send_arp | Poison victim 's ARP table | Hacking library

 by   sjkywalker C++ Version: Current License: No License

kandi X-RAY | send_arp Summary

kandi X-RAY | send_arp Summary

send_arp is a C++ library typically used in Security, Hacking applications. send_arp has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Poison victim's ARP table
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            kandi-support Support

              send_arp has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              send_arp has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of send_arp is current.

            kandi-Quality Quality

              send_arp has 0 bugs and 0 code smells.

            kandi-Security Security

              send_arp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              send_arp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              send_arp does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              send_arp releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            send_arp Key Features

            No Key Features are available at this moment for send_arp.

            send_arp Examples and Code Snippets

            No Code Snippets are available at this moment for send_arp.

            Community Discussions

            QUESTION

            Why is sendto returning zero with raw sockets?
            Asked 2022-Jan-11 at 23:42

            The following program uses a PF_PACKET socket to send a TCP SYN packet to web server read from a file which is a list of web server IPv4 addresses - one address per line. The code is quite long because it takes a lot of code to obtain the gateway router MAC and IP address necessary for filling in the ethernet and IP headers. The good news is you can just skip all the functions in the preamble and just go to main which is where the problem is.

            My program works perfectly for the first iteration of the while loop in main. Here is the output:

            ...

            ANSWER

            Answered 2022-Jan-11 at 23:42

            If you are going to use PACKET_TX_RING, then you must play by its rules: that means you can't use the same buffer spot over and over: you must advance to the next buffer location within the ring buffer: build the first packet in slot 0, the second in slot 1, etc. (wrapping when you get to the end of the buffer).

            But you're building every packet in slot 0 (i.e. at ps_header_start) but after sending the first packet, the kernel is expecting the next frame in the subsequent slot. It will never find the (second) packet you created in slot 0 until it has processed all the other slots. But it's looking at slot 1 and seeing that the tp_status in that slot hasn't been set to TP_STATUS_SEND_REQUEST yet so... nothing to do.

            Note that your sendto call is not providing a buffer address to the kernel. That's because the kernel knows where the next packet will come from, it must be in the next slot in the ring buffer following the one you just sent.

            This is why I suggested in your other question that you not use PACKET_TX_RING unless you really need it: it's more complicated to do correctly. It's much easier to just create your frame in a static buffer and call sendto(fd, buffer_address, buffer_len, ...). And if you are going to call sendto for each created frame, there is literally no advantage to using PACKET_TX_RING anyway.

            Source https://stackoverflow.com/questions/70660468

            QUESTION

            Why is my non blocking raw sockets program running so slowly?
            Asked 2022-Jan-11 at 20:59

            I have a program which uses PF_PACKET raw sockets to send TCP SYN packets to a list of web servers. The program reads in a file which has an IPv4 address on each line of a web server. The program is the beginnings of an attempt to connect to multiple servers in a high performance manner. However, currently the program is only sending about 10 packets/second. This despite the program using non blocking socket. It should be running orders of magnitude faster. Any ideas why it could be running so slowly.

            I include a full code listing below. Warning - the code is quite long. That's because it takes a surprisingly large amount of code to get the IP and MAC address of the gateway router. The good news is you can skip all the functions before main because they just do the necessary work of getting the IP and MAC address of the router as well as the local IP address. Anyway, here's the code:

            ...

            ANSWER

            Answered 2022-Jan-11 at 20:59

            If I follow the code correctly, you're redoing a ton of work for every IP address that doesn't need to be redone. Every time through the main loop you're:

            • creating a new packet socket
            • binding it
            • setting up a tx packet ring buffer
            • mmap'ing it
            • sending a single packet
            • unmapping
            • closing the socket

            That's a huge amount of work you're causing the system to do for one packet.

            You should only create one packet socket at the beginning, set up the tx buffer and mmap once, and leave it open until the program is done. You can send any number of packets through the interface without closing/re-opening.

            This is why your top time users are setsockopt, mmap, unmap, etc. All of those operations are heavy in the kernel.

            Also, the point of PACKET_TX_RING is that you can set up a large buffer and create one packet after another within the buffer without making a send system call for each packet. By using the packet header's tp_status field you're telling the kernel that this frame is ready to be sent. You then advance your pointer within the ring buffer to the next available slot and build another packet. When you have no more packets to build (or you've filled the available space in the buffer [i.e. wrapped around to your oldest still-in-flight frame]), you can then make one send/sendto call to tell the kernel to go look at your buffer and (start) sending all those packets.

            You can then start building more packets (being careful to ensure they are not still in use by the kernel -- through the tp_status field).

            That said, if this were a project I were doing, I would simplify a lot - at least for the first pass: create a packet socket, bind it to the interface, build packets one at a time, and use send once per frame (i.e. not bothering with PACKET_TX_RING). If (and only if) performance requirements are so tight that it needs to send faster would I bother setting up and using the ring buffer. I doubt you'll need that. This should go a ton faster without the excess setsockopt and mmap calls.

            Finally, a non-blocking socket is only useful if you have something else to do while you're waiting. In this case, if you have the socket set to be non-blocking and the packet can't be sent because the call would block, the send call will fail and if you don't do something about that (enqueue the packet somewhere, and retry later, say), the packet will be lost. In this program, I can't see any benefit whatsoever to using a non-blocking socket. If the socket blocks, it's because the device transmit queue is full. After that, there's no point in you continuing to produce packets to be sent, you won't be able send those packets either. Much simpler to just block at that point until the queue drains.

            Source https://stackoverflow.com/questions/70644332

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install send_arp

            Simply hit 'make' to create object files and executable.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/sjkywalker/send_arp.git

          • CLI

            gh repo clone sjkywalker/send_arp

          • sshUrl

            git@github.com:sjkywalker/send_arp.git

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