dlight | Lightmap utility for Doom64EX
kandi X-RAY | dlight Summary
kandi X-RAY | dlight Summary
Lightmap utility for Doom64EX
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of dlight
dlight Key Features
dlight Examples and Code Snippets
Format:
/*
multi-line comment
*/
// single line comment
block name
{
}
integer a single whole number
float a numbe
-map <1-99> Specify the map number to compile for
-samples <2, 4, 8, 16> Specify how many samples to build. Samples are
automatically rounded into powers of two. Higher
sample
LM_MAP## Level marker
LM_CELLS Contains rgb information on how sprites
interacts with lightmaps.
LM_SUN Contains
Community Discussions
Trending Discussions on dlight
QUESTION
I am learning threejs by doing some games. I am able to render all models in the scene and added few lights to and it is perfect now, but when I try to cast and recieve shadows on the plane. The shadows of the objects in scene are not rendering.
I dont understand where I am doing wrong.
Below is the code
Please have a look and help me resolving the issue.
...ANSWER
Answered 2020-Jun-09 at 11:22I've tested your code offline and there are multiple issue and runtime errors:
AmbientLight
does not cast shadows. SettingcastShadow
will produce a runtime error.- You have not configured the shadow frustum for your instance of
DirectionalLight
correctly. Try it with this code:
QUESTION
I´m trying to make use of layers in Three.js.
I have this script with a sphere, a triangle and a glTF object (car).
I made a second layer enable: camera.layers.enable(1);
Set the sphere, the triangle and the glTF object to the layer 1:
...ANSWER
Answered 2020-May-27 at 07:56You have to set layers recursively for the entire hierarchy of objects like so:
QUESTION
I have a new Windows 10 laptop and installed NetBeans 8.2 on it. I attempted to create a PHP project with existing sources, but this kept getting stuck at 40%. Trying again a number of times, rebooting, and removing and reinstalling NetBeans didn't help.
I need this project to work. So I removed NetBeans 8.2 and installed Apache NetBeans 11. I had the same problem when creating the project. Progress was stuck at 40% and there was a Java error (java.lang.NullPointerException) in the IDE log.
Googling the issue seemed to indicate I should try installing the JDK manually and setting its location in /etc/netbeans.conf. I did this and reopened Apache NetBeans. Attempting to create the project results in the same problem (progress stuck forever at 40%) and apparently the same IDE log:
...ANSWER
Answered 2019-Oct-02 at 07:06This is not an amswer; it's just some interim suggestions, and a request for further information which is too big to post as a comment.
- Don't use NetBeans 11.0, use the latest version, NetBeans 11.1 instead.
- You definitely don't need to uninstall other versions of NetBeans, though it is prudent to only run one version at a time.
It looks like you have activated PHP, but have you tried to create a trivial PHP project from scratch to verify that everything is installed correctly? If not:
First, if you haven't already done so, you need to specify a PHP interpreter to NetBeans: Tools > Options > PHP tab, then click the Browse... button for the PHP interpreter field, and navigate to your installation of
php.exe
. After that your screen should look similar to the screen shot shown below.Next, create a simple "Hello world" PHP application: File > New Project > PHP > PHP Application (N.B. not PHP Application with Existing Sources). Run that project. Does that work? If not, describe the problem, because that should work fine.
- If you can create and run a trivial PHP project then repeat your import "with Existing Sources" to see if the problem persists.
- If it does the next thing to try is to import a second PHP project which is trivial. That will determine whether the issue is general, or specific to the project in the OP. Either way, update your question to replace your listing of the IDE Log for NetBeans 11.0 with one for NetBeans 11.1. To be clear, I'm not suggesting that there is a problem with 11.0, but there is no reason not to use the latest version of NetBeans, unless you face some employer restriction.
- As a separate matter, one other thing you can try is to compare the IDE log for the machine where everything works with the one where you have problems, checking for potentially significant differences with your two NetBeans installations. A file comparison tool would help with that.
If you get stuck on anything, also see https://php.tutorials24x7.com/blog/how-to-install-netbeans-11-for-php-on-windows for general instructions on getting PHP set up on NetBeans.
What's the updated status if you tried the steps described above?
QUESTION
I've been working on three js model , to embed the model to my website. Finally made it but there's only one problem.I couldn't get the renderer.setSize() to fit my div. In other words, I can see scroll bar which I don't want to see there. How do I setSize so that it perfectly fits my canvas ?
I saw one post regarding the same problem , he wanted to avoid scrolling as well. I tried to follow the answer as stated in the post but nothing's going on. Then I headed to three js documentation , followed what stated there.
...ANSWER
Answered 2019-Feb-05 at 09:18Your issue is caused by "inner element whitespaces".
When an html parser parses your source code, it also parses the spaces/entets/tabs between your tags as text, and then makes it smaller till its just 1 space. This 1 space is the cause of your issue, but knowing what causes it is the first step to solving the problem.
Original problem, for reference:
QUESTION
I have trouble with the shape of superposed wave with threejs. this wave made from plane material is displayed upper half of it ,but it is displayed correctly when turned upside down by mouse drugging.
...ANSWER
Answered 2019-May-13 at 11:49Change material side from THREE.BackSide to THREE.DoubleSide
QUESTION
make
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/usr/bin/ld: cannot find -lGL
collect2: error: ld returned 1 exit status
CMakeFiles/AimTux.dir/build.make:2616: recipe for target 'libAimTux.so' failed
make[2]: *** [libAimTux.so] Error 1
CMakeFiles/Makefile2:67: recipe for target 'CMakeFiles/AimTux.dir/all' failed
make[1]: *** [CMakeFiles/AimTux.dir/all] Error 2
Makefile:83: recipe for target 'all' failed
make: *** [all] Error 2
...ANSWER
Answered 2017-Mar-20 at 16:20The GL package is different depending on your graphics card. Install the correct version:
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