SFB | Firmware code for Smart Filament Buffer
kandi X-RAY | SFB Summary
kandi X-RAY | SFB Summary
Firmware code for the Smart Filament Buffer as published on Thingiverse. This filament buffer comes with an integrated filament run-out detector, which is based on the Arduino Nano and a bunch of linear Hall-Effect sensors. An integrated OLED display makes reading the current status and configuration a breeze.
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QUESTION
I am trying to pull a docker image from my Gitlab container registry using singularity pull
(as I want to use it singularity), but I get an error from singularity telling me that one file is not a tar archive.
Indeed this file contains
.AuthenticationRequired
Authentication required.
Command that works: docker pull registry.gitlab.com/uit-sfb/metapipe/preprocess-reads:master
.
Command that fails: singularity pull docker://registry.gitlab.com/uit-sfb/metapipe/preprocess-reads:master
The thing is that my repository is public and everyone has read access to it. So what am I missing??
...ANSWER
Answered 2022-Mar-22 at 23:29You should be able to build a Singularity image from a Docker image hosted on Docker hub with:
QUESTION
I have three text values that I am encrypting and then writing to a file. Later I want to read the values back (in another script) and decrypt them.
I've successfully encrypted the values:
...ANSWER
Answered 2022-Feb-07 at 10:06@pippo1980 's comment is how I would do it, using struct
:
QUESTION
I have a MongoDB database with documents representing locations on a map, the document structure is below.
I'am trying to query for documents with sw_x
and sw_y
value that is 1000 more or 1000 less than the value of the user location which i get from another post request.
This is my get request:
...ANSWER
Answered 2021-Oct-22 at 14:57In the code, you can calculate min, max of x_sw and y_sw and pass it to query:
QUESTION
I am new to flutter and am currently developing a AR based application. I want to create renderable 3d Sceneform assets at RUNTIME. I know how to define a Sceneform asset in the build.gradle file but that isn't dynamic.
The way to make a 3d sceneform asset in the compilation(app level build.gradle):
...ANSWER
Answered 2021-May-14 at 22:57If you dig deep into the documentation docs, you will find class ArCoreReferenceNode
with parameter objectUrl
https://pub.dev/documentation/arcore_flutter_plugin/latest/arcore_flutter_plugin/ArCoreReferenceNode/objectUrl.html.
I will take from the example app code
QUESTION
Here I need some suggestion or a want to a way of doing this
Scenario: i want to scan a qr code in the ar scene and when i scan the qr code what ever content is there in qr code i will place in the ar scene here i dont want to use google vision instead i want to use the below package but the below package opens camera instead i want to use it in the AR scene it self
I used this package for qr scan https://github.com/zxing/zxing
below is my ar code
...ANSWER
Answered 2021-Feb-23 at 09:08I recommend trying the existing Augmented Images feature in ARCore
What you think is a QR code, the AR software sees as a fiducial marker. These markers need to known beforehand. For example in the video on the ARCore page, the painting is a fiducial marker which allows the 3D image to be overlaid.
The ARCore feature I linked to supports up to 1000 reference images/markers per marker database and you can create and use new predefined marker databases.
As long as you know what QR codes will have 3D effects, you can prepare them in a marker database.
If you want/need to have dynamic QR code with ARCore, I would suggest trying to create fiducial around/next to the QR code so that you can scan and then hand off to AR Core to generate the 3d image, but may not work as QR code may be mixed in with the fiducial both need white space to work.
If you can't use ARCore, then you are in the world of OpenCV and various scene engines (3D renderers) like Ogre or you can draw the AR scene in OpenGL ES.
QUESTION
I am doing a memory card game in Unity2d. Basically the user will have to get a total of 8 matches in order for them to win the game. I have the game fully functional and I am trying to make it dynamic. I am able to upload my own images and load it into the game. However, the images in the game is not resized properly.
Here is the image when I upload into the game.
This is the picture that I wanted
The code I used for upload is
...ANSWER
Answered 2021-Feb-11 at 07:36QUESTION
I am trying to show a car in flutter AR the problem is that the size of the car is too big i.e. am only able to see 1/4 of the car at a time in my phone screen. So, is there anyway to reduce the size of the car so that it appears to be a small toy.
Code:-
...ANSWER
Answered 2021-Feb-02 at 21:07It is better to prescale the model data. Looking at the obj file it is close to life size, so just multiply all the numbers after the v by something like 0.25, since 1.0 means about 1 meter to ARCore, for example in the data: v -2.072169 0.2196917 -0.5956901 the x value is over 2 meters.
QUESTION
I am creating an AR app using Sceneform, and no matter what I have tried this far Sceneform doesn't display a video correctly over an image. This is the result I get when the camera detects the image: The Video Image that I get
Here is the code I have on the corresponding class:
texture = new ExternalTexture();
...ANSWER
Answered 2020-Aug-20 at 13:48The problem was caused by the video_screen.sfb
file.
If anyone else is facing the same issue try using the following video_screen file:
QUESTION
I am creating an app with Sceneform and when I press the camera button I want the user to be navigated to the ArFragment which I have included in another activity. The PoiPaintingARCamera Activity works flawlessly if implemented by itself in a new activity. Sample Photo of the Activity
This is the code that I use in the PoiPainting Activity
...ANSWER
Answered 2020-Aug-12 at 16:09The problem lied to the anroid:name
of the sceneform CustomArFragment class. Changing the name to the android directory fixed the problem.
QUESTION
I'm struggling with this problem for weeks and i always get (1) returned from RecyclerView
- i want to return the right item position clicked to SceneFormeActivity to be able to chose the correct object, but i'm getting the same "1" everytime so the same Case1'Object informations
my main class.kt code :
...ANSWER
Answered 2020-Jul-29 at 01:44If all you really want is the position of the item then you don't need to send the Meuble on click at all. In your adapter change onBindViewHolder
to:
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