dlight | Lightmap utility for Doom64EX

 by   svkaiser C++ Version: 1.0.0 License: No License

kandi X-RAY | dlight Summary

kandi X-RAY | dlight Summary

dlight is a C++ library. dlight has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Lightmap utility for Doom64EX
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              dlight has a low active ecosystem.
              It has 7 star(s) with 4 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              dlight has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of dlight is 1.0.0

            kandi-Quality Quality

              dlight has no bugs reported.

            kandi-Security Security

              dlight has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              dlight does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              dlight releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of dlight
            Get all kandi verified functions for this library.

            dlight Key Features

            No Key Features are available at this moment for dlight.

            dlight Examples and Code Snippets

            DLight Configuration File Specification
            C++dot img1Lines of Code : 111dot img1no licencesLicense : No License
            copy iconCopy
            Format:
                    /*
                        multi-line comment
                    */
                    
                    // single line comment
                    
                    block name
                    {
                          
                    }
                    
                    integer         a single whole number
                    float           a numbe  
            Options
            C++dot img2Lines of Code : 26dot img2no licencesLicense : No License
            copy iconCopy
            -map <1-99>             Specify the map number to compile for
            
            -samples <2, 4, 8, 16>  Specify how many samples to build. Samples are
                                    automatically rounded into powers of two. Higher
                                    sample   
            Map Lump Specifications
            C++dot img3Lines of Code : 18dot img3no licencesLicense : No License
            copy iconCopy
            LM_MAP##                        Level marker
            
            LM_CELLS                        Contains rgb information on how sprites
                                            interacts with lightmaps.
                                            
            LM_SUN                          Contains   

            Community Discussions

            QUESTION

            castShadow and recieveShadow is not rendering in the scene
            Asked 2020-Jun-09 at 11:22

            I am learning threejs by doing some games. I am able to render all models in the scene and added few lights to and it is perfect now, but when I try to cast and recieve shadows on the plane. The shadows of the objects in scene are not rendering.

            I dont understand where I am doing wrong.

            Below is the code

            Please have a look and help me resolving the issue.

            ...

            ANSWER

            Answered 2020-Jun-09 at 11:22

            I've tested your code offline and there are multiple issue and runtime errors:

            • AmbientLight does not cast shadows. Setting castShadow will produce a runtime error.
            • You have not configured the shadow frustum for your instance of DirectionalLight correctly. Try it with this code:

            Source https://stackoverflow.com/questions/62280231

            QUESTION

            Having problems to set a glTF object to a different layer in Three.js
            Asked 2020-May-27 at 07:56

            I´m trying to make use of layers in Three.js.

            I have this script with a sphere, a triangle and a glTF object (car).

            I made a second layer enable: camera.layers.enable(1);

            Set the sphere, the triangle and the glTF object to the layer 1:

            ...

            ANSWER

            Answered 2020-May-27 at 07:56

            You have to set layers recursively for the entire hierarchy of objects like so:

            Source https://stackoverflow.com/questions/62026173

            QUESTION

            Unable to create PHP project in NetBeans 8.2 and Apache 11 w/ JDK 8u221 (hanging at 40%)
            Asked 2019-Oct-02 at 07:06

            I have a new Windows 10 laptop and installed NetBeans 8.2 on it. I attempted to create a PHP project with existing sources, but this kept getting stuck at 40%. Trying again a number of times, rebooting, and removing and reinstalling NetBeans didn't help.

            I need this project to work. So I removed NetBeans 8.2 and installed Apache NetBeans 11. I had the same problem when creating the project. Progress was stuck at 40% and there was a Java error (java.lang.NullPointerException) in the IDE log.

            Googling the issue seemed to indicate I should try installing the JDK manually and setting its location in /etc/netbeans.conf. I did this and reopened Apache NetBeans. Attempting to create the project results in the same problem (progress stuck forever at 40%) and apparently the same IDE log:

            ...

            ANSWER

            Answered 2019-Oct-02 at 07:06

            This is not an amswer; it's just some interim suggestions, and a request for further information which is too big to post as a comment.

