Ear-Clipping | points using Ear Clipping with a sample OpenGL program

 by   ssell C++ Version: Current License: MIT

kandi X-RAY | Ear-Clipping Summary

kandi X-RAY | Ear-Clipping Summary

Ear-Clipping is a C++ library. Ear-Clipping has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Source code that correlates with the article located at:.
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              Ear-Clipping has a low active ecosystem.
              It has 8 star(s) with 2 fork(s). There are 2 watchers for this library.
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              It had no major release in the last 6 months.
              Ear-Clipping has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Ear-Clipping is current.

            kandi-Quality Quality

              Ear-Clipping has no bugs reported.

            kandi-Security Security

              Ear-Clipping has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Ear-Clipping is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              Ear-Clipping releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Ear-Clipping Key Features

            No Key Features are available at this moment for Ear-Clipping.

            Ear-Clipping Examples and Code Snippets

            No Code Snippets are available at this moment for Ear-Clipping.

            Community Discussions

            Trending Discussions on Ear-Clipping

            QUESTION

            Subdividing and triangulating a polygon
            Asked 2020-Jun-26 at 11:07

            I get a random contour as an input. I need to transform it into a polygon and display it in 3d space. (A)

            Normally, I would do it through a standard ear-clipping algorithm, and the result will be something like (B)

            However due to a bug in the graphics drivers for the video card I'm working on (VIVANTE GC 2000), I can only triangulate small shapes like that. The reason is that when rendering, if a vertex of a mesh lies too far outside of frustum to the left or right - the position is calculated incorrectly. This results in wild flickering and deformation of large meshes on the screen. It is a confirmed driver issue, and it doesn't happen on other platforms or even with the older version of drivers for the same videocard. Unfortunately, I can't use the old drivers, and the card manufacturer isn't likely to fix the bug, seeing it's been known for almost a decade.

            Here's a relates SO thread going a bit more in-depth of the problem OpenGL Perspective Projection Clipping Polygon with Vertex Outside Frustum = Wrong texture mapping?

            So I have to use crutches. In other words - I have to split my mesh into several smaller triangles, something like (C) So that at any point in time, the vertexes of the triangles rendered are not outside of frustum too far.

            Unfortunately, there's really no way to do it otherwise that I see. I know this is a very inelegant solution, but there really no other way to get around the driver bug.

            But I'm stuck at actually doing it. Somehow, I can't wrap my head around how I should generate the triangulated data (A -> C). Can someone help me with an algorithm of splitting/triangulating mesh in such a way or give ideas? Assume that all "squares" are N-by-N squares with N being specified by me.

            Or maybe someone has some other suggestions how I could deal with the problem.

            ...

            ANSWER

            Answered 2020-Jun-23 at 07:02

            I guess you could consider to continue subdividing each one of the triangles once you have B, like this:

            as many subdivisions as needed:

            Source https://stackoverflow.com/questions/62527504

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Ear-Clipping

            GLFW is an external library used for input handling and OpenGL process creation. It can be found at:.

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            https://github.com/ssell/Ear-Clipping.git

          • CLI

            gh repo clone ssell/Ear-Clipping

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            git@github.com:ssell/Ear-Clipping.git

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