ShaderTranslator | DX shader translation framework
kandi X-RAY | ShaderTranslator Summary
kandi X-RAY | ShaderTranslator Summary
ShaderTranslator is a C++ library. ShaderTranslator has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
A DirectX shader translation framework that allows for an enhanced syntax.
A DirectX shader translation framework that allows for an enhanced syntax.
Support
Quality
Security
License
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Support
ShaderTranslator has a low active ecosystem.
It has 5 star(s) with 2 fork(s). There are 2 watchers for this library.
It had no major release in the last 6 months.
ShaderTranslator has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of ShaderTranslator is current.
Quality
ShaderTranslator has no bugs reported.
Security
ShaderTranslator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
ShaderTranslator is licensed under the BSD-2-Clause License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
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ShaderTranslator releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ShaderTranslator
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ShaderTranslator
ShaderTranslator Key Features
No Key Features are available at this moment for ShaderTranslator.
ShaderTranslator Examples and Code Snippets
No Code Snippets are available at this moment for ShaderTranslator.
Community Discussions
No Community Discussions are available at this moment for ShaderTranslator.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ShaderTranslator
You can download it from GitHub.
Support
The library is explained in a series of posts in the Coherent Labs blog: http://blog.coherent-labs.com/2012/10/a-high-level-shader-construction-syntax.html.
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