            • Don't use NetBeans 11.0, use the latest version, NetBeans 11.1 instead.
            • You definitely don't need to uninstall other versions of NetBeans, though it is prudent to only run one version at a time.
            • It looks like you have activated PHP, but have you tried to create a trivial PHP project from scratch to verify that everything is installed correctly? If not:

              1. First, if you haven't already done so, you need to specify a PHP interpreter to NetBeans: Tools > Options > PHP tab, then click the Browse... button for the PHP interpreter field, and navigate to your installation of php.exe. After that your screen should look similar to the screen shot shown below.

              2. Next, create a simple "Hello world" PHP application: File > New Project > PHP > PHP Application (N.B. not PHP Application with Existing Sources). Run that project. Does that work? If not, describe the problem, because that should work fine.

            • If you can create and run a trivial PHP project then repeat your import "with Existing Sources" to see if the problem persists.
            • If it does the next thing to try is to import a second PHP project which is trivial. That will determine whether the issue is general, or specific to the project in the OP. Either way, update your question to replace your listing of the IDE Log for NetBeans 11.0 with one for NetBeans 11.1. To be clear, I'm not suggesting that there is a problem with 11.0, but there is no reason not to use the latest version of NetBeans, unless you face some employer restriction.
            • As a separate matter, one other thing you can try is to compare the IDE log for the machine where everything works with the one where you have problems, checking for potentially significant differences with your two NetBeans installations. A file comparison tool would help with that.

            If you get stuck on anything, also see https://php.tutorials24x7.com/blog/how-to-install-netbeans-11-for-php-on-windows for general instructions on getting PHP set up on NetBeans.

            What's the updated status if you tried the steps described above?

            Source https://stackoverflow.com/questions/58189111

            QUESTION

            Three js renderer size issues. Trying to set a perfect size
            Asked 2019-Jul-10 at 16:41

            I've been working on three js model , to embed the model to my website. Finally made it but there's only one problem.I couldn't get the renderer.setSize() to fit my div. In other words, I can see scroll bar which I don't want to see there. How do I setSize so that it perfectly fits my canvas ?

            I saw one post regarding the same problem , he wanted to avoid scrolling as well. I tried to follow the answer as stated in the post but nothing's going on. Then I headed to three js documentation , followed what stated there.

            ...

            ANSWER

            Answered 2019-Feb-05 at 09:18

            Your issue is caused by "inner element whitespaces".

            When an html parser parses your source code, it also parses the spaces/entets/tabs between your tags as text, and then makes it smaller till its just 1 space. This 1 space is the cause of your issue, but knowing what causes it is the first step to solving the problem.

            Original problem, for reference:

            Source https://stackoverflow.com/questions/54511794

            QUESTION

            Why only near the top of wave is displayed ?I want to display its entire
            Asked 2019-May-13 at 11:49

            I have trouble with the shape of superposed wave with threejs. this wave made from plane material is displayed upper half of it ,but it is displayed correctly when turned upside down by mouse drugging.

            ...

            ANSWER

            Answered 2019-May-13 at 11:49

            Change material side from THREE.BackSide to THREE.DoubleSide

            Source https://stackoverflow.com/questions/56111392

            QUESTION

            /usr/bin/ld: cannot find -lGL (AimTux)
            Asked 2017-Mar-20 at 16:20
            make
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            /usr/bin/ld: cannot find -lGL
            collect2: error: ld returned 1 exit status
            CMakeFiles/AimTux.dir/build.make:2616: recipe for target 'libAimTux.so' failed
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            Makefile:83: recipe for target 'all' failed
            make: *** [all] Error 2
            
            ...

            ANSWER

            Answered 2017-Mar-20 at 16:20

            The GL package is different depending on your graphics card. Install the correct version:

            Source https://stackoverflow.com/questions/42908742

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install dlight

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/svkaiser/dlight.git

          • CLI

            gh repo clone svkaiser/dlight

          • sshUrl

            git@github.com:svkaiser/dlight.git

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