into the game. The game should only show when navigated to.
I have tried:
- importing the memorygame file at the top of the GUI file
- importing the memorygame file inside a class of the GUI file
- copying the whole memorygame code into a class of the GUI file
Importing the file made both the applications try to run on startup in different windows. Copying the game code into a GUI class gave lots of errors.
I have python 3.7 and tkinter 8.6
The memory game starts by creating a canvas that it draws upon:
...ANSWER
Answered 2019-May-22 at 12:30
- importing the memorygame file at the top of the GUI file
- importing the memorygame file inside a class of the GUI file
Both these ways will make "both the applications try to run on startup in different windows" this is because the memorygame file makes a new tk.Tk()
window, and so does your GUI handler.
copying the whole memorygame code into a class of the GUI file
This could cause many problems, depending where you copy the files to, since these files have their own import dependencies and the import paths may change depending where you copy the files to.
What I would suggest doing is the following, I would change your code of the memory game to make the memory game a class(tk.Frame)
(Frame class), then you should be able to import the memory game and stick that frame into the GUI PageMk(tk.Frame)
, I do not know the dependencies your code has, but this should work.
Example of change using the provided code
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